userLayladcancel

7,108 Commits over 3,531 Days - 0.08cph!

2 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
2 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
2 Years Ago
Fix player not using sit animation in car
2 Years Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
2 Years Ago
Hammer: Reset camera speed mul with middle mouse button
2 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
2 Years Ago
Hammer: Add option for mousewheel speed boost
2 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
2 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
2 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
2 Years Ago
Remove stats label from asset browser page - wasted space
2 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
2 Years Ago
Some node renames max suggested
2 Years Ago
Stop node menu from auto closing when not desired
2 Years Ago
Fix node context menu not being able to create nodes
2 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
2 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
2 Years Ago
Update .addon (max players)
2 Years Ago
Set sequence cycle zero time only on first update
2 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
2 Years Ago
mesh all sides of wall preview
2 Years Ago
Don't simulate current tool if we're driving the camera
2 Years Ago
Allow all tools to use arrow preview
2 Years Ago
fix wall preview
2 Years Ago
Use the new debug overlay thing
2 Years Ago
test the new particle when removing a room
2 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
2 Years Ago
Add SceneModel.SetAnimGraph
2 Years Ago
Fix bug getting corner half edges or vertices of face
2 Years Ago
change preview color for removing walls
2 Years Ago
Add simple preview rendering for wall tool
2 Years Ago
Fix camera being shit at low fps
2 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
2 Years Ago
Only remove distinct edges when removing room
2 Years Ago
Properly remove floors by setting the type to zero and removing any edges that don't have a floor opposite Remove whole rooms with select tool until there's proper selecting
2 Years Ago
Better copying of face properties Don't destroy edge of connecting rooms when removing wall, just set the wall type to zero
2 Years Ago
Try to remove rooms by removing edges that have an outer face
2 Years Ago
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
2 Years Ago
Add command to reset map
2 Years Ago
Don't allocate massive buffers upfront, resize as needed
2 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
2 Years Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
2 Years Ago
Inherit face data when splitting a face
2 Years Ago
add edge type and face type/height to map save/load
2 Years Ago
temp tool to raise and lower floors
2 Years Ago
Simple tool system
2 Years Ago
Add floor mesh so we can replace with a terrain later
2 Years Ago
Add grid mesh to floors
2 Years Ago
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
2 Years Ago
Mesh the sides of floors