userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

1 Year Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
1 Year Ago
Compute contact points for TraceBodyMultiple properly
1 Year Ago
Trace body using our requested rotation Implement trace body multiple
1 Year Ago
Add Trace.Body
1 Year Ago
Compute contact point for body trace
1 Year Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
1 Year Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
1 Year Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
1 Year Ago
Attempt to fix hit normals sweeping against meshes
1 Year Ago
Modeldoc morph frame (#548)
1 Year Ago
Stretch morph frame editor
1 Year Ago
Remove some obvious unused netvars from baseentity
1 Year Ago
Fix anim decode cache being used elsewhere even when it's disabled
1 Year Ago
Disable bone decode cache because it's completely fucking animgraph performance, find out why later
1 Year Ago
ModelDoc: Set anim file start and end frame to unset when changing takes
1 Year Ago
TextEntry.Value setter fixes up numerics, fixes sliders not displaying correct number format #535
1 Year Ago
Calc bone constraints for bone merged anim objects, fixes #540
1 Year Ago
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
1 Year Ago
Maybe fix a crash in state machines
1 Year Ago
Remove zero weights, don't need to save these Add the random, zero, one buttons
1 Year Ago
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
1 Year Ago
Save and load morph weights
1 Year Ago
Add initial morph pose node to compile animation with manually set morph weights with temp UI https://files.facepunch.com/layla/1b2311b1/sbox-dev_E6nAIZdzWg.png
1 Year Ago
Fix texture hotload for images loaded without '/'
1 Year Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
1 Year Ago
Add SceneModel.ResetAnimParameters
2 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
2 Years Ago
Set locale for CQVectorEdit
2 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
2 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
2 Years Ago
Remove some unused game events
2 Years Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
2 Years Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
2 Years Ago
Add PhysicsWorld.Step to step simulation of transient worlds
2 Years Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
2 Years Ago
Animgraph: Add note box to splitter so it can be resized
2 Years Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
2 Years Ago
formatting
2 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
2 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
2 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
2 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
2 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
2 Years Ago
Compiled materials
2 Years Ago
Alphabetically sort output textures when compiling material
2 Years Ago
NRE in railgun
2 Years Ago
Fix car authority exception
2 Years Ago
Decal.Clear uses RPC instead of native networking
2 Years Ago
Handle multiple line input in in-game console
2 Years Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view