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7,083 Commits over 3,531 Days - 0.08cph!

3 Years Ago
small typo
3 Years Ago
ModelDoc: Allow collision group and interactions to be set directly in modeldoc instead of collision_properties.txt https://files.facepunch.com/layla/1b2311b1/sbox_ly6X3R6I3b.png
3 Years Ago
Hammer: Change tile grid step height to 32 increments
3 Years Ago
Hammer: Add 32 and 64 to GetStringForCornerHeight to see if that fixes things
3 Years Ago
Hammer: Mark tile helpers dirty when editing properties
3 Years Ago
Hammer: Fix crash when changing tile grid size without setting tile set
3 Years Ago
Hammer: Update grid nav cell size
3 Years Ago
Hammer: Save tile grid cell size
3 Years Ago
Don't add null RnMesh or RnHull to physics body desc
3 Years Ago
Hammer: Allow changing of dota tile grid cell size instead of hardcoded 256
3 Years Ago
Add AnimEntity.SetAnimGraph to override animgraph
3 Years Ago
Add SetupPhysicsFromOrientedCapsule
3 Years Ago
func_precipitation: Add density property with precipitation_density scale convar
3 Years Ago
func_precipitation: Add inner near and far distance properties
3 Years Ago
remove left over log
3 Years Ago
Initial func_precipitation implementation
3 Years Ago
Allow particles to be created in the current scene world
3 Years Ago
Hammer: Allow block tool to vertex snap
3 Years Ago
Particles: Enable InitFromParentKilled and CreateFromParentParticles
3 Years Ago
Even more robust
3 Years Ago
Hammer: More robust quad basis calculation for shatter glass etc
3 Years Ago
Remove glass hack, try and put quad basis into entity key values instead
3 Years Ago
Chop off a pixel when mp4 recording is an odd size so any size can be recorded
3 Years Ago
Add mp4 support to CMovieRecorder so we have a working mp4 recorder that we can speed up for runtime use
3 Years Ago
ModelDoc: Change default save location to path of imported model file
3 Years Ago
models/editor/spot to models/editor/ortho
3 Years Ago
AssetBrowser: Create global browser if we deleted it and want it back, fixes crash
3 Years Ago
AssetBrowser: Save and restore browser views tool settings for semi modals so settings on "hammer active material" etc are saved
3 Years Ago
Don't force limit DebugOverlay.Text distance
3 Years Ago
Fix incorrect fov on PlanarReflection
3 Years Ago
Hammer: Block tool remembers last height https://files.facepunch.com/layla/1b2811b1/58745.mp4
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
3 Years Ago
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
3 Years Ago
Hammer: Fix physics simulation selection for map entities that have child map meshes
3 Years Ago
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
3 Years Ago
ModelDoc: Fix new animgraph save path
3 Years Ago
Fix model path spacing not being copied over
3 Years Ago
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
3 Years Ago
Add option to orientate to path Add option for model path spacing
3 Years Ago
VoxelSurface: Don't add mesh to builder until mesh is fully created
3 Years Ago
Hammer: Place models on path with spacing (more options to come) https://files.facepunch.com/layla/1b1911b1/Hammer%202021-12-19%2010-52-55-00.00.13.056-00.00.36.004-seg1.mp4
3 Years Ago
Hammer: Calculate bounds for model path, fix trace line segment Hammer: Rename Untie model paths to Collapse model paths
3 Years Ago
Hammer: Initial support for model paths https://files.facepunch.com/layla/1b1811b1/sbox_TjQ5dE5Xwz.png
3 Years Ago
Purge all CPhysicsShape of a body, not just CRnShape so our physics shape handles become invalidated properly
3 Years Ago
Don't throw exception when adding null mesh to modelbuilder, we only care about warning valid meshes with no vertex buffer
3 Years Ago
Same deal for hull shapes
3 Years Ago
Allow mesh physics shapes to be created from either lists or spans
3 Years Ago
Add PhysicsBody.RemoveShapes Add PhysicsShape.IsValid() extension Add PhysicsShape.UpdateMesh for mesh shapes
3 Years Ago
fix exception in planar reflection