userLayladcancel

7,108 Commits over 3,531 Days - 0.08cph!

8 Months Ago
Get rid of this, I hate it actually, should have a better way
8 Months Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
8 Months Ago
Enable laughter detection on lipsync, add laughter score property
8 Months Ago
Init and shutdown ovrLipSync in soundsystem
8 Months Ago
lipsync dll
8 Months Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
8 Months Ago
Fix morph frame property domain getting fucked after model compile
8 Months Ago
Cache sample rate so we're not always asking steamuser for it
8 Months Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
8 Months Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
8 Months Ago
Remove all references to baseentity
8 Months Ago
Delete basehandle
8 Months Ago
remove entitysystem include from def
8 Months Ago
Delete entitysystem, no longer needed!
8 Months Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
8 Months Ago
Delete entityinterfaces, entitystructs
8 Months Ago
Delete entitycomponent
8 Months Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
8 Months Ago
Don't clamp morph frame weights
8 Months Ago
Remove entityio from entitykeyvalues
8 Months Ago
Do the same for meshes
8 Months Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
9 Months Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
9 Months Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
9 Months Ago
Apply scene object transform to physics bones (no animgraph code path)
9 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
9 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
9 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
9 Months Ago
Notify transform change when changing parent #4386
9 Months Ago
Model renderer resets body groups to models default mesh group mask on model change
9 Months Ago
Fix soundstream creating managed audio stream with args mixed up
9 Months Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
9 Months Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
9 Months Ago
Oops
9 Months Ago
Remove game specific functions from looptype
9 Months Ago
Delete main menu loop mode, unused Delete testscriptmgr
9 Months Ago
Delete some unused projects from utils
9 Months Ago
Delete some obvious unused libs from thirdparty
9 Months Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
9 Months Ago
Delete socketlib
9 Months Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
9 Months Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
9 Months Ago
Delete gameuiservice and soundservices
9 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
9 Months Ago
Fix root bones not returning in local space
9 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
9 Months Ago
Copy renderer bones to model physics bones
9 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
9 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
9 Months Ago
Add functions to ModelRenderer to set body group