userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

7 Months Ago
Animgraph: Add modelspace blending support to Add and Subtract nodes https://files.facepunch.com/layla/1b1011b1/sbox-dev_DkWD1KYUFD.mp4
7 Months Ago
Fix NRE in vertex bevel
7 Months Ago
Add rib select to edge selection
7 Months Ago
Start splitting up half edge code to make it easier to maintain
7 Months Ago
Make C# hotspot editor a editor app, delete native version
7 Months Ago
Also only show push to talk input in push to talk activate mode
7 Months Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
7 Months Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
7 Months Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
7 Months Ago
Calculate dominant control map indices to use for per triangle surface indices
7 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
7 Months Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
7 Months Ago
Fix possible NRE's in SetVelocityFromRendererBones
7 Months Ago
Support collision on terrain component https://files.facepunch.com/layla/1b0711b1/sbox-dev_o1zZIhIEEB.jpg
7 Months Ago
Range check bone gizmos, don't need to render ones far away
7 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
7 Months Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
7 Months Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
7 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
7 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
7 Months Ago
Add VoiceVolume to game settings
7 Months Ago
Add voice mixer, set voice chat to use voice mixer
7 Months Ago
Add Voice.TargetMixer
7 Months Ago
Make voip_volume a convar so it gets saved
7 Months Ago
Use VoipVolume setting as a multiplier for voice component volume
7 Months Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement
7 Months Ago
Add ShouldExclude override to voice component to allow team voice chat etc
7 Months Ago
Only set console widget instance for main editor window
7 Months Ago
Fix restitution not combining
7 Months Ago
Add MapInstance.Bounds to get world bounds of the map
7 Months Ago
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
7 Months Ago
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
8 Months Ago
Fix model physics not setting gameobject tags
8 Months Ago
Add line of sight to explosions so we don't explode behind walls
8 Months Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
8 Months Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
8 Months Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
8 Months Ago
Throw dropped weapons, place them when close to surface
8 Months Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4
8 Months Ago
Add mesh merging (only 2 open edges from the same mesh for now)
8 Months Ago
Hotspot rect assets can be loaded from kv3 and json Add Pixmap.FromTexture Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
8 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
8 Months Ago
Fix edge connect not recomputing texcoords
8 Months Ago
Recompute origin of new mesh for extracted mesh faces
8 Months Ago
ctrl+i inverts selection for vertices, edges and faces
8 Months Ago
Fix edge extrude not updating uvs of connecting face
8 Months Ago
Update avatar scene to fix outdated scene meshes
8 Months Ago
Allow selected mesh faces to be extracted and put into a new mesh
8 Months Ago
Make rotate undoable
8 Months Ago
Add rotate and treat as one to mesh face texturing