7,549 Commits over 3,653 Days - 0.09cph!
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
Add min max metadata to modeldoc variables #3770
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
Make GraphicsItem.PrepareGeometryChange public
Fix voxel surface split setting parent instead of parent surface #3771
Delete water ripple on water destroy, fixes #3788
Add utility for playing sound at time (for tools)
Add sound options to meta for sample rate and compression
Rework scene model morph overrides to crossfade with animation morphs
Update viseme editor for morph changes
Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
Fix unnecessary mesh instance data assert
Add empty decal for water surface, surfaces will always fallback to default
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
▄▋▆ █▇▄▍▌▅▆▇ █▌ ▌▆▋▅▊▌▆▍▇▋▌▅█▊.█▊▌▍▉█
Dump embedded wav phonemes to sound meta if we don't have a meta, meta takes priority over embedded
Setup model viseme data and phoneme mapping from model keyvalues
Drive faceposer with model viseme data while we have this tool
Update mouth state
Apply visemes to baseanimating with game weights
Flex overrides takes priority over game weights
Add phoneme mapping to model metadata so it doesn't have to be hardcoded in engine
Register model meta as file dependency
Allow managed to add to modeldoc tools menu
Add viseme editor https://files.facepunch.com/layla/1b2511b1/sbox-dev_QrIn49oBOM.mp4
Compile viseme data into citizen model
Fix clothing container causing assert when calling SetBodyGroup on a entity with no model
Rubikon: Sphere shape keeps a unscaled copy so rescale can never be incorrect, fixes sphere scale out of sync on client. Sphere and Capsule refresh debug shape on rescale.
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
Allow VoxelChunk to be created without dependency on VoxelSurface
Copy player anim params to viewmodel
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
Fix streaming resampled audio, keep decoding until there's enough for output
Add DistanceMin and DistanceMax to music player
Audioplayer (#1167)
Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
Hook up video_bitrate and video_framerate to recorder
1.5 local scale for pistol
Try to preserve child local scale when bone merged https://files.facepunch.com/layla/1b1311b1/sbox-dev_H6RHi9sauH.png
Request seek but do the actual seeking in the decode thread so we don't block
Fix GetMetadata not using key
Remove random using, how did this get here
Get title from title metadata or try StreamTitle if it doesn't exist
Helps if I initialize the volume to 1
return zero duration for nopts
AudioPlayer -> MusicPlayer in binds
Dampen speed for viewmodel bobbing offset to avoid jitter
internal constructor, static Play and PlayUrl
Make GetMeta internal, add Title instead
AudioPlayer -> MusicPlayer
Add PlaybackTime and Duration
Logging channel for audio player
Don't lock mutex before checking play job has finished
Whitelist a bunch of common codecs
Don't block waiting for play job to finish
Add TryGetMeta and GetMetaOrDefault
Add events for finished and repeat