userLayladcancel

7,101 Commits over 3,531 Days - 0.08cph!

2 Years Ago
Try using a node stack for GetOutputNodeID, breaks highlighting but fuck it for now
2 Years Ago
Fix crash when changing subgraph on node with connections
2 Years Ago
Detect cyclic subgraph nodes
2 Years Ago
GetOutputNodeID has optional groupnode id so groupinputnode can know what group its for
2 Years Ago
Creating subgraph from selection now works Add subgraph manager so subgraphs can be shared across subgraph nodes (this breaks everything but I've gotta figure it out either way) Give subgraphs a context Subgraph manager sets graph for new subgraph context and sets context for their node manager Fix subgraph saving Set group input/output ids for subgraph node If we paste a subgraph node, clear the input connection map Resync group node input/output node ids in the node instead of node manager, slightly slower but removes dependency on CAnimNodeManager::GetGroupNodeID
2 Years Ago
Animgraph: Fix aim matrix anim node not working in groups
2 Years Ago
"Create Group From Selection" and "Create New SubGraph From Selection" in context menu to make it obvious that they're being created from selection
2 Years Ago
Remove customer machine checks
2 Years Ago
Set subgraph node UI name to base filename if unnamed
2 Years Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
2 Years Ago
Animgraph: Save all subgraphs after saving the graph
2 Years Ago
Disable subgraphs on customer machine so users can't use it yet
2 Years Ago
Fix slashes when saving subgraph
2 Years Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
2 Years Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
2 Years Ago
Animgraph: Set subgraph filename on node after creating a new one
2 Years Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
2 Years Ago
Animgraph: Check the asset system for subgraph
2 Years Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
2 Years Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
2 Years Ago
Undo early outs in build new contact
2 Years Ago
Normalize fists move params
2 Years Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
2 Years Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't
2 Years Ago
Turns out we actually do want keyframed client side - gotta fix rubikon instead
2 Years Ago
Disable all collisions and only enable touch on base trigger and precip
2 Years Ago
Don't default motion type to keyframed on client - we sometimes have client side triggers (func_precipitation) and it's causing rubikon to shit itself on map load
2 Years Ago
Fix SetupPhysicsFromUnscaledCapsule and SetupPhysicsFromUnscaledAABB still forcing us to keyframed - let us decide that
2 Years Ago
Fix SetupPhysicsFromModel not setting ideal motion type after setting move type, this made it so static motion type was never possible, always got reset to keyframed (wtf) - fixes slow loading repo
2 Years Ago
Support for shatter_glass initial damage positions
2 Years Ago
Add r_force_copy_texture_using_shaders for the rare situations some cards are encoding video with incorrect color format
2 Years Ago
Fixup our sky entity and implement everything the native env_sky entity has, replace native env_sky with our own C# one. Remove env_sky_atmosphere (if you use this, replace it with env_sky and use a atmosphere material)
2 Years Ago
Add Hammer.Skybox helper to render skybox in hammer
2 Years Ago
Add move_x/y/z and move_groundspeed for fists
2 Years Ago
Implement phys_spring Remove the bullshit constraints (phys_constraint, phys_ragdollconstraint, phys_genericconstraint, phys_keepupright - if we ever need these we can implement in a better way)
2 Years Ago
Implement phys_pulleyconstraint
2 Years Ago
Animgraph: Add GetGroupNodeID to ianimnode so we can add the group id to the current path when going to location - fixes clicking warning/error not taking you to the correct node if it's in a group
2 Years Ago
Put shatter_glass and voxel_surface into a destruction category Put func_precipitation into effects category Use tolower on entity category so we don't create multiple categories for same name
2 Years Ago
Implement phys_ballsocket
2 Years Ago
Don't save or load the node manager of subgraph nodes
2 Years Ago
Bail when trying to create group from selection that contains group input or output - warn when they try
2 Years Ago
Animgraph: Add context menu item for creating new subgraph (doesn't do anything yet) Recreate group input/output nodes if you try to delete them, this isn't ideal but grapheditor makes it tricky to protect nodes from getting deleted
2 Years Ago
Animgraph: Move log manager from context to graph, dunno why it was in context in the first place. Fixes warnings and errors not showing up in groups
2 Years Ago
Animgraph: fix some plug edges not getting removed on node refresh, fixes crashes when undoing
2 Years Ago
Clamp light probe debug render attributes to sane values
2 Years Ago
Remove implemented phys entities from MapClass.Native
2 Years Ago
Implement phys_hinge
2 Years Ago
Animgraph: Implement creating group from selection https://files.facepunch.com/layla/1b0611b1/sbox-dev_Uwe1oaMTTY.mp4
2 Years Ago
Hammer: Fix PhysicsTypeOverride_Mesh shit not getting set, fixes shatterglass
2 Years Ago
Summaries for constraints