userLayladcancel

6,929 Commits over 3,469 Days - 0.08cph!

39 Days Ago
Add MapInstance.OnCreateObject to give users a chance to implement map objects that are unimplemented
39 Days Ago
Don't finish bone update for scene models with a parent, bone merge does all the work
40 Days Ago
Skinned renderer merges child descendants so everything gets merged to a root merge target https://files.facepunch.com/layla/1b1611b1/sbox-dev_aMH7Swm3RU.mp4 Fix prop trying to access gameobject of destroyed component when breaking into components
41 Days Ago
Animgraph: Fix aim matrix pitch not calculating correct weights
41 Days Ago
Animgraph: Add support for face direction parameters in mover node Animgraph: Add support for turn to face parameters in turn helper node
41 Days Ago
Teleport keyframed colliders when interpolation is cleared https://files.facepunch.com/layla/1b1611b1/sbox-dev_A3vzpv1ell.mp4
41 Days Ago
Unlink component game object at the end of destroy so component IsValid is false after destroying it
41 Days Ago
Fix skinned renderer not bone merging children if it's bone merged itself
41 Days Ago
Prop.CreateGibs returns the list of gibs
41 Days Ago
Drop object create and grid snap in one place instead of everywhere Add ParticleSystem.Bounds to get static bounds of the resource Add ParticleSystem.LoadAsync Add ParticleDropObject https://files.facepunch.com/layla/1b1511b1/sbox-dev_vLyJncgR0y.mp4
42 Days Ago
Fix skinned model renderers using incorrect bounds when switching from a model with bones to a model without bones - use rigid bounds type for boneless models
43 Days Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
44 Days Ago
Add directional light and better cubemap to shadergraph preview
44 Days Ago
Seal all shader nodes that can be sealed
44 Days Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
44 Days Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
44 Days Ago
Legacy particles with collision use physics traces instead of mesh traces, (should) be faster and work on terrain https://files.facepunch.com/layla/1b1211b1/sbox-dev_ZaiiI5fZ10.mp4
45 Days Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
45 Days Ago
Delete blobulator
45 Days Ago
Delete choreoobjects and scenefilecache
45 Days Ago
Add Mixer.StopAll
46 Days Ago
Add SubtractModelSpace to ModelAnimUtils, use it for AnimSubtractModelSpace
46 Days Ago
Add AnimSubtractModelSpace modeldoc node
46 Days Ago
Fix modelspace blending in SubtractPoses and AddPoses https://files.facepunch.com/layla/1b1111b1/sbox-dev_zpJENXQ2mT.mp4
46 Days Ago
Animgraph: Add modelspace blending support to Add and Subtract nodes https://files.facepunch.com/layla/1b1011b1/sbox-dev_DkWD1KYUFD.mp4
47 Days Ago
Fix NRE in vertex bevel
47 Days Ago
Add rib select to edge selection
47 Days Ago
Start splitting up half edge code to make it easier to maintain
47 Days Ago
Make C# hotspot editor a editor app, delete native version
48 Days Ago
Also only show push to talk input in push to talk activate mode
48 Days Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
48 Days Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
48 Days Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
48 Days Ago
Calculate dominant control map indices to use for per triangle surface indices
48 Days Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
48 Days Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
49 Days Ago
Fix possible NRE's in SetVelocityFromRendererBones
50 Days Ago
Support collision on terrain component https://files.facepunch.com/layla/1b0711b1/sbox-dev_o1zZIhIEEB.jpg
50 Days Ago
Range check bone gizmos, don't need to render ones far away
50 Days Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
51 Days Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
51 Days Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
51 Days Ago
Don't run SceneNetworkUpdate when network system instance is null
51 Days Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
51 Days Ago
Add VoiceVolume to game settings
51 Days Ago
Add voice mixer, set voice chat to use voice mixer
51 Days Ago
Add Voice.TargetMixer
52 Days Ago
Make voip_volume a convar so it gets saved
52 Days Ago
Use VoipVolume setting as a multiplier for voice component volume
52 Days Ago
Change Voice.ShouldExclude to Voice.ExcludeFilter to provide the connection filter list at once, this is easier to implement