userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

1 Year Ago
Enable enemy abilities
1 Year Ago
Remove file path hacks now that finding files works Initial audio provider
1 Year Ago
Don't return the dir we're searching in
1 Year Ago
RedirectFileSystem handles FindDirectory too
1 Year Ago
Fix RedirectFileSystem not checking directory when enumerating paths
1 Year Ago
Save all resource paths to a file because finding files in our filesystem is fucked
1 Year Ago
Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
1 Year Ago
Fix FindFile returning bullshit paths we didn't search for
1 Year Ago
Make Hitbox constructor internal
1 Year Ago
Add DebugOverlay.Texture
1 Year Ago
fix resource paths
1 Year Ago
rename raw to jpg because jpg is whitelisted
1 Year Ago
Fix conflicting namespaces
1 Year Ago
Load into empty map with post processing
1 Year Ago
Convert png resources to raw data because i don't want to push my bitmap wrapper to master to load pngs
1 Year Ago
Shader cleanup
1 Year Ago
Create README.md
1 Year Ago
compiled assets
1 Year Ago
Initial commit
1 Year Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
1 Year Ago
Add Widget.OnDragMove
1 Year Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
1 Year Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
1 Year Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
1 Year Ago
Create background tiles on client spawn, something is getting messed up when spawning client side entities from game constructor
1 Year Ago
Add Widget.OnKeyRelease
1 Year Ago
Scrap trying to do managed cubemap entities, no real benefit
1 Year Ago
Reload env map texture resource, needed because buildcubemaps may have updated it
1 Year Ago
Build in game cubemaps by searching entity key values instead of game entities Fix crash trying to run buildcubemaps when not in game
1 Year Ago
No longer need env_cubemap_box Destroy cubemap object when entity is destroyed Support cubemap handshake, this is needed for static objects to find their cubemap
1 Year Ago
Summary for bake resource attribute
1 Year Ago
Forgot to calculate radiance SH
1 Year Ago
Forgot to network it
1 Year Ago
Support cubemap array index
1 Year Ago
Implement env_cubemap as C# entity Add BakeResource attribute
1 Year Ago
Move light probe debug grid out of base light probe volume
1 Year Ago
Remove default env map shit, unused nonsense Remove envmap constants, unused Remove envmap depth texture Remove more useless shit
1 Year Ago
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
1 Year Ago
Remove cubemap array shit, we never actually use this
1 Year Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
1 Year Ago
Calculate lod level clamps to max lod level of model
1 Year Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
1 Year Ago
Use box projection mode for cubemaps
1 Year Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
1 Year Ago
Fix color picker stomping hsv sometimes
1 Year Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
1 Year Ago
Fix ConsoleSystem.SetValue not setting native convars
1 Year Ago
Queue scale changed for cloth, fixes child cloth not updating scale
1 Year Ago
PhysicsBody Trace (#553)
1 Year Ago
fix summary