userLayladcancel

7,546 Commits over 3,653 Days - 0.09cph!

2 Years Ago
Rename DirectPlayback to AnimGraphDirectPlayback
2 Years Ago
Fix OnPhysicsCollision not being called for client only entities
2 Years Ago
Fix NRE in player TakeDamage
2 Years Ago
Extra safety checks for audio encoding
2 Years Ago
null check in CopyBoneTransformWeights
2 Years Ago
Recompile some citizen clothing models to generate missing vmorf
2 Years Ago
Abstract DirectPlayback, the same way we do morphs Impl direct playback for scene object
2 Years Ago
Add remaining direct playback functions so we can decide how we want the API designed
2 Years Ago
Slow down the grab distance a bit
2 Years Ago
FIlter out damage from grabbed objects using tags
2 Years Ago
Fix obsolete GetTypeByName
2 Years Ago
Reset entity velocity when disabling physics motion
2 Years Ago
Remove unused .vtex_c
2 Years Ago
StepEndReadOnlyGetResults also gets aggregates that just become static so we have a chance to clear out entity velocities
2 Years Ago
Make sure outer ptr initialized to null in collision property
2 Years Ago
Add some scratch render target size asserts
2 Years Ago
Initial support for direct playback https://files.facepunch.com/layla/1b0111b1/sbox_0004.mp4
2 Years Ago
Null check in MarkSurroundingBoundsDirty
2 Years Ago
Null checks in S_RestartSoundSystem
2 Years Ago
Rubikon: Tunneling bug fix from Dirk
2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Delete all compiled textures and run Build-Content
2 Years Ago
models resource path
2 Years Ago
Add world tag to new level aggregate shapes
2 Years Ago
Glass damage uses blunt shatter type by default
2 Years Ago
ModelDoc: Add import scale to vsnap node
2 Years Ago
Remove physgun rotate hacks, Input.MouseDelta is fixed
2 Years Ago
Network glass shard material instead of trying to grab it from the parent panel, this should stop glass becoming wrong material sometimes
2 Years Ago
Only grab flex weights from parent if parent is IsSceneAnimatableObject
2 Years Ago
Fix car screen shake
2 Years Ago
Fix car not smashing through things Fix car not driving under water
2 Years Ago
Add Voice.Level for local voice level (otherwise we'd have to loopback and wait for our own voice to play) Animate VoiceSpeaker UI using Voice.Level https://files.facepunch.com/layla/1b2711b1/sbox_0059.mp4
2 Years Ago
Ability to control Morphs from C# Added MorphCollection pattern Impl SceneObjectMorphCollection
2 Years Ago
Impl SceneObjectMorphCollection
2 Years Ago
Ability to control Morphs from C#
2 Years Ago
Another baseplayer cleaning pass
2 Years Ago
Faceposer: Disable loading and saving of tool settings for now because most people probably have old settings
2 Years Ago
Add back face poser with some minor UI cleanup so we can start to fix it up
2 Years Ago
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
2 Years Ago
Don't predict sound event guid when starting sounds, on the client guid is always zero so this can't be predicted.
2 Years Ago
Add summary to PhysicsBody.BodyType explaining that a body that is networked and dynamic will be keyframed on the client
2 Years Ago
gravgun uses smooth damp instead of joints
2 Years Ago
Add warmup time to game settings
2 Years Ago
Add back Sound.FromScreen
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem Some null checking in inline binds
2 Years Ago
Some null checking in inline binds
2 Years Ago
gravgun only works on dynamic bodies
2 Years Ago
Create a networked managed wrapper around g_pSoundOpSystem instead of using g_pSoundOpGameSystem
2 Years Ago
Unfuck model compiling - oops sorry
2 Years Ago
Remove a bunch of vtex_c files from citizen that don't have .generated on them