userLayladcancel

6,613 Commits over 3,408 Days - 0.08cph!

3 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
3 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
3 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
3 Months Ago
Fix triggers activating when collision default is set to ignore
3 Months Ago
Add joint break strengths to modeldoc
3 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
3 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
3 Months Ago
Fix ColorControlWidget popup not constraining to screen
3 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
3 Months Ago
Title case and remove whitespace when creating new components
3 Months Ago
Add Rigidbody.MassOverride
4 Months Ago
Dont calculate mass for heightfield
4 Months Ago
Mesh contact checks IzConcaveShape
4 Months Ago
Heightfield shape
4 Months Ago
Use plane collider for some scenes
4 Months Ago
Add plane collider because I'm sick of thin boxes being used for floors
4 Months Ago
Sphere query broadphase
4 Months Ago
Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor
4 Months Ago
ShouldCollide callback
4 Months Ago
IZ_LINEAR_SLOP
4 Months Ago
Joint break callback
4 Months Ago
Joint breaking
4 Months Ago
Joint active
4 Months Ago
Axis lock
4 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
4 Months Ago
Add some more safety checks around joint creation
4 Months Ago
Remove joint from broken joint list before it gets deleted
4 Months Ago
Update shatter_glass.scene
4 Months Ago
Add shatter glass example component, it can live here for now
4 Months Ago
Add hit shape to damage info
4 Months Ago
Set damage position in player grabber shoot
4 Months Ago
Include hit location in DamageInfo
4 Months Ago
ModelPhysics gizmos sync to physics group
4 Months Ago
Make sure ModelPhysics always finds a root body to use as game object transform
4 Months Ago
Fix non animated ragdolls not applying physics bones properly
4 Months Ago
Fix typo in Map.CreateAsync?
4 Months Ago
Fix NRE in AssetPreviewWidget
4 Months Ago
Add root motion test
4 Months Ago
Add RootMotion to skinned model to get the calculated motion from animgraph since last frame https://files.facepunch.com/layla/1b0111b1/sbox-dev_WlG9GCnJcc.mp4
4 Months Ago
Add a test for FindInPhysics because chances are I'm going to forget this fix when izabu updates
4 Months Ago
Fix CastShape on mesh shape not returning hit fraction when toi is overlapped
4 Months Ago
Forgot to delete results
4 Months Ago
Add Scene.FindInPhysics( sphere ) and Scene.FindInPhysics( bbox )
4 Months Ago
Flip PhysicsContact normal and speed for the other collider
4 Months Ago
Hook up ModelPhysics renderer for prop_physics
4 Months Ago
Do a better job at keeping mass override applied
4 Months Ago
Some physics interface clean up
4 Months Ago
Reapply mass override when setting local mass center Add mass test
4 Months Ago
Remove shape before checking collision events, removing a shape can generate contact reports so they need to be removed Delete body after checking collision events
4 Months Ago
This is making physics debug draw super slow