userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

12 Months Ago
This should probably just be the radius of the input shape, not both
12 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
12 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
12 Months Ago
Update joints scene to use physics grabber
12 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
12 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
12 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
12 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
12 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
12 Months Ago
Allow editing of multiple rects
12 Months Ago
Make handle resize less sucky
12 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
12 Months Ago
Remove some unused properties from voice
1 Year Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
1 Year Ago
Delete rendering world session, not used anymore
1 Year Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
1 Year Ago
Don't include entitykeyvalues where it's not needed
1 Year Ago
Replace entitykeyvalues with keyvalues3 for map game data node
1 Year Ago
Trim down entitykeyvalues some more
1 Year Ago
Woops
1 Year Ago
Allow modelphysics to disable collision sounds
1 Year Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
1 Year Ago
Remove last remaining networking code from animgraph (I think)
1 Year Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
1 Year Ago
Remove these daft unused damping functions from physics interface
1 Year Ago
Optional params for SoundStream.Play
1 Year Ago
Add GetBodyGroup to ModelRenderer
1 Year Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
1 Year Ago
format this
1 Year Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
1 Year Ago
Fix CastHeightShape (Allows casting against transformed terrain)
1 Year Ago
Delete deprecated anim nodes
1 Year Ago
Delete unused network related functions
1 Year Ago
Delete IsNetworkAuthority
1 Year Ago
Delete anim node network mode
1 Year Ago
Delete PropagateNetworkMode
1 Year Ago
IsNetworkAuthority always true until I remove this
1 Year Ago
Delete animnetvarbinding
1 Year Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
1 Year Ago
Initialize material.. but properly this time
1 Year Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
1 Year Ago
Set map physics shapes collider to map collider component so they get collision events
1 Year Ago
Apply factor to zoom
1 Year Ago
Focus point zooming
1 Year Ago
Translate view based on zoom factor
1 Year Ago
Renames + new rect view
1 Year Ago
1 Year Ago
Get rid of this, I hate it actually, should have a better way
1 Year Ago
Add Material.RepresentativeTexture, some tools want to know the main color texture of a material
1 Year Ago
Enable laughter detection on lipsync, add laughter score property