userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

11 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
11 Months Ago
Title case and remove whitespace when creating new components
11 Months Ago
Add Rigidbody.MassOverride
11 Months Ago
Dont calculate mass for heightfield
11 Months Ago
Mesh contact checks IzConcaveShape
11 Months Ago
Heightfield shape
11 Months Ago
Use plane collider for some scenes
11 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
11 Months Ago
Sphere query broadphase
11 Months Ago
Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor
11 Months Ago
ShouldCollide callback
11 Months Ago
IZ_LINEAR_SLOP
11 Months Ago
Joint break callback
11 Months Ago
Joint breaking
11 Months Ago
Joint active
11 Months Ago
Axis lock
11 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
11 Months Ago
Add some more safety checks around joint creation
11 Months Ago
Remove joint from broken joint list before it gets deleted
11 Months Ago
Update shatter_glass.scene
11 Months Ago
Add shatter glass example component, it can live here for now
11 Months Ago
Add hit shape to damage info
11 Months Ago
Set damage position in player grabber shoot
11 Months Ago
Include hit location in DamageInfo
11 Months Ago
ModelPhysics gizmos sync to physics group
11 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
12 Months Ago
Fix non animated ragdolls not applying physics bones properly
12 Months Ago
Fix typo in Map.CreateAsync?
12 Months Ago
Fix NRE in AssetPreviewWidget
12 Months Ago
Add root motion test
12 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
12 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
12 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
12 Months Ago
Forgot to delete results
12 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
12 Months Ago
Flip PhysicsContact normal and speed for the other collider
12 Months Ago
Hook up ModelPhysics renderer for prop_physics
12 Months Ago
Do a better job at keeping mass override applied
12 Months Ago
Some physics interface clean up
12 Months Ago
Reapply mass override when setting local mass center Add mass test
12 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
12 Months Ago
This is making physics debug draw super slow
12 Months Ago
I should probably initialize this!
12 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
12 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
12 Months Ago
Remove max impulse from jointdesc, it's never used
12 Months Ago
Don't load map if map instance is not active
12 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
12 Months Ago
Fix hitposition when sphere tracing against meshes
12 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)