6,929 Commits over 3,469 Days - 0.08cph!
Fix strange rope positions when using rope tool on welded props
Remove IPhysicsUpdate, unlikely anyone is using this obsolete interface now
Fix assert unmounting vpk
Attempt to fix CWorldRendererMgr::GetWorldVPKFullPath by checking symlinks, fixes joining servers that use local maps
Create a fake joint between player and held body to disable collision
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
Hammer: Fix grid dots rendering incorrectly when using workplane
Fix warnings on entities using physics post step event
Revert accidental change to launchSettings.json
Initial point_camera and func_monitor entities
Add frustum_boundless hammer attribute
json serialize color the same as vector4
Allow SetModel with empty string to set model with invalid handle
Add json converter for Color type
Change home avatar idle state when hovered over quit button
Add s1 files to ignored files list
Fix FileRecv trying to access null stream
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though)
Support compile sound with looping enabled/disabled on MP3 sounds
Fix possible NRE in nametags
Possible fix for GetAnimInt when param is an enum
Convert vtx header to new version when converting mdl, should fix most crashes
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
Fix possible crash in CMapDotaTileGrid::BakeLayer
Fix possible crash in CMapEntityIONode::TargetNameMatches
Don't add viewmodel layers when rendering to cubemap
Sfm: Also output image with both color and alpha for poster rendering
compiled bench gibs that wasn't commited
Animgraph: Support grid snapping for state machine items
ModelDoc: Don't try to init null node when adding new node
Fix qt deprecation assert when saving new material
Fix cubemaps getting fucked on every other level load
Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
Animgraph: Support grid snapping, snap value can be changed in options window
Animgraph: Allow property editor to disable notes so they don't show up in the settings dialog
ModelDoc: Fix render mesh preview not taking into account its parent bone
Fix mapbuilder adding incorrect search path after recent change
ModelDoc: Apply import scale to physics the same way as render meshes to keep things consistent
Add remaining properties for PrismaticJoint
Add Texture3DBuilder properties
Add PrismaticJointBuilder.WithPositionMotor
Add PrismaticJointBuilder.WithVelocityMotor
Allow joints local anchor and frame to be updated
Apply default material group in CModelDocUtils::GetFinalMeshes, fixes #364
physics mesh file uses original mesh to calculate bounds, not the optimized mesh
Revert textures showing as highest quality in material editor, could be causing issues, needs to be handled properly
ModelDoc: Add align origin properties to PhysicsHullFile and PhysicsMeshFile nodes
Invalidate glowproperty on internal entity destruct, fixes #732