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6,692 Commits over 3,439 Days - 0.08cph!

3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
3 Years Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
3 Years Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
3 Years Ago
Only allow air control when car is sufficient distance away from surface
3 Years Ago
Turn wheels even when stationary
3 Years Ago
Rework air control input
3 Years Ago
Car air control and uprighting when you're upside down
3 Years Ago
Slightly better car camera for all orientations
3 Years Ago
Update car chassis
3 Years Ago
Use car driver as attacker
3 Years Ago
Add ModelEntity.EnableTraceAndQueries
3 Years Ago
Modify chassis a bit
3 Years Ago
Fix incorrect wheel distance
3 Years Ago
Add tag to player while driving so wheel traces can filter it out
3 Years Ago
Use physics world global gravity for car grounded gravity
3 Years Ago
Resizer tool can reset scale with reload button
3 Years Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Years Ago
Don't damage player from vehicle if they're driving one
3 Years Ago
Support scaled cars a bit better
3 Years Ago
Reset car input when driver is removed
3 Years Ago
Don't noclip while driving car
3 Years Ago
Don't take damage from car while you're driving it
3 Years Ago
Add basic car entity
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
3 Years Ago
Handle sitting tag in standard player animator
3 Years Ago
Fix balloon tool initial color
3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Disable solid collisions on player when they have a noclip tag
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Dump watermelon thumbnail
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
Trigger attack anim param when using physgun
3 Years Ago
Event rename fixes
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Fix obsolete warnings
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity
3 Years Ago
Support morphs for anim scene objects
3 Years Ago
Fix avatar looking to work with any screen size
3 Years Ago
Update to use physics events
3 Years Ago
Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate
3 Years Ago
ModelDoc: also strip anything before @ when generating AnimFile node names through "Add Simple Animations"
3 Years Ago
Fix SkyColor too
3 Years Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
3 Years Ago
Add skin material groups to dress.kneelength
3 Years Ago
fix shirt_shortsleeve.orange skin
3 Years Ago
Add skin material groups to shorts.cargo
3 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png