userLayladcancel

7,549 Commits over 3,653 Days - 0.09cph!

2 Years Ago
Fix RenderTarget.GetTemporary not hashing properly, should fix UAV flag error
2 Years Ago
Time, cosine, multiply nodes
2 Years Ago
Don't serialize node properties that don't have setters First attempt at codegen from graph
2 Years Ago
Clear connections on graph rebuild
2 Years Ago
Clear preview and drop target when rebuilding graph
2 Years Ago
Use node connection type for all node inputs
2 Years Ago
Only set input property if it's node connection type
2 Years Ago
Set node connection property when creating connection Rebuild graph connections from serialized node connections Reset input connection on remove
2 Years Ago
Remove existing input connections, inputs can only have 1 connection
2 Years Ago
Don't allow output connections to input of self
2 Years Ago
Allow input and output attributes to decide handle config type, property type is rarely going to be handle type
2 Years Ago
Menu bar shortcuts Dirty session when performing undo or redo
2 Years Ago
Status text for undo redo options Title graph view to asset name Write graph file before registering it Don't open graph that is already open Clear undo stack on new or open graph Mark session as dirty when an undo op is pushed so title can be changed to show as edited
2 Years Ago
Don't perform undo redo if there's a pending redo
2 Years Ago
Undo ops for create/drop/change connection
2 Years Ago
Grid snap newly created nodes
2 Years Ago
Move node undo op
2 Years Ago
Undo redo system Add undo redo shortcuts
2 Years Ago
Fix ui hotload
2 Years Ago
Add preview dock Add skybox and cubemap to preview Add background to graph view Delete selected nodes on delete key Remove connections of deleted nodes Delete selected connections too
2 Years Ago
Reload materials on shader resource reload
2 Years Ago
Api fixes
2 Years Ago
Make node editor graph an interface Add shader graph game resource Keep node position up to date with node ui Hook up shader graph saving Don't open save dialog if we have an asset to save to Hook up shader graph open put graph nodes in dictionary, can't save nodes to game resources yet anyway so fuck it Add compiler ref System.Memory for tool addons Add simple asset type for shader graph Don't use game resource for shader graph, serialize json from graph asset instead Deserialize graph
2 Years Ago
Fix node graph connections
2 Years Ago
Fix double alloc on GraphicsLine
2 Years Ago
Add ShadingModelValveStandard to shader template
2 Years Ago
Add Shader.Load
2 Years Ago
Apply tonemapping to RT Baked Lighting
2 Years Ago
Camera follow corpse on death
2 Years Ago
Fix resource precache, fixes networked resources (glass etc)
2 Years Ago
Move some shit to util Add IntVector2
2 Years Ago
Add preview to placeable tool
2 Years Ago
Add object resource to define placeable objects
2 Years Ago
Placeables use grid coords instead of axis row, easier to manage Remove placeables on map reset Save and load placeables
2 Years Ago
spawn door frame model for placeable
2 Years Ago
debug draw placeables
2 Years Ago
Add axis and row to placeable
2 Years Ago
Clip polygons from walls for placeables
2 Years Ago
Use clipper2
2 Years Ago
wall debug
2 Years Ago
remake hud
2 Years Ago
Get game compiling again
2 Years Ago
Animgraph: Basic support for anim event preview (only playsound and stopsound)
2 Years Ago
ModelDoc: Don't allow base model to be set as itself
2 Years Ago
Remove vwrlt and vwenvmap asset types, these don't exist Recompile old maps toolscene_lighting_studio and error to fix compiler missing warnings
2 Years Ago
Add MorphCollection.Get to get override morph values
2 Years Ago
Fix wonky thirdperson camera
2 Years Ago
Remove some unused player netvars
2 Years Ago
Fix nav_edit, grab eye pos and angles from pawn aimray
2 Years Ago
Remove create_flashlight native command