userLayladcancel

7,564 Commits over 3,743 Days - 0.08cph!

3 Years Ago
Remove zero weights, don't need to save these Add the random, zero, one buttons
3 Years Ago
Use property editor for morph node Rename morphpose node to morphframe, consistent with animframe Update morph node from property editor Rename qnodeeditor_morphlist to qnodeeditor_morphframe
3 Years Ago
Save and load morph weights
3 Years Ago
Add initial morph pose node to compile animation with manually set morph weights with temp UI https://files.facepunch.com/layla/1b2311b1/sbox-dev_E6nAIZdzWg.png
3 Years Ago
Fix texture hotload for images loaded without '/'
3 Years Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
3 Years Ago
Add SceneModel.ResetAnimParameters
3 Years Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
3 Years Ago
Set locale for CQVectorEdit
3 Years Ago
PET: Add warning label to control point preview when asset needs to be saved first
3 Years Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
3 Years Ago
Remove some unused game events
3 Years Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png
3 Years Ago
Add softbody to transient scene models that have jiggle bones and filter step them so we can have jiggles in menu https://files.facepunch.com/layla/1b1711b1/sbox_0043.mp4
3 Years Ago
Add PhysicsWorld.Step to step simulation of transient worlds
3 Years Ago
Remove old unsupported jiggle bone code (s1 era?) Remove my jiggle_bones_modelspace hack, fuck it
3 Years Ago
Animgraph: Add note box to splitter so it can be resized
3 Years Ago
Do a call to BindRenderTargets before rendering debug overlays, for some reason it complains sometimes that we haven't called it
3 Years Ago
formatting
3 Years Ago
Add SceneModel.GetAttachment, identical API as ModelEntity
3 Years Ago
Add SceneModel.SetAnimParameter for rotations (was there a reason this was missing?)
3 Years Ago
Add resource reference and file dependency for subgraphs so animgraphs reload when they change
3 Years Ago
Update server side animation for entities that don't use animgraph too, this fixes barrier on construct car park
3 Years Ago
Precache animgraph, there's probably a better place to do this but it fixes clients not being able to load animgraph set by server
3 Years Ago
Compiled materials
3 Years Ago
Alphabetically sort output textures when compiling material
3 Years Ago
NRE in railgun
3 Years Ago
Fix car authority exception
3 Years Ago
Decal.Clear uses RPC instead of native networking
3 Years Ago
Handle multiple line input in in-game console
3 Years Ago
Fix ragdoll render bounds, fixes ragdolls getting culled when clearly still in view
3 Years Ago
Load texture options from meta instead of txt https://files.facepunch.com/layla/1b1311b1/sbox-dev_pVhUB9McwK.png
3 Years Ago
Don't allow animgraph override on client unless the entity is client only
3 Years Ago
Add AnimGraphDirectPlayback Time and Duration
3 Years Ago
Add shader asset type and empty resource compiler for it
3 Years Ago
Enable InitSkinnedPositionFromCPSnapshot
3 Years Ago
Suspension properties Steering properties Spin properties
3 Years Ago
Add shader asset type and empty resource compiler for it
3 Years Ago
pickup debris with physgun and gravgun
3 Years Ago
Add back IFnPhysicsJoint Add IFnPhysicsWheelJoint
3 Years Ago
Add dirks new wheel joint for when/if we decide we want to use it https://files.facepunch.com/layla/1b0811b1/sbox_0019.mp4
3 Years Ago
Fix build errors
3 Years Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
3 Years Ago
Support playing sounds from attachments (needs testing)
3 Years Ago
Added AnimGraphDirectPlayback (#502)
3 Years Ago
Rename DirectPlayback to AnimGraphDirectPlayback
3 Years Ago
Fix OnPhysicsCollision not being called for client only entities
3 Years Ago
Fix NRE in player TakeDamage
3 Years Ago
Extra safety checks for audio encoding
3 Years Ago
null check in CopyBoneTransformWeights