userLayladcancel

7,698 Commits over 3,712 Days - 0.09cph!

3 Years Ago
Add basic map saving and loading
3 Years Ago
Room detection https://files.facepunch.com/layla/1b1811b1/sbox_0165.mp4
3 Years Ago
Draw waveform for sound file preview https://files.facepunch.com/layla/1b1811b1/sbox-dev_qVSPpHFSP6.png
3 Years Ago
Handle sound file reloads, release ref and add it back after reload finishes Add (probably temp) sound file preview
3 Years Ago
Animgraph: Don't preserve fullscreen state on restore
3 Years Ago
Animgraph: Add toggleable fullscreen layout ( Shift + Alt + Z )
3 Years Ago
Move wall geometry code out of game Add grid object
3 Years Ago
Add EnvironmentLightEntity.DynamicShadows like the rest of the light entities Initialize CLightComponent cascades to 3 so shadows don't look terrible when spawned dynamically
3 Years Ago
Add SceneWorld.ClearColor for minimal games that don't want to fuck with a skybox just to set a background color
3 Years Ago
derive object pos in shader
3 Years Ago
I think that worked? So remove the subgraph compiler completely
3 Years Ago
Remove compiler identifier from subgraph assets so the build server hopefully doesn't try to compile them (revert this if it breaks)
3 Years Ago
Add shader asset type and empty resource compiler for it
3 Years Ago
Recompile shader and remove the need to pass tangents as attributes
3 Years Ago
delete empty map, dont need this shit now
3 Years Ago
fix errors yeah baby yeah
3 Years Ago
DevCam: Only pivot on a valid trace Scroll wheel can also change pivot distance Change base movement speed with scroll wheel for better control
3 Years Ago
Don't add duplicate preview models
3 Years Ago
Maybe fix blend2d preview messing up when reloading model
3 Years Ago
compile shader
3 Years Ago
Initial commit
3 Years Ago
Initial commit
3 Years Ago
Don't force frame rate when recording movie
3 Years Ago
Pass the client to OnClientActive (why would we not want to know which client it was?) Network snd_event_point so that it can play on client spawn instead of playing again for everyone when a new client spawns
3 Years Ago
no stength
3 Years Ago
Soundfile resource (#252) * SoundFile class to grab properties from HSound * Add SoundFile.GetSamples * Use PrecacheSound to get sound handle * Getting samples has to be async * Comments * Bail out of getting samples if we failed to load the source * Add CSfxTable refs for SoundFile, release them on loop end and exiting * Rename ISound to VSound_t
3 Years Ago
Rename ISound to VSound_t
3 Years Ago
Add CSfxTable refs for SoundFile, release them on loop end and exiting
3 Years Ago
Bail out of getting samples if we failed to load the source
3 Years Ago
Comments
3 Years Ago
Getting samples has to be async
3 Years Ago
Use PrecacheSound to get sound handle
3 Years Ago
Add SoundFile.GetSamples
3 Years Ago
SoundFile class to grab properties from HSound
3 Years Ago
Remove p4 junk from map manifest
3 Years Ago
Hammer: Ignore bevel snap toggle if any of the edit boxes are in focus (so select all can be used in them)
3 Years Ago
Convert angles to radians for Set Float (Per Particle) so degrees can be used in editor
3 Years Ago
Fix crash when previewing blend2d node and model recompiles
3 Years Ago
Fix crash opening blend2d node
3 Years Ago
Don't use vcrt - was causing linker errors (what)
3 Years Ago
AddToSelection/RemoveFromSelection bound to Ctrl+Shift (up/down)
3 Years Ago
Fix dodgy asset browsers when used in animgraph tool
3 Years Ago
Fix entity tool not ignoring case when searching for entity
3 Years Ago
Push stashed changes for when I can be arsed to work out the linker errors or someone else does
3 Years Ago
Remove unused sdktools
3 Years Ago
Remove native code for env_sky
3 Years Ago
Fix really bad performance when pasting many nodes - block signals and notify all selection changes in one go
3 Years Ago
Better attempt at circular subgraph detection
3 Years Ago
Remove tools about dialog - no longer used
3 Years Ago
Add bake action to toolbar