7,547 Commits over 3,653 Days - 0.09cph!
Load into empty map with post processing
Convert png resources to raw data because i don't want to push my bitmap wrapper to master to load pngs
Allow Graphics.RenderToTexture to be used outside of render block
Add Ortho settings to SceneCamera
Animgraph: Don't allow tags or other items to be removed when preview mode is active
Animgraph: Disable state machine condition list when preview mode is active
Animgraph: Do the same for state machine tag list
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
Create background tiles on client spawn, something is getting messed up when spawning client side entities from game constructor
Scrap trying to do managed cubemap entities, no real benefit
Reload env map texture resource, needed because buildcubemaps may have updated it
Build in game cubemaps by searching entity key values instead of game entities
Fix crash trying to run buildcubemaps when not in game
No longer need env_cubemap_box
Destroy cubemap object when entity is destroyed
Support cubemap handshake, this is needed for static objects to find their cubemap
Summary for bake resource attribute
Forgot to calculate radiance SH
Support cubemap array index
Implement env_cubemap as C# entity
Add BakeResource attribute
Move light probe debug grid out of base light probe volume
Remove default env map shit, unused nonsense
Remove envmap constants, unused
Remove envmap depth texture
Remove more useless shit
Change some skybox textures back to cube instead of cubearray, skyboxes actually do need them to be cube type
Remove cubemap array shit, we never actually use this
ModelDoc: Clean up code for new morph frame compiling now that we know it works
Calculate lod level clamps to max lod level of model
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
Use box projection mode for cubemaps
Add sky color to scene sunlight so ambient SH can be computed - this is needed for cubemaps to show up
CEnvMapSceneObject bindings
Allow CEnvMapSceneObject to calculate SH
Change some of our skybox textures to use cube array so they can be used in scene cubemaps
Fix color picker stomping hsv sometimes
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
Fix ConsoleSystem.SetValue not setting native convars
Queue scale changed for cloth, fixes child cloth not updating scale
Add TestHitboxesMultiple so TraceBodyMultiple can also check for hitboxes
Compute contact points for TraceBodyMultiple properly
Trace body using our requested rotation
Implement trace body multiple
Compute contact point for body trace
Add generic shape physics
Add TraceBody and TraceRotatedBody to game physics query interface
Revert sweep normal fix, distance query result needs to be more reliable instead
Fix bone overrides not marking parent space bones as changed in InvalidatePhysicsRecursive, causing overrides to stop working when entity becomes stationary
Attempt to fix hit normals sweeping against meshes
Modeldoc morph frame (#548)
Stretch morph frame editor
Remove some obvious unused netvars from baseentity
Fix anim decode cache being used elsewhere even when it's disabled