7,542 Commits over 3,653 Days - 0.09cph!
Rename vphys2_aggregate to physicsaggregate
Remove CRnContact usage in IPhysicsShape
Merge IVPhysXWorld into IVPhysics2World, I don't see the point of having two world interfaces other than to be annoying
Trim some more functions from physics world
Don't link vphysics2 in face poser, I don't think it's needed
Remove unused vphys2 convars
Rename CVPhys2World to CPhysicsWorld for consistency
Remove CRnWorld usage out of physicsdebugdraw
Remove physicsdefinitions
Remove IFnPhysicsSoftbody
Remove Type dispatch functions from physics joint interface
Remove IFnPhysicsBaseShape
Remove some unused functions from physics body interface
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
Remove IFnPhysicsHullShape and IFnPhysicsMeshShape
Remove IFnPhysicsJoint ugh
Remove CPhysicsBody Connect and Disconnect - unused
Don't access CRnBody directly in ComputeImpactStrength
Remove some direct usage of CRnBody
Remove IFnPhysicsContact - unused and would be nice to get rid of all these pointless wrappers anyway
Rework tools to fix dodgy previews
Bump up z-index of spawn menu so it's above chat
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)
Don't link rubikon in modeldoc_utils, I don't think it's needed but we shall see
Remove PhysicsRagdollDef_t
Remove ivconsole_intertool_messages
Remove PhysProfilerTool from vconsole_subtools
Remove IPhysicsFrictionSnapshot
Remove IPhysicsFluidController
Remove junk in physics_shared
Remove vphys2_motioncontroller, we don't use this shit
Initialize m_hSteamListenSocketFakeIp to invalid so we don't get annoying assert when joining servers
Possible fix for access violation in BoneFlagsToBitVec
Remove IsRunningRemoteSession nonsense
Null check in ComputeHierarchyBoneFlags
Possible fix for access violation in CServerSideClientBase::Disconnect
Null check in MarkBoneNeedsInterpolation
Allow voice chat to be played 3d or 2d (default to 3d until we have something in the API to set it)
Possible fix for access violation in CreateAnimGraphInstance, although I suspect it's maybe an error in HAnimationGraph networking support
Refresh wave lines for sound file preview on resize and maybe fix NRE while we're at it
Hook up voice level again on animhelper
Add core.voip_3d for when the user can set the sound asset for voice chat
Pass the client pawn to player voice stream so voice emits from player when a 3d sound asset is used for voice chat
Add voice speaker ui element
Add voice chat speaker UI element
Add core.voip.sound so voice chat works again
Add info to our chatbox when client joins and leaves, not the base chatbox
Rename the say concmd also
rename chat_add and chat_addinfo concmds
Add some logs to chatbox to see why they aren't showing up in packaged game
Possible crash fix in CBlendUpdateNode that seems to be popping up when joining boomer gamemode
Remove particle_parse nonsense
Remove physics_fx