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7,110 Commits over 3,531 Days - 0.08cph!

1 Year Ago
Remove depthmaptexture Remove customcubemaptexture bool
1 Year Ago
Remove ggx_cubemap_blur_accumulation_pass_count - unused
1 Year Ago
Remove the cube cross stuff on cubemap builder, just to make things more clear
1 Year Ago
Remove UploadToCubemapArray
1 Year Ago
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway
1 Year Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
1 Year Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
1 Year Ago
Bump up cubemap camera zfar
1 Year Ago
Get the size of texture when calculating SH, don't assume 256
1 Year Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
1 Year Ago
Add function to render tools to copy texture to cubemap slice
1 Year Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
1 Year Ago
Add internal BakeResourceAttribute until we can phase out tool objects and the bake resource shit Experiment with rendering cubemaps for SceneCubemaps Set renderToCubemap and environmentMaps pipeline attributes from camera attributes CCameraRenderer::RenderToTexture uses msaa value from attributes Fix dstStride in GetPixels
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Delete left over worldrenderer vpc
1 Year Ago
Remove more references to dota global light
1 Year Ago
Remove anything in ENABLE_LOD, keep the baked lod builder around though in case we want to try rendering it in the future
1 Year Ago
Fix cubemap ggx mipgen crashing on AMD, caused by sbox/commit/4df698bcf80ca9346240fdb473ca74fe45df2371 Force flush source cubemap before generating mips on dx11, same amd bug we had before Don't make dest cubemap array texture a render target, unnecessary
1 Year Ago
C# entity definitions for env_cubemap_box (do box first, env_cubemap is the same but with a sphere influence) Remove env_cubemap_box from fgd Network tables for env_cubemap_box Create SceneCubemap from entity properties Add indoor_outdoor_level (priority)
1 Year Ago
Ensure screenshot folder exists when recording video
1 Year Ago
Restore the mixgraph we used to have, fuck knows if it's correct though https://files.facepunch.com/layla/1b1511b1/sbox_0131.mp4
1 Year Ago
Integrate into hammer
1 Year Ago
phonon dlls
1 Year Ago
phonon.lib
1 Year Ago
New steamaudio impl Hook it all up to soundsystem again Add settings to gameinfo
1 Year Ago
Updated trace solver from valve
1 Year Ago
Shadergraph: Save prompt when closing with unsaved changes
1 Year Ago
Remove global light usage (used in dota pipeline?)
1 Year Ago
Remove unused deferred_light files Delete sprite entities, mostly to get rid of the toolobject
1 Year Ago
Texture editor (#1259) Creates 2D textures and basic 2D sprite sheets to avoid having to write vtex and mks by hand
1 Year Ago
Load sheet data from vtex json Load from sheet data if we have more than 1 image Trim the bullshit from vtex json, we only care about 2D and sprite sheets for now Creating texture through context menu with multiple selected textures creates sheet Custom button drawing for list property so they don't look awful If we open editor with vtex with dmx encoding, just create empty texture file Property sheet target can now just be the texture file Only mark as modified if json has changed
1 Year Ago
Hook up properties to texture file settings we care about for 2D Restore unmodified file on close if file has been modified and not saved Allow windows to bypass closing (for save prompts etc) Throw up save prompt when closing with unsaved changes Add asset browser for quick drag drop of images Use tab widget for 2d, array, cube types Don't save if there's been no unsaved changes
1 Year Ago
ModelDoc: Add camera near Z setting
1 Year Ago
Copy tonemap params from ActivePostProcessEntity to scene camera tonemap params
1 Year Ago
Enable scene camera tonemap by default
1 Year Ago
Render texture in viewport preview Support vtex in asset preview widget Properties dock
1 Year Ago
SceneCamera Tonemap (#1251) Add tonemap properties to SceneCamera
1 Year Ago
Add the remaining tonemap properties
1 Year Ago
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1 Year Ago
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1 Year Ago
Don't set ITonemapSystem ptr if tonemap is disabled on scene camera
1 Year Ago
Add SceneCamera.Tonemap.Enabled and SceneCamera.Tonemap.Rate via accessor
1 Year Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu
1 Year Ago
Delete damagemodifier
1 Year Ago
Delete some more unused client headers
1 Year Ago
Delete spatialentity and env_ambient_light, not even in the build
1 Year Ago
Delete keyframe_track and move_keyframed
1 Year Ago
Delete env_clock and resourceprecacher
1 Year Ago
Remove game rules proxy entity, whatever that is