userLayladcancel

7,536 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Allow all tools to use arrow preview
3 Years Ago
fix wall preview
3 Years Ago
Use the new debug overlay thing
3 Years Ago
test the new particle when removing a room
3 Years Ago
SceneModel now uses animation helper internally so it can support all the animation features (constraints, physics bones, etc)
3 Years Ago
Add SceneModel.SetAnimGraph
3 Years Ago
Fix bug getting corner half edges or vertices of face
3 Years Ago
change preview color for removing walls
3 Years Ago
Add simple preview rendering for wall tool
3 Years Ago
Fix camera being shit at low fps
3 Years Ago
Rework audio encoding for video recording so that the sink writer doesn't throttle during low fps (loading screen)
3 Years Ago
Only remove distinct edges when removing room
3 Years Ago
Properly remove floors by setting the type to zero and removing any edges that don't have a floor opposite Remove whole rooms with select tool until there's proper selecting
3 Years Ago
Better copying of face properties Don't destroy edge of connecting rooms when removing wall, just set the wall type to zero
3 Years Ago
Try to remove rooms by removing edges that have an outer face
3 Years Ago
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
3 Years Ago
Add command to reset map
3 Years Ago
Don't allocate massive buffers upfront, resize as needed
3 Years Ago
Allow mesh to create an empty vertex buffer for when you want to create vertex data after model has been created Do the same for index buffer Destroy old buffers when resizing them (creating a new buffer) probably very bad that we wasn't already doing this
3 Years Ago
Animgraph: Add context menu action to convert sequence node to single frame node https://files.facepunch.com/layla/1b2311b1/sbox-dev_WLgxmvsYT4.png
3 Years Ago
Inherit face data when splitting a face
3 Years Ago
add edge type and face type/height to map save/load
3 Years Ago
temp tool to raise and lower floors
3 Years Ago
Simple tool system
3 Years Ago
Add floor mesh so we can replace with a terrain later
3 Years Ago
Add grid mesh to floors
3 Years Ago
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
3 Years Ago
Mesh the sides of floors
3 Years Ago
Add hidden wall type, wall still exists but isn't meshed
3 Years Ago
Fix animgraph autosave stomping the current session
3 Years Ago
Optimize floor triangulation by just skipping parallel vertices https://files.facepunch.com/layla/1b2111b1/sbox_0176.mp4
3 Years Ago
Basic floor triangulation
3 Years Ago
Animgraph: Fix animgraph not autosaving (uses default settings, no UI yet)
3 Years Ago
Animgraph: Add context menu item to select all child nodes
3 Years Ago
Animgraph: Fix crash when focusing on deleted state machine item
3 Years Ago
Obsolete SetAnimGraphPreview, addons will probably fail otherwise because a command in base was using it
3 Years Ago
some compiled files it keeps generating
3 Years Ago
Remove animgraph_preview - no longer functional and can be done a better way
3 Years Ago
Add basic map saving and loading
3 Years Ago
Room detection https://files.facepunch.com/layla/1b1811b1/sbox_0165.mp4
3 Years Ago
Draw waveform for sound file preview https://files.facepunch.com/layla/1b1811b1/sbox-dev_qVSPpHFSP6.png
3 Years Ago
Handle sound file reloads, release ref and add it back after reload finishes Add (probably temp) sound file preview
3 Years Ago
Animgraph: Don't preserve fullscreen state on restore
3 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
3 Years Ago
Move wall geometry code out of game Add grid object
3 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
3 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
3 Years Ago
derive object pos in shader
3 Years Ago
I think that worked? So remove the subgraph compiler completely
3 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)