userLayladcancel

7,547 Commits over 3,653 Days - 0.09cph!

2 Years Ago
Load into empty map with post processing
2 Years Ago
Convert png resources to raw data because i don't want to push my bitmap wrapper to master to load pngs
2 Years Ago
Shader cleanup
2 Years Ago
Create README.md
2 Years Ago
compiled assets
2 Years Ago
Initial commit
2 Years Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
2 Years Ago
Add Widget.OnDragMove
2 Years Ago
Animgraph: Don't allow tags or other items to be removed when preview mode is active Animgraph: Disable state machine condition list when preview mode is active Animgraph: Do the same for state machine tag list
2 Years Ago
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
2 Years Ago
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
2 Years Ago
Create background tiles on client spawn, something is getting messed up when spawning client side entities from game constructor
2 Years Ago
Add Widget.OnKeyRelease
2 Years Ago
Scrap trying to do managed cubemap entities, no real benefit
2 Years Ago
Reload env map texture resource, needed because buildcubemaps may have updated it
2 Years Ago
Build in game cubemaps by searching entity key values instead of game entities Fix crash trying to run buildcubemaps when not in game
2 Years Ago
No longer need env_cubemap_box Destroy cubemap object when entity is destroyed Support cubemap handshake, this is needed for static objects to find their cubemap
2 Years Ago
Summary for bake resource attribute
2 Years Ago
Forgot to calculate radiance SH
2 Years Ago
Forgot to network it
2 Years Ago
Support cubemap array index
2 Years Ago
Implement env_cubemap as C# entity Add BakeResource attribute
2 Years Ago
Move light probe debug grid out of base light probe volume
2 Years Ago
Remove default env map shit, unused nonsense Remove envmap constants, unused Remove envmap depth texture Remove more useless shit
2 Years Ago
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
2 Years Ago
Remove cubemap array shit, we never actually use this
2 Years Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
2 Years Ago
Calculate lod level clamps to max lod level of model
2 Years Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Years Ago
Use box projection mode for cubemaps
2 Years Ago
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up CEnvMapSceneObject bindings Allow CEnvMapSceneObject to calculate SH Change some of our skybox textures to use cube array so they can be used in scene cubemaps
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
fix summary
2 Years Ago
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
2 Years Ago
Compute contact points for TraceBodyMultiple properly
2 Years Ago
Trace body using our requested rotation Implement trace body multiple
2 Years Ago
Add Trace.Body
2 Years Ago
Compute contact point for body trace
2 Years Ago
Add generic shape physics Add TraceBody and TraceRotatedBody to game physics query interface
2 Years Ago
Revert sweep normal fix, distance query result needs to be more reliable instead
2 Years Ago
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
2 Years Ago
Attempt to fix hit normals sweeping against meshes
2 Years Ago
Modeldoc morph frame (#548)
2 Years Ago
Stretch morph frame editor
2 Years Ago
Remove some obvious unused netvars from baseentity
2 Years Ago
Fix anim decode cache being used elsewhere even when it's disabled