userLayladcancel

6,929 Commits over 3,469 Days - 0.08cph!

3 Years Ago
Make block data local to chunk instead of local to map to make it easier to network
3 Years Ago
Move chunks into map, add MapDesc
3 Years Ago
Fix surface.asset causing fgd parsing errors
3 Years Ago
Remove car vmdl
3 Years Ago
Move car vmdl to rust addon for now so tools stop trying to recompile it
3 Years Ago
Filter out all kinds of damage except bullet and physics impact for now
3 Years Ago
Only generate shard model on client when there's a valid parent panel with a material set
3 Years Ago
Don't try to shatter if the shatter point is outside of the shard
3 Years Ago
Allow shatter on physics impact although the effect isn't as good as it can be yet
3 Years Ago
Glass thickness property instead of half thickness
3 Years Ago
Don';t delete shard if we didn't manage to shatter it
3 Years Ago
Only try to reset glass panel if it's broken
3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Add glass material property to shatter glass
3 Years Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
3 Years Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
3 Years Ago
MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
3 Years Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
3 Years Ago
Don't let the engine mess with player movement when standing on a pusher
3 Years Ago
Hammer: Don't rotate children of groups locally
3 Years Ago
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4
3 Years Ago
Fuck it, add back InitFromCompiledVMDL, shouldn't require support from us
3 Years Ago
Update Attribute.CAimMatrixAnimNode.m_sequenceName:help to specify that look straight down comes last
3 Years Ago
Compile errors
3 Years Ago
ModelDoc: Remove support for InitFromCompiledVMDL (s1 mdl in disguise) Don't try to process s1 mdl in model compiler ModelDoc: Remove Import Source MDL
3 Years Ago
Animgraph: Add "Can Look Straight Down" option to Aim Matrix node, turning the matrix from 3x4 to 3x5
3 Years Ago
Don't transform wishvelocity with pitch
3 Years Ago
Improve ladder physics
3 Years Ago
voice_loopback, voice_enable native convars for now
3 Years Ago
Try a simple unstuck for ball physics to handle moving objects
3 Years Ago
Creating and updating collision meshes proof of concept
3 Years Ago
Fix some wireframe flickering in sfm
3 Years Ago
Add back LagCompensation = true
3 Years Ago
Disable lag comp on base weapon
3 Years Ago
map recompile
3 Years Ago
Update bootstrap map
3 Years Ago
Update .addon
3 Years Ago
Add Map.GetBlockPosInChunk
3 Years Ago
Add Map.GetBlockChunkIndex
3 Years Ago
Start using IntVector3 for everything
3 Years Ago
Beef up IntVector3
3 Years Ago
Add Mesh.VertexCount and Mesh.IndexCount
3 Years Ago
add back block removing
3 Years Ago
Allocate chunk vertex buffer as needed so we don't have to allocate a massive one upfront
3 Years Ago
Add Mesh.HasVertexBuffer, Mesh.HasIndexBuffer
3 Years Ago
Add Mesh.SetVertexBufferSize, essentially reallocating a new vertex buffer Add Mesh.SetIndexBufferSize
3 Years Ago
Add List overload for CreateVertexBuffer, CreateIndexBuffer, SetVertexBufferData, SetIndexBufferData
3 Years Ago
Fast greedy mesh slice updating
3 Years Ago
Greedy meshing (slow to update until i do fast mesh updating)
3 Years Ago
Fix voxel shader