userLayladcancel

6,544 Commits over 3,378 Days - 0.08cph!

2 Months Ago
IZ_LINEAR_SLOP
2 Months Ago
Joint break callback
2 Months Ago
Joint breaking
2 Months Ago
Joint active
2 Months Ago
Axis lock
2 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
2 Months Ago
Add some more safety checks around joint creation
2 Months Ago
Remove joint from broken joint list before it gets deleted
2 Months Ago
Update shatter_glass.scene
2 Months Ago
Add shatter glass example component, it can live here for now
2 Months Ago
Add hit shape to damage info
2 Months Ago
Set damage position in player grabber shoot
2 Months Ago
Include hit location in DamageInfo
2 Months Ago
ModelPhysics gizmos sync to physics group
2 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
3 Months Ago
Fix non animated ragdolls not applying physics bones properly
3 Months Ago
Fix typo in Map.CreateAsync?
3 Months Ago
Fix NRE in AssetPreviewWidget
3 Months Ago
Add root motion test
3 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
3 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
3 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
3 Months Ago
Forgot to delete results
3 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
3 Months Ago
Flip PhysicsContact normal and speed for the other collider
3 Months Ago
Hook up ModelPhysics renderer for prop_physics
3 Months Ago
Do a better job at keeping mass override applied
3 Months Ago
Some physics interface clean up
3 Months Ago
Reapply mass override when setting local mass center Add mass test
3 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
3 Months Ago
This is making physics debug draw super slow
3 Months Ago
I should probably initialize this!
3 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
3 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
3 Months Ago
Remove max impulse from jointdesc, it's never used
3 Months Ago
Don't load map if map instance is not active
3 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
3 Months Ago
Fix hitposition when sphere tracing against meshes
3 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
3 Months Ago
This should probably just be the radius of the input shape, not both
3 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
3 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
3 Months Ago
Update joints scene to use physics grabber
3 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
3 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
3 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
3 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
3 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
3 Months Ago
Allow editing of multiple rects
3 Months Ago
Make handle resize less sucky