7,701 Commits over 3,712 Days - 0.09cph!
Shadergraph: Make enable shadows option work again
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
Start removing unused from native asset preview system
Fix crash trying to load invalid base_model_resource
Apply cubic scaling to motor max torque
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
Delete public/renderablesystem there's nothing in here
Delete texturedictionary.vpc
Delete inputsystem.vpc, this was moved to engine2
Delete these unused files from tier3
Delete resourceinfo utils project
Delete surface properties compiler
Delete post processing compiler
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
Remove unused rescale from physics interface
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
This would cause extra work, do it in OnParentChanged instead
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
Fix bone merge not calculating world space attachments
SceneRenderingWidget.GetRay uses widget size for screen size
▆▌▇▅▇ ▇▇▍▊▍▅▇▌▇ ▇▇ ▉█▉▋▊▍▍.▌▋▋▉▉█▄█▊▌▄▅█ ▌▅▅▇ █▄▊▉▊▌▍ █▅█▇ ▇▊▆▉▆'▍ ▉▇▉▌▋ ▉▊▉█▉▌▆▌█▇ (▇▅ ▆▉▇█▅▍▌'▄ █▍▋▄ ▄▉ ▉▌ ▉▆▌▉ ▉▋ ▉▄▍▆▆▅▆▆▍▍ ▄█▄▍▌██?)
Ignore build hash for multiple list properties
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
Don't contribute ambient light from lights that are render excluded by camera
Remove DECLARE_ANIM_UPDATE_NODE, unused
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
Fix SceneRenderingWidget.GetRay using wrong camera
Don't load shader compiler dll on dedicated server
Don't add resourcecompiler app system on dedicated server
Hook up SoundHandle.ElapsedTime
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
Make sure to destroy scene on widget destroy
Use SceneRenderingWidget for sound editor
Use SceneRenderingWidget for viseme editor
Use SceneRenderingWidget for texture editor
Shift click compile notice to open all files with errors
Fix typo in "Copy World Transform" - it was copying local transform
JsonIgnore bullshit in Transform
Fix whitespace being added as an asset type tag in search widget
Wait until shadergraph preview asset is compiled and up to date before reloading shader
Use VideoWidget for video widget test, delete VideoNativeWidget
Init AssetPickParameters_t defaults
Fix gizmo tests not initializing camera
GizmoSceneTest uses SceneRenderingWidget
SceneRenderingWidget manages its own gizmo instance
Disable gizmo push until I figure out what's wrong with it
Make sure things using scene rendering widgets calls Scene.EditorTick
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame
Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
Render to widget example in widget gallery uses SceneRenderingWidget
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)