userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

2 Months Ago
Default world def Setup contact modify and should collide callbacks
2 Months Ago
Create shapes with default shape def
2 Months Ago
Joint max impulse limits
2 Months Ago
Fix body types
2 Months Ago
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2 Months Ago
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2 Months Ago
World and shape userdata is void* now not intptr
2 Months Ago
Fix GetBody, AddBody, StepSimulation, StepUpdateManaged
2 Months Ago
Fix compile errors in physics joint
2 Months Ago
Add should collide callback Ignore izShouldCollide(Body, Body) if one of the shapes is a sensor Add joint break callback Don't calculate mass for height shapes Test max impulses for joint breaking AddSpringJoint
2 Months Ago
Joint is enabled if it's active
2 Months Ago
Allow joint to become inactive
2 Months Ago
Linear slop is 0.03125 in sbox
2 Months Ago
Add back body axis lock
2 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
2 Months Ago
Remove step results from physics interface, no longer used
2 Months Ago
Add json type converter safely through TypeLibrary
2 Months Ago
Remove unused convar refs
2 Months Ago
Don't need this shit now
2 Months Ago
Add binds we'll need for sceneobject serialization Bind light desc so we can create a light directly from desc
2 Months Ago
Make sure any scene light properties ask native for their value so they can never go out of sync
2 Months Ago
Preview animgraph parameters on model preview https://files.facepunch.com/layla/1b0311b1/sbox-dev_orVYPmENxI.mp4
2 Months Ago
Fix GetParameterInt and GetParameterFloat not working for ANIMPARAM_ENUM
2 Months Ago
Fix incorrect min max for int AnimParam Add option names to enum AnimParam
2 Months Ago
Terrain can import splatmap from png, tga, jpg, psd
2 Months Ago
Dictionary control widgets can't be edited when readonly
2 Months Ago
Allow model inspector to preview animations https://files.facepunch.com/layla/1b0211b1/sbox-dev_fdrQka7PNG.mp4
2 Months Ago
Start pending components before physics step - fixes physics step running before joints are created
2 Months Ago
Fix SoundEvent.GetNextSound random not using the full range of sounds
2 Months Ago
Fix NRE in Collider.RebuildImmediately
2 Months Ago
Fix NRE in TeleportKeyframeBody
2 Months Ago
Remove left over log
2 Months Ago
Allow drag drop on ResourceControlWidget if the game resources are assignable
2 Months Ago
Add start and end loop points to sound meta
2 Months Ago
Enum and List control widgets can't be edited when readonly
2 Months Ago
Fix some incorrect sound paths in surfaces
2 Months Ago
Only get transform once in SpriteRenderer OnPreRender
2 Months Ago
Set SpriteRenderer bounds to max component of 2D size
2 Months Ago
ForceFlushGPU before Flush RenderSceneToPixmap - fixes pixmap assert
2 Months Ago
Delete rendersystem/dx code
2 Months Ago
Remove phoneme extractor code from the 90s
2 Months Ago
map instance adds tags from object entry
2 Months Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
2 Months Ago
Don't make joint ExecuteInEditor, I don't know why it was in the first place
2 Months Ago
Hinge joint uses physics body transforms to calculate local frames
2 Months Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
2 Months Ago
Remove isteamapplist.h from vpc
2 Months Ago
Check physics joint is valid before accessing these
2 Months Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
2 Months Ago
Fix NRE in scenemap