userLayladcancel

6,613 Commits over 3,408 Days - 0.08cph!

3 Years Ago
Add json converter for Color type
3 Years Ago
Change home avatar idle state when hovered over quit button
3 Years Ago
couple more
3 Years Ago
Add s1 files to ignored files list
3 Years Ago
Fix FileRecv trying to access null stream
3 Years Ago
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though) Support compile sound with looping enabled/disabled on MP3 sounds
3 Years Ago
Fix possible NRE in nametags
3 Years Ago
mdlimport: misc crashes
3 Years Ago
Possible fix for GetAnimInt when param is an enum
3 Years Ago
Convert vtx header to new version when converting mdl, should fix most crashes
3 Years Ago
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
3 Years Ago
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
3 Years Ago
Fix possible crash in CMapDotaTileGrid::BakeLayer
3 Years Ago
Fix possible crash in CMapEntityIONode::TargetNameMatches
3 Years Ago
Don't add viewmodel layers when rendering to cubemap
3 Years Ago
Sfm: Also output image with both color and alpha for poster rendering
3 Years Ago
compiled bench gibs that wasn't commited
3 Years Ago
Animgraph: Support grid snapping for state machine items
3 Years Ago
ModelDoc: Don't try to init null node when adding new node
3 Years Ago
Fix qt deprecation assert when saving new material
3 Years Ago
Fix cubemaps getting fucked on every other level load
3 Years Ago
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
3 Years Ago
Animgraph: Support grid snapping, snap value can be changed in options window
3 Years Ago
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
3 Years Ago
ModelDoc: Fix render mesh preview not taking into account its parent bone
3 Years Ago
Fix mapbuilder adding incorrect search path after recent change
3 Years Ago
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
3 Years Ago
Add remaining properties for PrismaticJoint
3 Years Ago
Add Texture3DBuilder properties Add PrismaticJointBuilder.WithPositionMotor Add PrismaticJointBuilder.WithVelocityMotor Allow joints local anchor and frame to be updated
3 Years Ago
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
3 Years Ago
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
3 Years Ago
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
3 Years Ago
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
3 Years Ago
Invalidate glowproperty on internal entity destruct, fixes #732
3 Years Ago
Rebuild texture widgets even if the compiled textures window isn't active so the material preview always has the highest possible quality
3 Years Ago
Don't allow state machine contents to be modified while Animgraph preview is active, fixes #617
3 Years Ago
Fix body groups being reset to default when hiding all of them, fixes #560
3 Years Ago
Network asset file list ignores vmap, los, psd, unignore vpk
3 Years Ago
Add DebugOverlay.Box with duration as last arg instead of first arg for consistency
3 Years Ago
Fix vmix assets not opening with vmix editor
3 Years Ago
Texture.Update now uses span
3 Years Ago
Hammer: Fix crash/asserts when loading map that has light cookies. Fix hammer hanging when trying to compile map with baked lights with cookies (unsupported)
3 Years Ago
Only create reverb processor if there's baked reverb data
3 Years Ago
Add reverb node to mixgraph vmix
3 Years Ago
USE_STEAMAUDIO for sbox
3 Years Ago
Add surfaceproperties_steamaudio with a default entry to stop "Bake Reverb" from crashing
3 Years Ago
Fix DrawPolyLine crashing when passing in 1 point. Fixes #706
3 Years Ago
ModelDoc: Fix @ name stripping incorrectly working
3 Years Ago
Sfm: Fix export window not closing when finished
3 Years Ago
Hammer: Apply map entity render color down to any map mesh children