userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

10 Months Ago
Remove pre and post solve callbacks from physics interface
10 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
10 Months Ago
Fix audio player play thread stomping seek request
10 Months Ago
Fix PhysicsShape.Triangulate incorrect index count
10 Months Ago
Add some null checks around lipsync processing
10 Months Ago
Fix LockCursorToCanvas on monitors with different DPI
10 Months Ago
Use string lists in ImpactEffectData
10 Months Ago
Fix music player seek not working before audio has chance to start playing
10 Months Ago
Fix icon
10 Months Ago
Add lipsync component for sound components
10 Months Ago
Add LipSyncAccessor
10 Months Ago
Allow lipsync to be enabled on music player
10 Months Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
10 Months Ago
Add SoundHandle.SampleRate
10 Months Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
10 Months Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
10 Months Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
10 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
10 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
10 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
10 Months Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
10 Months Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
10 Months Ago
Mesh Editor: Add button to select all faces
10 Months Ago
Add PhysicsShape.Triangulate
10 Months Ago
MeshComponent sets scene object tags when they change
10 Months Ago
Disable parallel solver
10 Months Ago
Add BodyGroups and MaterialGroups in Prop Component
10 Months Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
10 Months Ago
Mesh Editor: Add snap to vertex
10 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
10 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
10 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
10 Months Ago
Don't switch to object tool after creating block
10 Months Ago
Block tool saves last material used
10 Months Ago
Add PrimitiveBuilder.Material
10 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
10 Months Ago
Clean up mesh control widget
10 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
10 Months Ago
Add modeldoc PhysicsMeshFromRender
10 Months Ago
Physics hull from render works on render primitive meshes
10 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
10 Months Ago
Allow alpha on MeshComponent
10 Months Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
10 Months Ago
Don't check require component while deserializing, wait until post deserialize
10 Months Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor
10 Months Ago
ModelCollider uses mass and damping properties from model physics parts
10 Months Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
10 Months Ago
Don't give gizmo mouse focus when it orbit mode
10 Months Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
10 Months Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it