userLayladcancel

7,527 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Keep a flat list of sorted update nodes in fixed data
3 Years Ago
Keep a flat list of sorted nodes in fixed data
3 Years Ago
Fix fixed data returning incorrect update node
3 Years Ago
GetOutputNodeLocation now works
3 Years Ago
Getting update nodes from graph binding now uses init path
3 Years Ago
Add node location to init context so CreateUpdateNode has some context for grabbing child update nodes
3 Years Ago
Add update node to correct manager Reserve nodes
3 Years Ago
Remove some old test code
3 Years Ago
Move node tables to update node manager, keep sorted node ids in fixed data
3 Years Ago
Start working on update node manager that fixed data can use, hopefully this is a better way to go about it
3 Years Ago
Fix groups and subgraphs returning their own internal context instead of the context they're in
3 Years Ago
Fix search not working in subgraphs because it was returning the wrong context
3 Years Ago
Just bail for now if we try to make a new subgraph that already exists
3 Years Ago
Fix creating new subgraph, deal with creating new subgraph inside itself and overwriting later
3 Years Ago
Start changing graph fixed data to use node locations instead of node ids - because groups and subgraphs have their own set of nodes, fixed data needs to know where the a node is in the hierarchy
3 Years Ago
Make undo redo function in context menu
3 Years Ago
Default new group nodes with 1 input and 1 output pins
3 Years Ago
Add icons for undo redo in context menu
3 Years Ago
Don't show root anim node in context menu for groups and subgraphs - root should always be in top level probably
3 Years Ago
Remove duplicate node id checking in setcontext, probably not needed now
3 Years Ago
Restore nodes for subgraph and blend2d visualizers
3 Years Ago
Give graph visualizers a node location so it can restore the node when graph changes
3 Years Ago
Fix some search crashes Search now works
3 Years Ago
More search shit Focus on location uses node path Temp fix for going to log item location Add back GetNode functions to IAnimationGraph temporarily to fix remaining errors and see whats what
3 Years Ago
Visualizer goes down the path to get to the correct node manager Graph search attempts to check nodes in all node managers, maintaining correct node path in location
3 Years Ago
Break everything so that node ids are unique local to their node manager - this is how dota works so I should do the same
3 Years Ago
Try using a node stack for GetOutputNodeID, breaks highlighting but fuck it for now
3 Years Ago
Fix crash when changing subgraph on node with connections
3 Years Ago
Detect cyclic subgraph nodes
3 Years Ago
GetOutputNodeID has optional groupnode id so groupinputnode can know what group its for
3 Years Ago
Creating subgraph from selection now works Add subgraph manager so subgraphs can be shared across subgraph nodes (this breaks everything but I've gotta figure it out either way) Give subgraphs a context Subgraph manager sets graph for new subgraph context and sets context for their node manager Fix subgraph saving Set group input/output ids for subgraph node If we paste a subgraph node, clear the input connection map Resync group node input/output node ids in the node instead of node manager, slightly slower but removes dependency on CAnimNodeManager::GetGroupNodeID
3 Years Ago
Animgraph: Fix aim matrix anim node not working in groups
3 Years Ago
"Create Group From Selection" and "Create New SubGraph From Selection" in context menu to make it obvious that they're being created from selection
3 Years Ago
Remove customer machine checks
3 Years Ago
Set subgraph node UI name to base filename if unnamed
3 Years Ago
Animgraph: Use MPropertyAttrChangeCallback instead of MPropertyAttrStateCallback for subgraph filename, fixes so many issues with updating node pins properly
3 Years Ago
Animgraph: Save all subgraphs after saving the graph
3 Years Ago
Disable subgraphs on customer machine so users can't use it yet
3 Years Ago
Fix slashes when saving subgraph
3 Years Ago
Animgraph: Save and load subgraphs when graph saves (although save needs to be done in a better place)
3 Years Ago
Animgraph: subgraph node no longer derives from group node, too much fucking about to make that work.
3 Years Ago
Animgraph: Set subgraph filename on node after creating a new one
3 Years Ago
Animgraph: Load subgraph from file when subgraph filename changes on subgraph node Animgraph: Add interface for subgraph nodes
3 Years Ago
Animgraph: Check the asset system for subgraph
3 Years Ago
Animgraph: Allow nodes to decide if they want to show a visualizer or not Animgraph: Don't show visualizer for subgraph nodes that don't have a subgraph asset set
3 Years Ago
Add functions to animation system for creating/loading/saving subgraphs OnCreateNewSubGraph asks for save location, creates new subgraph and saves it
3 Years Ago
Undo early outs in build new contact
3 Years Ago
Normalize fists move params
3 Years Ago
Allow the engine to switch us to keyframed if we're attached to a moving parent as this should be fine to do now
3 Years Ago
Add interacts exclude for static level, world geometry and player clip for triggers - fixes stupid load times for triggers that get set to keyframed but actually aren't