userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Remove hashtest Remove getelfdbg
3 Years Ago
Remove echocolor
3 Years Ago
Remove dist2alpha Remove bugreporter_filequeue Remove bugreporter_subtool Remove ddsviewer
3 Years Ago
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
3 Years Ago
Encode frames with correct timestamps
3 Years Ago
Include the dimensions in start movie log so I know what they are
3 Years Ago
Load valve_wmf in non tools mode too
3 Years Ago
Proof of concept video recording speed up using GPU h264 encoding
3 Years Ago
Try to register/unregister procedural texture allocation for swap chain textures
3 Years Ago
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
3 Years Ago
Rename ToolDotaTileEditor to ToolTileEditor
3 Years Ago
remove src/dx10sdk, not using anything in here
3 Years Ago
Delete utils/workshopcmd
3 Years Ago
Remove dx_proxy and dxsupportclean, not used by anything
3 Years Ago
Remove common/p4api
3 Years Ago
Remove xboxstubs
3 Years Ago
Remove all dota game defines Remove dota specific compilers from resource compiler
3 Years Ago
Hammer: Fix mesh selection tool not setting world space box select option on lasso
3 Years Ago
Add auto locks to light cookie manager, should fix crashes
3 Years Ago
Fix spawn command not loading model properly
3 Years Ago
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
3 Years Ago
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
3 Years Ago
Remove valve_avi and quicktime_win32
3 Years Ago
Garbage collect light cookies from the back, possible crash fix
3 Years Ago
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
3 Years Ago
Fix shatter glass black edges
3 Years Ago
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
3 Years Ago
Blocking load the override animgraph when it changes, not every time the animgraph instance is created, possible fix for blocking load happening not on main thread
3 Years Ago
Hammer: Call selection NotifySelectionAddRemove regardless of there being no components being added or removed in DispatchSelectionChanges. Fixes issues with undo/redo not updating UI sometimes
3 Years Ago
Add back modeldoc_scene_hud
3 Years Ago
Remove studiorender folder, nothing in here
3 Years Ago
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
3 Years Ago
Remove captioncompiler
3 Years Ago
Remove custommaterialslib
3 Years Ago
Remove unused webvtt
3 Years Ago
Remove smtpmail
3 Years Ago
Remove crashdumpmailer - we use sentry
3 Years Ago
Remove dota light manager from hammer
3 Years Ago
Remove unused nextbot code
3 Years Ago
Remove vtf2tga and vtfdiff utils
3 Years Ago
Remove PortraitEditor tool
3 Years Ago
remove vgui language resources
3 Years Ago
Delete tracked_controller_manager.cpp
3 Years Ago
Completely remove vgui and all game code
3 Years Ago
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
3 Years Ago
fists weapon: set attack_has_hit
3 Years Ago
Remove fog of war code
3 Years Ago
Completely remove vscript, cya
3 Years Ago
Completely remove p4lib and p4api, cya
3 Years Ago
Remove old model editor code