userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

44 Days Ago
Rework triggers to check contact points instead of ref counted touches. Add ITriggerListener.OnTriggerEnter/Exit for game objects that contain multiple colliders
46 Days Ago
Revert trigger changes
47 Days Ago
Fix NRE in trigger rework
47 Days Ago
Fix PhysicsBody.IsTouching returning too early
47 Days Ago
Fix touching colliders only being added to triggers
47 Days Ago
Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events
49 Days Ago
Disable rendering on sceneobject when model renderer uses model that has no valid render meshes
49 Days Ago
Cache native physics body shapes so GetShape can have direct access to them
49 Days Ago
Fix LobbyCard NRE
49 Days Ago
Use error model for sceneobject when model has no valid render meshes Do the same for scenemodel
50 Days Ago
Fix map drop object for local maps
50 Days Ago
Make sure ListView itemsPerRow can't be zero
50 Days Ago
Add TrailRenderer.Emitting to control when new points should be added to the trail or not Fix camera shader node typo with FarPlane
53 Days Ago
Grt rid of log spam in OnAnimationEvent
55 Days Ago
Animgraph: Add blend cycle option to state machine transitions - blends cycle on transition instead of resetting to zero https://files.facepunch.com/layla/1b0211b1/sbox-dev_fR7ScCdFuP.mp4
55 Days Ago
Fix readonly string control widget
56 Days Ago
Fix the conveyor belt in player_controller_physics
56 Days Ago
Remove extra quat normalize that isn't doing anything
56 Days Ago
Normalize quaternions in AddPoses to prevent drift in model space blending
56 Days Ago
Don't early out of model collider when there isn't a bone for part
56 Days Ago
Allow physics shape to associate with a bone index so SceneTraceResult.Bone works when hitting physics shape, as the summary suggests https://files.facepunch.com/layla/1b3111b1/sbox-dev_016MWrhQrI.mp4
56 Days Ago
Remove the need for CGameTrace and delete it, the less trace result structs we have, the better
56 Days Ago
Add pivot to sprite renderers
57 Days Ago
Update ragdoll bone objects in editor
57 Days Ago
Update joints scene
57 Days Ago
Ragdoll uses Model.CreateBoneObjects
57 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
58 Days Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
59 Days Ago
Save launcher cookies to it's own file Make sure launcher doesn't save editor cookies, they would stomped on close
2 Months Ago
Finish bone updates at end of update if transform has changed after updating bones
2 Months Ago
Revert, this is likely going to break threaded animation
2 Months Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
2 Months Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
2 Months Ago
Fix new project location file dialog not setting initial directory
2 Months Ago
Improve spotlight gizmos
2 Months Ago
Include file in delete asset dialog for single asset selection
2 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
2 Months Ago
Protect against processing the same physics intersection event multiple times
2 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
2 Months Ago
Ensure positive zero when doing ValueToString on float controls
2 Months Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
2 Months Ago
Add transform widget back to prefab object inspector
2 Months Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
2 Months Ago
Shadergraph: Get rid of DynamicComboRule( Allow0( D_COMPRESSED_NORMALS_AND_TANGENTS ) )
2 Months Ago
Include bodies in ragdoll joint record
2 Months Ago
Add read only lists for ragdoll bodies and joints
2 Months Ago
Drive ragdoll physics from animation in fixed update
2 Months Ago
Add option to ragdoll to drive physics from animation https://files.facepunch.com/layla/1b2211b1/sbox-dev_zcC1rx2gSM.mp4
2 Months Ago
Rework component serialize bail logic
2 Months Ago
Ragdoll child component flags are not saved and not cloned, they always get recreated OnEnabled