userLayladcancel

7,701 Commits over 3,712 Days - 0.09cph!

3 Months Ago
Shadergraph: Make enable shadows option work again
3 Months Ago
Fix scene rendering widget incorrect gizmo cursor ray when using different DPI
3 Months Ago
Start removing unused from native asset preview system
3 Months Ago
Fix crash trying to load invalid base_model_resource
3 Months Ago
Apply cubic scaling to motor max torque
3 Months Ago
Build physics aggregate with initial scale so ModelPhysics can at least spawn scaled (no dynamic scaling)
3 Months Ago
Delete public/renderablesystem there's nothing in here
3 Months Ago
Delete texturedictionary.vpc
3 Months Ago
Delete inputsystem.vpc, this was moved to engine2
3 Months Ago
Delete these unused files from tier3
3 Months Ago
Delete resourceinfo utils project
3 Months Ago
Delete surface properties compiler
3 Months Ago
Delete post processing compiler
3 Months Ago
Delete vmix compiler
3 Months Ago
Delete itoolclientsimulationapi, itoolgamesimulationapi and everything that goes along with it
3 Months Ago
Remove unused rescale from physics interface
3 Months Ago
Fixup SoundFile.Load filename so the same sound file can't be cached multiple times by passing in different exts (should we warn on fixup?)
3 Months Ago
This would cause extra work, do it in OnParentChanged instead
3 Months Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
3 Months Ago
Fix bone merge not calculating world space attachments
3 Months Ago
SceneRenderingWidget.GetRay uses widget size for screen size
3 Months Ago
▆▌▇▅▇ ▇▇▍▊▍▅▇▌▇ ▇▇ ▉█▉▋▊▍▍.▌▋▋▉▉█▄█▊▌▄▅█ ▌▅▅▇ █▄▊▉▊▌▍ █▅█▇ ▇▊▆▉▆'▍ ▉▇▉▌▋ ▉▊▉█▉▌▆▌█▇ (▇▅ ▆▉▇█▅▍▌'▄ █▍▋▄ ▄▉ ▉▌ ▉▆▌▉ ▉▋ ▉▄▍▆▆▅▆▆▍▍ ▄█▄▍▌██?)
3 Months Ago
Same fix for dictionary
3 Months Ago
Ignore build hash for multiple list properties
3 Months Ago
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
3 Months Ago
Don't contribute ambient light from lights that are render excluded by camera
3 Months Ago
Remove DECLARE_ANIM_UPDATE_NODE, unused
3 Months Ago
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
3 Months Ago
Fix SceneRenderingWidget.GetRay using wrong camera
3 Months Ago
Don't load shader compiler dll on dedicated server
3 Months Ago
Don't add resourcecompiler app system on dedicated server
3 Months Ago
Hook up SoundHandle.ElapsedTime
3 Months Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
3 Months Ago
Make sure to destroy scene on widget destroy
3 Months Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
3 Months Ago
Use SceneRenderingWidget for texture editor
3 Months Ago
Shift click compile notice to open all files with errors
3 Months Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
3 Months Ago
Fix whitespace being added as an asset type tag in search widget
3 Months Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
3 Months Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
3 Months Ago
Init AssetPickParameters_t defaults
3 Months Ago
Fix gizmo tests not initializing camera
3 Months Ago
GizmoSceneTest uses SceneRenderingWidget
3 Months Ago
SceneRenderingWidget manages its own gizmo instance
3 Months Ago
Disable gizmo push until I figure out what's wrong with it
3 Months Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
3 Months Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
3 Months Ago
Render to widget example in widget gallery uses SceneRenderingWidget
3 Months Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)