7,083 Commits over 3,531 Days - 0.08cph!
Remove hashtest
Remove getelfdbg
Remove dist2alpha
Remove bugreporter_filequeue
Remove bugreporter_subtool
Remove ddsviewer
Remove Plat_IsWindowsGameDVREnabled, doesn't seem to be used for anything and adds misleading info to crash logs
Encode frames with correct timestamps
Include the dimensions in start movie log so I know what they are
Load valve_wmf in non tools mode too
Proof of concept video recording speed up using GPU h264 encoding
Try to register/unregister procedural texture allocation for swap chain textures
Destroy mesh instance chain in CMeshSystem::DestroyMeshInstance instead of destructor. Fixes static props using first compiled vmdl on map recompiles.
Rename ToolDotaTileEditor to ToolTileEditor
remove src/dx10sdk, not using anything in here
Remove dx_proxy and dxsupportclean, not used by anything
Remove all dota game defines
Remove dota specific compilers from resource compiler
Hammer: Fix mesh selection tool not setting world space box select option on lasso
Add auto locks to light cookie manager, should fix crashes
Fix spawn command not loading model properly
Animgraph: Fix single frame anim nodes not setting context for tag spans, fixes <invalid tag>
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
Remove valve_avi and quicktime_win32
Garbage collect light cookies from the back, possible crash fix
Load override graph just in time instead of blocking load for now, override graph might be better suited in modelstate and not animating controller though
Fix shatter glass black edges
Hammer: Undo NotifySelectionAddRemove change, breaks other things, need to fix undo/redo issues properly instead
Blocking load the override animgraph when it changes, not every time the animgraph instance is created, possible fix for blocking load happening not on main thread
Hammer: Call selection NotifySelectionAddRemove regardless of there being no components being added or removed in DispatchSelectionChanges. Fixes issues with undo/redo not updating UI sometimes
Add back modeldoc_scene_hud
Remove studiorender folder, nothing in here
Remove all #ifndef DOTA_DLL so it doesn't trip us up when removing the rest
Remove custommaterialslib
Remove crashdumpmailer - we use sentry
Remove dota light manager from hammer
Remove unused nextbot code
Remove vtf2tga and vtfdiff utils
Remove PortraitEditor tool
remove vgui language resources
Delete tracked_controller_manager.cpp
Completely remove vgui and all game code
Don't add EF_NOSHADOW in CBaseEntity::SpawnShared
fists weapon: set attack_has_hit
Completely remove vscript, cya
Completely remove p4lib and p4api, cya
Remove old model editor code