7,536 Commits over 3,653 Days - 0.09cph!
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it
Fix our CopySamples16 bind messing up memory for ADPCM sounds
Modeldoc: box and cylinder helpers render edges with noZ
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
Remove prt_matrix type - unused
Remove qc_asset type - unused
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Animgraph: Sort GetParameterChoiceList alphabetically
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
tool and flashlight 1 handed
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Remove CBaseEntity::FVisible
Remove Legacy Compile Collision Mesh
Fix incorrect morph position delta scaling
Animgraph: Allow bone merged models to be enabled/disabled
Fix hold type not being set to none when we don't have a carriable
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Another cleaning pass on BasePlayer
Remove last remaining references to vscript hanging around
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Fix player not using sit animation in car
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
Hammer: Reset camera speed mul with middle mouse button
Fix tool camera ALT + right click being incredibly sensitive
Hammer: Add option for mousewheel speed boost
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
Remove stats label from asset browser page - wasted space
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
Some node renames max suggested
Stop node menu from auto closing when not desired
Fix node context menu not being able to create nodes
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
Update .addon (max players)
Set sequence cycle zero time only on first update
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
mesh all sides of wall preview
Don't simulate current tool if we're driving the camera