userLayladcancel

7,555 Commits over 3,653 Days - 0.09cph!

1 Year Ago
Init and shutdown ovrLipSync in soundsystem
1 Year Ago
lipsync dll
1 Year Ago
Compile morph frame data into model keyvalues Make a tiny change in citizen to make sure it gets recompiled Add ovrlipsync thirdparty Plug skinned renderer into voice component to test lipsync https://files.facepunch.com/layla/1b1211b1/sbox.2024.01.12.03.48.43.mp4
1 Year Ago
Fix morph frame property domain getting fucked after model compile
1 Year Ago
Cache sample rate so we're not always asking steamuser for it
1 Year Ago
Add Voice component https://files.facepunch.com/layla/1b1011b1/sbox.2024.01.10.20.22.06.mp4
1 Year Ago
Delete mouth system from soundsystem, too specific, doesn't work anymore
1 Year Ago
Remove all references to baseentity
1 Year Ago
Delete basehandle
1 Year Ago
remove entitysystem include from def
1 Year Ago
Delete entitysystem, no longer needed!
1 Year Ago
Delete everything from entity2 except entitysystem and entitykeyvalues
1 Year Ago
Delete entityinterfaces, entitystructs
1 Year Ago
Delete entitycomponent
1 Year Ago
Remove more unused from entitykeyvalues, got to do this bit by bit
1 Year Ago
Don't clamp morph frame weights
1 Year Ago
Remove entityio from entitykeyvalues
1 Year Ago
Do the same for meshes
1 Year Ago
Support non uniform scaling convex colliders https://files.facepunch.com/layla/1b0811b1/sbox-dev_bDb1J04Lnd.mp4
1 Year Ago
Delete source1importlib, source1_legacy, vmf_to_vmap
1 Year Ago
Delete sfm and sfmobjects (delete sfm interop if you can't compile)
1 Year Ago
Apply scene object transform to physics bones (no animgraph code path)
1 Year Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
1 Year Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
1 Year Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
1 Year Ago
Notify transform change when changing parent #4386
1 Year Ago
Model renderer resets body groups to models default mesh group mask on model change
1 Year Ago
Fix soundstream creating managed audio stream with args mixed up
1 Year Ago
Grid snap to drag and drop surface https://files.facepunch.com/layla/1b0111b1/sbox-dev_I8cE3SKM1m.mp4
1 Year Ago
MusicPlayer.Spectrum returns 512 magnitudes memset these pointers so we aren't exposing junk memory to managed
1 Year Ago
Oops
1 Year Ago
Remove game specific functions from looptype
1 Year Ago
Delete main menu loop mode, unused Delete testscriptmgr
1 Year Ago
Delete some unused projects from utils
1 Year Ago
Delete some obvious unused libs from thirdparty
1 Year Ago
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
1 Year Ago
Delete socketlib
1 Year Ago
Delete as much as possible from public/rubikon Move the rest to public/physicslib
1 Year Ago
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
1 Year Ago
Delete gameuiservice and soundservices
1 Year Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
1 Year Ago
Fix root bones not returning in local space
1 Year Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
1 Year Ago
Copy renderer bones to model physics bones
1 Year Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
1 Year Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
1 Year Ago
Add functions to ModelRenderer to set body group
1 Year Ago
Update flex controller weights straight away when setting morphs
1 Year Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
1 Year Ago
Delete CEntitySystem::CreateEntity