userLayladcancel

6,929 Commits over 3,469 Days - 0.08cph!

3 Years Ago
Update m_fl4Bounds when back tracking entity and restoring entity so that tracing hitboxes doesn't fail
3 Years Ago
Compile shaders hammer is complaining about
3 Years Ago
Compile tools_encode_environment_map.vfx
3 Years Ago
Add PhysicsGroup.Bodies and PhysicsWorld.Bodies Add PhysicsGroup.Joints and PhysicsBody.Shapes
3 Years Ago
Fix crash when trying to reload surface assets when there's no physics world
3 Years Ago
project velocity onto ground plane to remove gravity when on ground
3 Years Ago
Nudge out along the hit normal slightly so we don't have to constantly unfuck ourself, also allows spheres to be used for movement
3 Years Ago
impact effects
3 Years Ago
custom physics
3 Years Ago
Fix locale on CQSliderControl
3 Years Ago
Fix tools_sprite properly instead of a workaround, fixes rendering them in material editor
3 Years Ago
Hammer: Add Export Encoding option like dota hammer has (defaults to binary) https://files.facepunch.com/layla/1b3011b1/sbox_IOAvqzZWdo.png
3 Years Ago
Hook up client voice level to standard player animator
3 Years Ago
MaterialEditor: Add shader name filter to shader select window https://files.facepunch.com/layla/1b3011b1/rX2gBhg9xh_Trim.mp4
3 Years Ago
Hammer: Fix RT baked lighting preview
3 Years Ago
Hammer: Fix image plane drag drop not stripping off prefix, causing assert
3 Years Ago
Hammer: Initial bevel tool https://files.facepunch.com/layla/1b2811b1/DYeOzII5Or_Trim.mp4
3 Years Ago
DrawSingleVertexForSprite puts size in texcoord because g_flUniformPointSize is fucked for some reason? Fixes tiny editor sprites in hammer
3 Years Ago
Add soundscape sound assets so soundscapes work for now
3 Years Ago
Fix particle cables
3 Years Ago
Fix potential crashes using soundscape_debug
3 Years Ago
Fix error shader when using skinning
3 Years Ago
Fix debugoverlays and toolmatsysutils shit (dodgy wireframe rendering)
3 Years Ago
Hammer: Add "Export Selected" to selection context menu
3 Years Ago
Hammer: Support local space export for dmx
3 Years Ago
Calling RemoveAllDecals on world entity should remove all from world
3 Years Ago
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
3 Years Ago
bunch of texture recompiles
3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
Fix crash trying to set joint break handler on null joint
3 Years Ago
physgun can handle players
3 Years Ago
Update active tool in tool list UI
3 Years Ago
pan with middle mouse
3 Years Ago
Sort env map data by cubemap array index
3 Years Ago
Fix NRE in PhysicsBody.RemoveShape
3 Years Ago
Fix AddMeshShape
3 Years Ago
Generate mesh collision instead of convex shapes, faster
3 Years Ago
send client the edge and not the steps, avoids having to rebuild each step, server already confirmed the edge is valid
3 Years Ago
Remove body when we're done with it
3 Years Ago
Add TraceResult.Triangle to get triangle index hit
3 Years Ago
Remove trace assert when no ent or world hit, we allow bodies not tied to entities
3 Years Ago
Create convex collision for each half edge
3 Years Ago
empty map
3 Years Ago
Initial networking
3 Years Ago
camera
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc remove hack
3 Years Ago
remove hack
3 Years Ago
Add g_vEnvCubeMapArrayIndices PerViewRuntimeFastPathLightingConstantBuffer_t so we can sample the right texture in vr_lighting.fxc
3 Years Ago
Initial commit