userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

2 Years Ago
Possible fix for access violation in CServerSideClientBase::Disconnect
2 Years Ago
Null check in MarkBoneNeedsInterpolation
2 Years Ago
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
2 Years Ago
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
2 Years Ago
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
2 Years Ago
Hook up voice level again on animhelper
2 Years Ago
Add core.voip_3d for when the user can set the sound asset for voice chat
2 Years Ago
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
2 Years Ago
Add voice speaker ui element
2 Years Ago
Add voice chat speaker UI element
2 Years Ago
Add core.voip.sound so voice chat works again
2 Years Ago
Add info to our chatbox when client joins and leaves, not the base chatbox
2 Years Ago
Rename the say concmd also
2 Years Ago
rename chat_add and chat_addinfo concmds
2 Years Ago
Add some logs to chatbox to see why they aren't showing up in packaged game
2 Years Ago
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
2 Years Ago
Delete ihasowner.h
2 Years Ago
Remove particle_parse nonsense Remove physics_fx
2 Years Ago
Remove te_worlddecal too, isn't doing anything
2 Years Ago
Remove a bunch of UTIL_ effects functions Remove te_projecteddecal, no longer does anything and projected decals should be done in C# anyway Same with te_decal
2 Years Ago
Remove a bunch of shoot decal functions that were just empty functions
2 Years Ago
Remove native ambient_generic
2 Years Ago
Try to preserve velocity of physics smashing through glass https://files.facepunch.com/layla/1b2711b1/sbox_0054.mp4
2 Years Ago
Fix base physics not applying damage to other entity it hit, causing glass not to shatter from physics impacts
2 Years Ago
If we collide with a static, make sure we use that as the hit surface so volume is lower
2 Years Ago
Only call VPhysicsCollision once, in C# we play sounds for both surfaces Remove VPhysicsCollision for CWorld so it uses base VPhysicsCollision Don't play hit surface impact sound 20 units down, assuming this was a test that was never removed
2 Years Ago
Remove surface property editor, we don't use this tool anymore
2 Years Ago
Remove break sounds from physics game system, nothing calls this on the native side and we should be doing break sounds on the managed side anyway
2 Years Ago
Remove native info_particle_system - we have this in C#
2 Years Ago
Fix dodgy physics sim in modeldoc, incorrect substep interval
2 Years Ago
Allow created sound to be looped
2 Years Ago
Sound glue stubs First pass at creating sound resource Bind the create sound glue function Add bullshit function to create sound resource from managed to test it fix dodgy memcpy of sound data Move create sound to Sound instead of SoundFile for now https://files.facepunch.com/layla/1b2411b1/sbox-dev_EXUbMAAhf6.mp4
2 Years Ago
2 Years Ago
Remove CAnimSkeletonConstPtr typedef from physics interface (why was this here)
2 Years Ago
Remove Get/Set HeightMap from physics world interface, nothing uses it
2 Years Ago
Remove CreateXConstraints from physics interface
2 Years Ago
Remove CVPhys2Spring, Remove CreateSpring and DestroySpring from physics interface
2 Years Ago
Add Audio/Mute for when you don't want sound at all https://files.facepunch.com/layla/1b2311b1/sbox-dev_rMbBnXxmZR.png
2 Years Ago
Animgraph: Revert parameter choice sorting to see if it fixes crash in steam build
2 Years Ago
Add managed resource type for animation graphs Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
Return animgraph of model if we haven't set an animgraph on the entity
2 Years Ago
Allow HAnimationGraph to be networked. Set animgraph from managed using animgraph resource. Fix animgraph returning junk resource name Internal Model.Get return null for invalid IModel
2 Years Ago
Add managed resource type for animation graphs
2 Years Ago
ModelDoc: Attempt to reorder folders of clones properly
2 Years Ago
Remove bullshit from soundevents_core
2 Years Ago
Add lock abs transform scope guard when updating graphs to avoid IsValidToRecomputeTransformState assert
2 Years Ago
Add Texture.GetPixels
2 Years Ago
fix wall preview fucking up
2 Years Ago
Animgraph: Better way of deleting selection without deleting group input/output
2 Years Ago
Animgraph: Don't allow group input/output nodes to be copied