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7,103 Commits over 3,531 Days - 0.08cph!

7 Months Ago
Add Rigidbody.MassOverride
7 Months Ago
Dont calculate mass for heightfield
7 Months Ago
Mesh contact checks IzConcaveShape
7 Months Ago
Heightfield shape
7 Months Ago
Use plane collider for some scenes
7 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
7 Months Ago
Sphere query broadphase
7 Months Ago
Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor
7 Months Ago
ShouldCollide callback
7 Months Ago
IZ_LINEAR_SLOP
7 Months Ago
Joint break callback
7 Months Ago
Joint breaking
7 Months Ago
Joint active
7 Months Ago
Axis lock
8 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
8 Months Ago
Add some more safety checks around joint creation
8 Months Ago
Remove joint from broken joint list before it gets deleted
8 Months Ago
Update shatter_glass.scene
8 Months Ago
Add shatter glass example component, it can live here for now
8 Months Ago
Add hit shape to damage info
8 Months Ago
Set damage position in player grabber shoot
8 Months Ago
Include hit location in DamageInfo
8 Months Ago
ModelPhysics gizmos sync to physics group
8 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
8 Months Ago
Fix non animated ragdolls not applying physics bones properly
8 Months Ago
Fix typo in Map.CreateAsync?
8 Months Ago
Fix NRE in AssetPreviewWidget
8 Months Ago
Add root motion test
8 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
8 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
8 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
8 Months Ago
Forgot to delete results
8 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
8 Months Ago
Flip PhysicsContact normal and speed for the other collider
8 Months Ago
Hook up ModelPhysics renderer for prop_physics
8 Months Ago
Do a better job at keeping mass override applied
8 Months Ago
Some physics interface clean up
8 Months Ago
Reapply mass override when setting local mass center Add mass test
8 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
8 Months Ago
This is making physics debug draw super slow
8 Months Ago
I should probably initialize this!
8 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
8 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
8 Months Ago
Remove max impulse from jointdesc, it's never used
8 Months Ago
Don't load map if map instance is not active
8 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
8 Months Ago
Fix hitposition when sphere tracing against meshes
8 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
8 Months Ago
This should probably just be the radius of the input shape, not both
8 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4