userLayladcancel

6,929 Commits over 3,469 Days - 0.08cph!

3 Years Ago
Fix typos in Panel.Children causing NRE's
3 Years Ago
Hammer: Don't offset initial drag drop model, fixes incorrect placement on grid
3 Years Ago
Transform hull bounds to be safe
3 Years Ago
Include hull bounds to tools model instance bounds to allow better control over bounds when placing models in hammer
3 Years Ago
make the material editor shader select focus the search input on popup
3 Years Ago
smaller znear
3 Years Ago
Remove noclip controller
3 Years Ago
remove debug log
3 Years Ago
Update Player.cs
3 Years Ago
firstperson
3 Years Ago
Update Chunk.cs
3 Years Ago
Add chunk collision shapes to world body so player movement works on it
3 Years Ago
Cleanup voxel shader
3 Years Ago
Fix compile error so the game runs, inefficient networking though
3 Years Ago
Setup fake lag config values on game server init so they take effect after server restart
3 Years Ago
Hammer: Offset drop targets by bounds for better placement https://files.facepunch.com/layla/1b0311b1/3byFPizZvI.mp4
3 Years Ago
Add support for drawing capsules in tool render utils. Support drawing of capsule hitboxes in CToolSceneHitBoxes
3 Years Ago
Don't assert in spring joint when min rest length is bigger than max rest length, just calculate the new min max instead
3 Years Ago
Fix access violation in CSceneWorldObjectList::FindChunkForObject Possible access violation fix in CBaseSceneObjectDesc::FillTransforms
3 Years Ago
Fix Rotation.Equals
3 Years Ago
Update Interop.Menu.cs
3 Years Ago
Add lift vertex color under cursor for paint tool https://files.facepunch.com/layla/1b2411b1/oV4oWcyObW_Trim.mp4
3 Years Ago
Add navsystem to groups.vgc to fix crash in non steam builds when reloading map
3 Years Ago
Fix RemoveAllDecals not working on WorldEntity
3 Years Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
3 Years Ago
ModelDoc: Rotate view with model rotation when using ctrl+rmouse, useful for testing lighting https://files.facepunch.com/layla/1b2211b1/ryvQMNslWw.mp4
3 Years Ago
ModelDoc: Rotate viewmodel camera with model rotation
3 Years Ago
Add splitting and physics to experimental voxel surface
3 Years Ago
Break glass on touch if the panel is broken, allows players to move through it easier
3 Years Ago
Don't try to break glass that's already broken
3 Years Ago
Animgraph: Add support for tags on single frame anim nodes (needs testing)
3 Years Ago
Support vector2 types properly in fgd and tools
3 Years Ago
Add some sane limits
3 Years Ago
Add thickness property to voxel surface
3 Years Ago
Move glass to Entity/Experimental Add voxel surface experimental entity
3 Years Ago
Delete shards next server tick instead of async
3 Years Ago
Allow explosions to damage glass
3 Years Ago
undo chunk change, corrupting the vertex buffer for some reason
3 Years Ago
Add planar mapping to voxel shader
3 Years Ago
Add summaries to glass properties
3 Years Ago
Add option for glass to be in a frame or not
3 Years Ago
Fix glass not spawning at correct location when pivot point is offset
3 Years Ago
Animgraph: Fix grid snapping when resizing nodes
3 Years Ago
ModelDoc: Import model helper imports meshes with _hull as physics hull, _col and _phys uses physics mesh
3 Years Ago
Only create chunk vertex buffer if there's verts
3 Years Ago
Ignore block type in face mask when generating collision on server
3 Years Ago
try bigger map size
3 Years Ago
Only rebuild collision mesh on server
3 Years Ago
Clean up chunk resources in OnDestroy
3 Years Ago
Initial attempt to network initial chunk data, needs engine changes to compile tho