userLayladcancel

6,613 Commits over 3,408 Days - 0.08cph!

4 Months Ago
I should probably initialize this!
4 Months Ago
Get rid of EnableLinearConstraint and EnableAngularConstraint, not supported and dumb
4 Months Ago
Support joint deactivation in izabu, this allows ragdolls to break joints, not just joint components Joint IsActive setter so any breakage can be reset
4 Months Ago
Remove max impulse from jointdesc, it's never used
4 Months Ago
Don't load map if map instance is not active
4 Months Ago
Fix sphere trace hitposition without fucking it up for capsules
4 Months Ago
Fix hitposition when sphere tracing against meshes
4 Months Ago
Fix out of range exception in voice (visemes should probably be put in its own component)
4 Months Ago
This should probably just be the radius of the input shape, not both
4 Months Ago
Fix HitPosition for Trace.Sphere https://files.facepunch.com/layla/1b2511b1/sbox-dev_CvSjg1QMpX.mp4
4 Months Ago
Fix izQueryFaceDirections using the max instead of the min distance for face separation
4 Months Ago
Update joints scene to use physics grabber
4 Months Ago
Support joint breaking on prismatic, revolute, rigid, spherical
4 Months Ago
Implement joint breaking, break callbacks called on post step, breaking a joint disables the component
4 Months Ago
Use gizmos for physics debug draw lines for when I need it Comment out early out in capsule vs hull deep penetration until I get the proper fix
4 Months Ago
Animation helper applies root motion to the root in treadmill mode, fixes treadmill movement not working in animgraph
4 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
4 Months Ago
Allow editing of multiple rects
4 Months Ago
Make handle resize less sucky
4 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
4 Months Ago
Remove some unused properties from voice
4 Months Ago
All sounds can compute amplitude now, add Voice.Amplitude and SoundHandle.Amplitude
4 Months Ago
Delete rendering world session, not used anymore
4 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
4 Months Ago
Don't include entitykeyvalues where it's not needed
4 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
4 Months Ago
Trim down entitykeyvalues some more
4 Months Ago
Woops
4 Months Ago
Allow modelphysics to disable collision sounds
4 Months Ago
ModelPhysics bodies sets their gameobject CollisionSoundSystem doesn't rely on collider so allow it to run without one
4 Months Ago
Remove last remaining networking code from animgraph (I think)
4 Months Ago
Remove last remaining CLIENT_DLL and SERVER_DLL defines
4 Months Ago
Remove these daft unused damping functions from physics interface
4 Months Ago
Optional params for SoundStream.Play
4 Months Ago
Add GetBodyGroup to ModelRenderer
4 Months Ago
Fix uninitialized variables in model anim, this will make IsWorldSpace assert reliably trigger when it should Set morph frame source anim to worldspace, fixes assert
4 Months Ago
format this
4 Months Ago
Fix transformed terrain incorrect lods by transforming camera pos in shader
4 Months Ago
Fix CastHeightShape (Allows casting against transformed terrain)
4 Months Ago
Delete deprecated anim nodes
4 Months Ago
Delete unused network related functions
4 Months Ago
Delete IsNetworkAuthority
4 Months Ago
Delete anim node network mode
4 Months Ago
Delete PropagateNetworkMode
4 Months Ago
IsNetworkAuthority always true until I remove this
4 Months Ago
Delete animnetvarbinding
4 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
4 Months Ago
Initialize material.. but properly this time
4 Months Ago
Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface
4 Months Ago
Set map physics shapes collider to map collider component so they get collision events