userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

2 Years Ago
Undo fix for #1655, need to fix this properly
2 Years Ago
Fix LookAtCamera
2 Years Ago
Save out a client side value of m_fEffects, for some reason this networked var is out of date at the time of calling UpdateVisibilityAllEntities. Fixes player model not rendering in firstperson on respawn
2 Years Ago
Fix dodgy tangents on glass sometimes (doors in construct)
2 Years Ago
Remove native shatter glass code
2 Years Ago
Remove more references to panorama
2 Years Ago
Remove some more misc old code that isn't added to compile
2 Years Ago
Comment out DebugView on water
2 Years Ago
Remove clientuischeme
2 Years Ago
Remove all hlcore ifdefs
2 Years Ago
Remove econitemtoolmodel
2 Years Ago
Remove entitydissolve
2 Years Ago
Remove workshop_controller
2 Years Ago
Remove temporary entities except for decal, projected decal, world decal, just incase
2 Years Ago
Remove all remaining AI code
2 Years Ago
Force schemacompiler to do a rebuild
2 Years Ago
More sbox_gamerules cleanup
2 Years Ago
Cleanup sbox_gamerules
2 Years Ago
Remove basecombatweapon, basecombatcharacter, baseviewmodel, most ai code, misc legacy entities, weapon systems, basically most of the game code we dont want
2 Years Ago
remove all hlalyx and steamtours ifdefs
2 Years Ago
Update first_person_arms_punching.vanmgrph_c
2 Years Ago
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead. Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
2 Years Ago
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
2 Years Ago
Fix assert in CChoiceUpdateNode
2 Years Ago
Set m_flCycleZeroTime to anim time if it's zero, fixes newly spawned entities not starting the animgraph at the start of the first sequence cycle. there's probably a better way to do this
3 Years Ago
Release the QueryInterface ptr
3 Years Ago
Set multithread protected on d3d device https://docs.microsoft.com/en-us/windows/win32/api/mfobjects/nf-mfobjects-imfdxgidevicemanager-resetdevice
3 Years Ago
Add D3D11_CREATE_DEVICE_VIDEO_SUPPORT to device flags, encoder degrades performance without it
3 Years Ago
Make sure video encoder uses even width and height, nvidia drivers doesn't like encoding odd sizes
3 Years Ago
Don't copy texture using shaders on nvidia hardware, isn't needed for video encoding on nvidia and could fix driver bug
3 Years Ago
RecordMovie: Use CopyTexture instead of ResolveRenderTargets to see if that fixes driver crash
3 Years Ago
Remove all VR_CORE defines
3 Years Ago
Remove damage and health native entity components
3 Years Ago
Remove multiplayer_animstate
3 Years Ago
Remove camera_graph
3 Years Ago
Remove bugreporter
3 Years Ago
Delete lbfgs.h
3 Years Ago
Remove all perl scripts
3 Years Ago
Remove glview
3 Years Ago
Delete wmpsdk10, not used anywhere
3 Years Ago
Remove resourcesystemtest (if you get linker errors do a clean build)
3 Years Ago
Remove physics_stress_test
3 Years Ago
Remove genericreport_subtool
3 Years Ago
Remove convarhelper_subtool
3 Years Ago
Remove sampletool
3 Years Ago
Remove csv_to_kv3 Remove vpcf_to_kv3 Remove kv3tweak
3 Years Ago
Remove spawndebugger
3 Years Ago
Remove pfm2tgas Remove pfmcomp
3 Years Ago
Remove vdwarfdump Remove sweeptest Remove resource_load_stress_test Remove psdinfo
3 Years Ago
Remove Tgadiff Remove Tgamse