userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

11 Months Ago
Silly mistake in PurgeShapes
11 Months Ago
Support tools creating scaled meshes, create copy and make sure it gets deleted on shape delete
11 Months Ago
Avoid having to rebuild hull to create transformed hull
11 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash Add BodyGroupsControlWidget Validate indices are in range in AddCollisionMesh Goalie Gloves Initial goalie gloves model for the football outfit! LODs coming asap Add an random U offset to tiling hotspots UVs football shirt variation Football shirt version of the Standard shirt + scifi armour colour variations Goalie Gloves adjustments + Black Rubber Gloves Also some adjustments to the skinning of the chef shirt! Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work Fix CUtlString copying crash in animevent_t Add SceneModel.OnGenericEvent Add SceneMode.OnSoundEvent Unmount/Re-mount Vpk After Map Compile (#1309) * Initial commit * Test mount/unmount VPK methods * Remove file extension when passing to Mount/UnmountVPK * Use ChangeExtension instead as apparently this preserves the path... * Fix IsVPKMounted check not working * Fix docs * Use correct log channel * Rename to OnPreCompileFinished + OnPostCompileFinished Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom Transform Json serializable ControlWidget don't fall through OnContextMenu by default Merge branch 'master' into new-physics-merge
11 Months Ago
Validate indices are in range in AddCollisionMesh
11 Months Ago
Joint motors from desc
11 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :( Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed Get game compiling again Build new mesh and hull when adding transformed hulls and meshes Support creating transformed hull from mesh (why tho?) Latest trace solver Return default physics material when user data is null Setup joint break callback, break joint on body remove Remove SetOnBreakHandler, callback is always added Support body gravity enable Fix joint and body double delete Should be null checking this in water controller
11 Months Ago
Should be null checking this in water controller
11 Months Ago
Fix joint and body double delete
11 Months Ago
Remove SetOnBreakHandler, callback is always added Support body gravity enable
11 Months Ago
Setup joint break callback, break joint on body remove
11 Months Ago
Return default physics material when user data is null
11 Months Ago
Latest trace solver
11 Months Ago
Support creating transformed hull from mesh (why tho?)
11 Months Ago
Build new mesh and hull when adding transformed hulls and meshes
11 Months Ago
Get game compiling again
11 Months Ago
Remove shared manifold and physics contact shite Add intersection controller, kinda bullshit but needed
11 Months Ago
Remove unused from physicsaggregate Remove unused from physicsworld Remove unused from physicssystem
11 Months Ago
Add back AddHullShape and AddMeshShape that takes a transform, implement later.. these are needed now :(
11 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody
11 Months Ago
Rescale body when setting transform with different scale
11 Months Ago
Simple debug drawing for sphere and capsule, they were drawing too much geometry
11 Months Ago
SweepBody, SweepBodyMultiple
11 Months Ago
Shape sweeping
11 Months Ago
Activate non solid contacts regardless of if neither is dynamic (triggers)
11 Months Ago
Pulley debug drawing
11 Months Ago
Port over pulley joint
11 Months Ago
HullCreateCylinder
11 Months Ago
Create BVH and copy it to RnMesh_t (for tools)
11 Months Ago
BVH resource pointers point to rubikon data Swap these bits around in bvh node because that's the order rubikon has it
11 Months Ago
Use aligned vertices for RnMesh_t, convert post load if they're unaligned
11 Months Ago
Add materials back to BVH
11 Months Ago
Save RnHull_t on shape so tools can grab it later
11 Months Ago
Create RnHull from library hull, just copy everything over
11 Months Ago
Revert "Don't add hulls and meshes to aggregate if they fail to build (old data)" This reverts commit 54d7102f39ce1aca8dde5f84c4cb91070f953eb2. Revert "Abstract physics hull" This reverts commit 592ef2bbb12f7cb633735b58c7ff5f594c292715. Revert "Allow BVH to have optional material indices" This reverts commit 6ba259ea8f0271d3f59e7b138a07f691cc918c6f. Revert "Move CPhysicsMesh and CPhysicsHull to their own files" This reverts commit 9c6ca449f38b72260189f2dc093aa4325b96fee6. Revert "Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data" This reverts commit 883b63ad78c97bd879a9f64e14551ff13bebca5f. Revert "Start trying to phase out RnHull and RnMesh" This reverts commit 71878031f158215d4f40a4f1dc913827824394ba. Revert "Remove bullshit from RnHull and RnMesh to see if still loads and how" This reverts commit 288df9621dd0c6cb6de3e35b958cecc4cb267102. Try pointing hull resource pointers to rubikon data, much easier if works Resource pointer needs to use intptr_t Add a hull deep clone Cherry picked SAT fixes in library
11 Months Ago
Don't add hulls and meshes to aggregate if they fail to build (old data)
11 Months Ago
Abstract physics hull
11 Months Ago
Move CPhysicsMesh and CPhysicsHull to their own files Allow BVH to have optional material indices
11 Months Ago
Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data
11 Months Ago
Start trying to phase out RnHull and RnMesh
11 Months Ago
Remove bullshit from RnHull and RnMesh to see if still loads and how
11 Months Ago
Rescale bodies and joints on aggregate creation using aggregates scale
11 Months Ago
Support joint scaling https://files.facepunch.com/layla/1b1411b1/sbox_0123.mp4
11 Months Ago
Support hull scaling
11 Months Ago
Support capsule scaling
11 Months Ago
Support sphere shape scaling Scale sphere debug shape transform
11 Months Ago
Port over shadow controller
11 Months Ago
Fix trigger touch events, skip contact AFTER activating it
11 Months Ago
Adjust inertia tensor based on the ratio of custom mass to computed mass
11 Months Ago
Shape AsSphere and AsCapsule