userLayladcancel

6,929 Commits over 3,469 Days - 0.08cph!

52 Days Ago
Add ShouldExclude override to voice component to allow team voice chat etc
52 Days Ago
Only set console widget instance for main editor window
52 Days Ago
Fix restitution not combining
52 Days Ago
Add MapInstance.Bounds to get world bounds of the map
53 Days Ago
Use a bone body cache in model physics, spending too much time asking native for the pairing every frame
54 Days Ago
Add vertex bevel operation https://files.facepunch.com/layla/1b0311b1/sbox-dev_qwSFxWpceA.mp4
55 Days Ago
Fix model physics not setting gameobject tags
56 Days Ago
Add line of sight to explosions so we don't explode behind walls
56 Days Ago
Hammer: Option for placing objects using bounds bottom as origin for when you want to disable it
57 Days Ago
Add SkinnedModelRenderer.UseAnimGraph, this will frequently be used to turn off animations on ragdolls without going through sceneobject
57 Days Ago
Fix model physics T posing for a frame on enabled and switching animgraph off, allows for smooth ragdoll transitions https://files.facepunch.com/layla/1b3011b1/sbox_K1lOWP0iir.mp4
58 Days Ago
Throw dropped weapons, place them when close to surface
59 Days Ago
Edge merge now supports 2 open edges from different meshes, meshes will be merged into one https://files.facepunch.com/layla/1b2811b1/sbox-dev_4CCaZjcxH9.mp4
59 Days Ago
Add mesh merging (only 2 open edges from the same mesh for now)
60 Days Ago
Hotspot rect assets can be loaded from kv3 and json Add Pixmap.FromTexture Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
2 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
2 Months Ago
Fix edge connect not recomputing texcoords
2 Months Ago
Recompute origin of new mesh for extracted mesh faces
2 Months Ago
ctrl+i inverts selection for vertices, edges and faces
2 Months Ago
Fix edge extrude not updating uvs of connecting face
2 Months Ago
Update avatar scene to fix outdated scene meshes
2 Months Ago
Allow selected mesh faces to be extracted and put into a new mesh
2 Months Ago
Make rotate undoable
2 Months Ago
Add rotate and treat as one to mesh face texturing
2 Months Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
2 Months Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
2 Months Ago
Fix NRE's when polygon mesh face has no material set
2 Months Ago
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
2 Months Ago
Don't html encode comments
2 Months Ago
Add this function back, someone was using it
2 Months Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
2 Months Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
2 Months Ago
Add MusicPlayer.TargetMixer
2 Months Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
2 Months Ago
Typo
2 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
2 Months Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
2 Months Ago
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
2 Months Ago
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
2 Months Ago
Add MeshComponent.HideInGame, usually for clips or triggers
2 Months Ago
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
2 Months Ago
Changing primitive type of mesh now works with multiple selection
2 Months Ago
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
2 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
2 Months Ago
Clear map when clearing map property Fix copying from map asset paths
2 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
2 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
2 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
3 Months Ago
Fix scene mesh export not remapping face indices
3 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them