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7,110 Commits over 3,531 Days - 0.08cph!

9 Months Ago
Delete g_pSource2Server Move view_shared to engine2
9 Months Ago
Remove gameinfo.gi, define these keyvalues in C++
9 Months Ago
Delete source2gameentities
9 Months Ago
Delete isource2host
9 Months Ago
Delete source2serverconfig
9 Months Ago
Delete source2clientconfig
10 Months Ago
IzDynamicTree uses izAlignedAlloc
10 Months Ago
Merge latest izabu fix
10 Months Ago
Remove all native game code, client, server, host
10 Months Ago
Delete ClientEntity
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
10 Months Ago
Delete physicsgamesystem
10 Months Ago
Delete baseplayer and prediction system to make a start on deleting game dlls
10 Months Ago
Delete faceposer and postprocessingeditor
10 Months Ago
Add editor handles for joints
10 Months Ago
Izabu: Fix RemoveContacts skipping the first contact, fixes old contact hanging around sometimes when joint collision is disabled
10 Months Ago
Fix incorrect hinge gizmo drawing
10 Months Ago
Hinge center and axis use game object transform instead of properties Do the same for slider axis
10 Months Ago
Update izabu and add my changes
10 Months Ago
Joints grab body from keyframe collider if all else fails Joints test scene https://files.facepunch.com/layla/1b0511b1/sbox.2023.12.05.13.20.39.mp4
10 Months Ago
Joint components
10 Months Ago
Shape cast against heightfield using swept bounds, awful for long traces but fine for player controller for now
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4 Bit of cleanup simd cell triangle vertices up front Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
Ray casts and shape casts against heightfield but slow because there's no acceleration structure yet
10 Months Ago
Messy-ish start to editable saveable terrain Terrain collider but commented out cos master doesn't have it yet
10 Months Ago
Terrain collider but commented out cos master doesn't have it yet
10 Months Ago
simd cell triangle vertices up front
10 Months Ago
Bit of cleanup
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4
10 Months Ago
Fix NRE in draw gizmos when joint isn't attached to another object
10 Months Ago
Fix incorrect adding of prismatic joint
10 Months Ago
Enable limits on prismatic and revolute when limits are valid
10 Months Ago
Hinge limits and friction Slider joint Add BreakForce and BreakTorque to base joint (izabu needs to support joint breaking now) Spring joint Fixed joint Don't get joint properties from the joint, they wont exist until scene starts
10 Months Ago
Change linear slop instead of convex radius
10 Months Ago
Set convex radius to what rubikon used (should we change linear slop instead?)
10 Months Ago
Base joint component Start of hinge component
10 Months Ago
Make sure maps set the world reference body
10 Months Ago
Add VrMonitor attribute to cubemap rendering, should stop AO proxies from showing up
11 Months Ago
Slight mistake
11 Months Ago
Allow creating empty mesh vertex buffer, cache off layout and type so it can be created on resize later
11 Months Ago
Update trace solver
11 Months Ago
Remove "This AddShape method isn't properly implemented yet. Sorry." it should be now
11 Months Ago
Fix ResourcePath being used instead of ResourceName for physics materials
11 Months Ago
Failing to create hull or mesh will still add a valid shape (insignificant sphere) Define IZ_UNITS_PER_METER in engine2
11 Months Ago
Hammer: Fix crash trying to simulate softbody
11 Months Ago
Fix mistake in hull copy when adding transformed hull
11 Months Ago
Fix zero radius capsules in some maps crashing the game, clamp to convex radius
11 Months Ago
Izabu Physics (#1308) Replaced the physics library to provide us with easier updates and bug fixes. No softbody (yet)
11 Months Ago
Impl shape getscale, not really needed but our api has it
11 Months Ago
Add back CreateDebugSceneObject, hammer uses this to render collision