userLayladcancel

7,527 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Turns out we actually do want keyframed client side - gotta fix rubikon instead
3 Years Ago
Disable all collisions and only enable touch on base trigger and precip
3 Years Ago
Don't default motion type to keyframed on client - we sometimes have client side triggers (func_precipitation) and it's causing rubikon to shit itself on map load
3 Years Ago
Fix SetupPhysicsFromUnscaledCapsule and SetupPhysicsFromUnscaledAABB still forcing us to keyframed - let us decide that
3 Years Ago
Fix SetupPhysicsFromModel not setting ideal motion type after setting move type, this made it so static motion type was never possible, always got reset to keyframed (wtf) - fixes slow loading repo
3 Years Ago
Support for shatter_glass initial damage positions
3 Years Ago
Add r_force_copy_texture_using_shaders for the rare situations some cards are encoding video with incorrect color format
3 Years Ago
Fixup our sky entity and implement everything the native env_sky entity has, replace native env_sky with our own C# one. Remove env_sky_atmosphere (if you use this, replace it with env_sky and use a atmosphere material)
3 Years Ago
Add Hammer.Skybox helper to render skybox in hammer
3 Years Ago
Add move_x/y/z and move_groundspeed for fists
3 Years Ago
Implement phys_spring Remove the bullshit constraints (phys_constraint, phys_ragdollconstraint, phys_genericconstraint, phys_keepupright - if we ever need these we can implement in a better way)
3 Years Ago
Implement phys_pulleyconstraint
3 Years Ago
Animgraph: Add GetGroupNodeID to ianimnode so we can add the group id to the current path when going to location - fixes clicking warning/error not taking you to the correct node if it's in a group
3 Years Ago
Put shatter_glass and voxel_surface into a destruction category Put func_precipitation into effects category Use tolower on entity category so we don't create multiple categories for same name
3 Years Ago
Implement phys_ballsocket
3 Years Ago
Don't save or load the node manager of subgraph nodes
3 Years Ago
Bail when trying to create group from selection that contains group input or output - warn when they try
3 Years Ago
Animgraph: Add context menu item for creating new subgraph (doesn't do anything yet) Recreate group input/output nodes if you try to delete them, this isn't ideal but grapheditor makes it tricky to protect nodes from getting deleted
3 Years Ago
Animgraph: Move log manager from context to graph, dunno why it was in context in the first place. Fixes warnings and errors not showing up in groups
3 Years Ago
Animgraph: fix some plug edges not getting removed on node refresh, fixes crashes when undoing
3 Years Ago
Clamp light probe debug render attributes to sane values
3 Years Ago
Remove implemented phys entities from MapClass.Native
3 Years Ago
Implement phys_hinge
3 Years Ago
Animgraph: Implement creating group from selection https://files.facepunch.com/layla/1b0611b1/sbox-dev_Uwe1oaMTTY.mp4
3 Years Ago
Hammer: Fix PhysicsTypeOverride_Mesh shit not getting set, fixes shatterglass
3 Years Ago
Summaries for constraints
3 Years Ago
Set constraint veclines to empty string so their helper doesn't get set to zero
3 Years Ago
Implement phys_slideconstraint in C#
3 Years Ago
Animgraph: Change group input/output network mode when the group does
3 Years Ago
Animgraph: Fix anim states not getting correct update node for child (same fix for a bunch of other nodes)
3 Years Ago
phys_lengthconstraint attachpoint is vecline
3 Years Ago
Start porting constraint entities, starting with phys_lengthconstraint https://files.facepunch.com/layla/1b0411b1/sbox-dev_6Uq92QL28o.png
3 Years Ago
prop_physics can now spawn models that have multiple bodies with the pose they have in hammer https://files.facepunch.com/layla/1b0411b1/sbox-dev_EjWQLSxBr1.png
3 Years Ago
Hammer: Delete the world after the unloaded event - fixes crash when reloading from disk while something is selected in outliner
3 Years Ago
Hammer: support attach to view for hammer meshes
3 Years Ago
remove vr_ from gameinfo default shader name
3 Years Ago
Hammer: Allow key bindings for 2D View Shading modes
3 Years Ago
Don't render debug grid in skybox
3 Years Ago
Rendering for r_light_probe_volume_debug_grid Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why Add r_light_probe_volume_debug_grid_bbox Add the remaining convars Ball impostors for layla https://cdn.discordapp.com/attachments/967087958266114048/970305957269762048/unknown.png C++ part of ball impostors Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix compile Previous commit stomped all my changes Add adjustable roughness and metalness configuraiton to lpv debug grid Merge branch 'light_probe_volume_debug_grid' of sbox into light_probe_volume_debug_grid Fix some shading problems hook up metalness and roughness convars Fix sphere reflection, add smooth fade Hook up r_light_probe_volume_debug_grid_albedo Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too Use sample size instead of scale so we can use the convar Destroy vertex buffers when convar is disabled Add sample size as shader attribute Merge branch 'light_probe_volume_debug_grid'
3 Years Ago
Add sample size as shader attribute
3 Years Ago
Destroy vertex buffers when convar is disabled
3 Years Ago
Use sample size instead of scale so we can use the convar
3 Years Ago
Update vertex buffer if r_light_probe_volume_debug_grid_prim changes so we can support cube prims too
3 Years Ago
Hook up r_light_probe_volume_debug_grid_albedo
3 Years Ago
hook up metalness and roughness convars
3 Years Ago
Previous commit stomped all my changes
3 Years Ago
Add the remaining convars
3 Years Ago
Add r_light_probe_volume_debug_grid_bbox
3 Years Ago
Don't make the debug scene object batchable, fixes lighting not working randomly - fuck knows why
3 Years Ago
Rendering for r_light_probe_volume_debug_grid