userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

1 Year Ago
Phygun and gravgun end grab on entity pre cleanup
1 Year Ago
Fix NRE when grabbed object with physgun is removed
1 Year Ago
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
1 Year Ago
Obsolete WorldOnly, EntitiesOnly and WorldAndEntities, Add StaticOnly and DynamicOnly
1 Year Ago
Blit cursor into in game recording when not in relative mouse mode
1 Year Ago
Audio samples can be passed to audio frame directly without resampling
1 Year Ago
Resample audio from FLT to FLTP
1 Year Ago
Add audio encoding to video recorder. New in game video recording using ffmpeg instead of media foundation. Delete valve_wmf
1 Year Ago
Set anim helper VoiceLevel on server too
1 Year Ago
Send voice level with voice data to server
1 Year Ago
Bump up voip layer volume
1 Year Ago
Add undo scope when creating new reroute
1 Year Ago
Add Reroute to context menu Only show comment and reroute on context menu when there's no search filter
1 Year Ago
ShaderGraph: Fix some nodes causing compile errors when used in vertex shader
1 Year Ago
Decal System (#1114) Move decal system to C# Allows decal definitions to define fade time
1 Year Ago
Remove spammy log in VoiceRead
1 Year Ago
ShaderGraph: Add step option for parameters to control the step size for material editor sliders
1 Year Ago
Fix decal entry defaults not being set Get rid of decal convars and use the fade times from decal definition
1 Year Ago
Helps if i call the right rpc
1 Year Ago
Network moving decals from one ent to another, some games are calling TakeDecalsFrom server side and it wasn't working before
1 Year Ago
Clear the whole decal list if we want to clear both world and entity decals
1 Year Ago
Add fade time and duration to decal definition but don't use it yet because defaults on DecalEntry don't work? Remove r_decal_debug
1 Year Ago
Add IS_DYNAMIC_DECAL | REFLECTS | DOES_NOT_ACCEPT_DECALS flags in case they're needed
1 Year Ago
Delete native decal game system
1 Year Ago
Rewrite decal system in managed Fix decal jittering on skinned meshes
1 Year Ago
ShaderGraph: Fix stage id attribute sometimes not being set
1 Year Ago
Fix mistake in texture attribute
1 Year Ago
ShaderGraph: Initial support for vertex shaders. Some nodes wont be compatible in vertex shader yet. https://files.facepunch.com/layla/1b2011b1/sbox_H3xg9p6hOS.mp4
1 Year Ago
Delete template.shader_c no longer needed. shader_editor.vmat can just use complex, this is just the material to show while shadergraph preview is compiling
1 Year Ago
Search all rigid and skinned decal lists to remove decal
1 Year Ago
Check if scene object has already been deleted in projected decal destructor
1 Year Ago
Only compile shader if at least one compile target succeeded, we probably need to do this for when we compile vulkan
1 Year Ago
Only create shader resource on successful compile
1 Year Ago
VideoPlayer: Support hls input format, defer loaded callback until video width and height is valid
1 Year Ago
ShaderGraph: Do a real shader compile for previews instead of dynamically patching a single pixel shader. This will make vertex shaders possible and gets us ready for vulkan.
1 Year Ago
Only perform queued texture deletion this frame when not in main thread render block
1 Year Ago
Camera origin to bounds center for asset video
1 Year Ago
Destroy raytrace instances on resource status change instead, more reliable
1 Year Ago
Destroy raytrace instances on model deallocation, should fix RemoveInstancedEnv crash
1 Year Ago
Restore main thread render block fix.. looks like this is still needed
1 Year Ago
Video Recorder (#1100) Adds tools only video writer, used for creating asset video thumbnails.
1 Year Ago
Don't change video ext
1 Year Ago
Add codec and container options to config
1 Year Ago
Add target frame rate to VideoWriter.Config
1 Year Ago
Add temp context menu option to dump video thumb to show usage
1 Year Ago
Use VP9 with YUVA420P to encode with alpha
1 Year Ago
Add video thumb rendering to asset preview to test https://files.facepunch.com/layla/1b1411b1/test.mp4
1 Year Ago
Passing an invalid timestamp will use incremental frame count as the pts
1 Year Ago
Expose video recorder to managed
1 Year Ago
Basic ffmpeg video encoder