userLayladcancel

7,536 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
3 Years Ago
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it Fix our CopySamples16 bind messing up memory for ADPCM sounds
3 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
3 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
3 Years Ago
Remove prt_matrix type - unused
3 Years Ago
Remove qc_asset type - unused
3 Years Ago
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
3 Years Ago
Animgraph: Sort GetParameterChoiceList alphabetically
3 Years Ago
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
3 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
3 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
3 Years Ago
tool and flashlight 1 handed
3 Years Ago
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
3 Years Ago
ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes
3 Years Ago
mesh glue cleanup
3 Years Ago
Remove CBaseEntity::FVisible
3 Years Ago
Remove Legacy Compile Collision Mesh
3 Years Ago
Fix incorrect morph position delta scaling
3 Years Ago
Animgraph: Allow bone merged models to be enabled/disabled
3 Years Ago
Fix hold type not being set to none when we don't have a carriable
3 Years Ago
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
3 Years Ago
Another cleaning pass on BasePlayer
3 Years Ago
Remove last remaining references to vscript hanging around
3 Years Ago
Remove textstatsmgr
3 Years Ago
Remove physics_npc_solver
3 Years Ago
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
3 Years Ago
Remove heatmapviz, smoke_fog_overlay, warp_overlay
3 Years Ago
Remove CBaseTrigger
3 Years Ago
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
3 Years Ago
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
3 Years Ago
Fix player not using sit animation in car
3 Years Ago
Seeing what needs to be done to load a compiled map into a sceneworld, putting on a branch so I don't have to stash it https://files.facepunch.com/layla/1b0211b1/sbox-dev_nCYeuvAdb2.png
3 Years Ago
Hammer: Reset camera speed mul with middle mouse button
3 Years Ago
Fix tool camera ALT + right click being incredibly sensitive
3 Years Ago
Hammer: Add option for mousewheel speed boost
3 Years Ago
ModelDoc: Don't scale normal deltas, fixes morphs getting fucked when scaling model
3 Years Ago
Hammer: Scroll wheel changes max speed boost when moving, useful for getting around quickly
3 Years Ago
Simplify parts of asset browser page to cut down on wasted space https://files.facepunch.com/layla/1b0211b1/sbox-dev_w9jwy2z9zS.png
3 Years Ago
Remove stats label from asset browser page - wasted space
3 Years Ago
Add node categories https://files.facepunch.com/layla/1b0111b1/sbox-dev_nEiyubXrVw.png
3 Years Ago
Some node renames max suggested
3 Years Ago
Stop node menu from auto closing when not desired
3 Years Ago
Fix node context menu not being able to create nodes
3 Years Ago
Animgraph: Add filter box for node list https://files.facepunch.com/layla/1b3011b1/sbox-dev_tujIbmzjPj.png
3 Years Ago
(Hopefully) Fix very annoying random crash on shutdown - sound events were getting double deleted
3 Years Ago
Update .addon (max players)
3 Years Ago
Set sequence cycle zero time only on first update
3 Years Ago
Revert an assert fix in CSequenceUpdateNode, don't know what the assert is but this fix is fucking up animations (viewmodel deploy)
3 Years Ago
mesh all sides of wall preview
3 Years Ago
Don't simulate current tool if we're driving the camera