7,528 Commits over 3,712 Days - 0.08cph!
Only set cycle zero time to anim time if playback rate is non zero, set it to the cycle otherwise
Add some more cycle normalizes in sequence update node
Add glass tag to glass shards
Remove r_force_copy_texture_using_rgb
Possible fix for dodgy color format on some cards when encoding video
Fix lib files not copying over properly
Another CBasePlayer cleaning pass
Squashed commit of the following:
commit 57ef41abe658b25faa777fd0d407ace0f3bfe9a7
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:53:39 2022 +0100
delete all py files I can find that aren't in thirdparty
commit f12cd4c75f331c6e5e0e1d020fce270387ee8c73
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:40:51 2022 +0100
Remove python_base.vpc (wtf)
commit 01ec386039ce05335c17ef44c3fb3c69b1b25d96
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:38:17 2022 +0100
Remove utils/source_builder
commit e59f61e6fa19294a29287371e549bc54b3f8050c
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:36:52 2022 +0100
Remove pylib, pymathlib etc nonsense
commit f92e9443127f93f5c0e8693096cf2917abc39505
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:31:28 2022 +0100
delete src/sdktools
commit 19cb788b77d9de3c5945515e979c0b73b57ac622
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:28:54 2022 +0100
delete game/sdktools
commit 0f18cd70c5b394403a0b66facf89be8ed5d12e80
Author: Layla <fortblox@gmail.com>
Date: Wed Jul 13 20:26:19 2022 +0100
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
Use copy.cmd (do cross platform C++ when we can be arsed) instead of CopyBuildOutput.py
delete game/sdktools
delete src/sdktools
Remove pylib, pymathlib etc nonsense
Remove utils/source_builder
Remove python_base.vpc (wtf)
delete all py files I can find that aren't in thirdparty
Animgraph: Fix condition sorting (again)
Animgraph: Fix condition sorting
UpdateSceneObjectMeshInstances restores previous mesh group mask
Ragdoll copies material overrides
Restore mesh groups for entities on model hotload
Add video_scale (percentage) convar to downscale video recording - quality will suck until we do some filtering on it
Make SetPhysicsJointAnchorToChild work with scale and mirror modifiers
Make modeldochelper_attachment work with scale and mirror modifiers
Animgraph: Parameters lists are not sorted alphabetically (do the same fix for conditions)
Make sure SoundFile actually preloads the sound - it was only working before because the sound got played, which preloaded it
Fix our CopySamples16 bind messing up memory for ADPCM sounds
Modeldoc: box and cylinder helpers render edges with noZ
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
Remove prt_matrix type - unused
Remove qc_asset type - unused
Animgraph: Increase max visible items to 25 for attribute combo boxes as max wanted to see more items at a time
Animgraph: Sort GetParameterChoiceList alphabetically
Modeldoc: Reenable scale and mirror on nodes, should be fine now that the helpers are scaled with it
Modeldoc: Don't apply scale modifier to helpers if it's disabled
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
tool and flashlight 1 handed
Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them
ModelDoc: Apply scale and mirror to helpers
Enable scale and mirrors on hitboxes again
Don't depth test on DebugShowHitboxes
Remove CBaseEntity::FVisible
Remove Legacy Compile Collision Mesh
Fix incorrect morph position delta scaling
Animgraph: Allow bone merged models to be enabled/disabled
Fix hold type not being set to none when we don't have a carriable
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Another cleaning pass on BasePlayer
Remove last remaining references to vscript hanging around
Remove physics_npc_solver
Remove base_curve_over_time, point_entity_fader, point_render_attr_curve
Remove heatmapviz, smoke_fog_overlay, warp_overlay
ModelDoc: Fix bone merged models not clamping to their max lod level when forcing lod level
Support custom picked maps for light rigs so you're not always stuck with built in ones https://files.facepunch.com/layla/1b0311b1/sbox-dev_QJtb1fY8HV.png
Fix player not using sit animation in car