userLayladcancel

7,101 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Years Ago
Remove toolscene lightrigs that don't exist
3 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
3 Years Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
3 Years Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
3 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
3 Years Ago
Change default prop explosion particle to new one
3 Years Ago
Fix applying decals on world from server side
3 Years Ago
Add sharedassets to .addon so assets are sent to clients Remove [Library] from Game class, not required anymore Remove reference to GenerateProjects in readme, just run the game Merge pull request #6 from handsomematt/master Fix clients not recieving assets, remove obsolete stuff
3 Years Ago
Fix some potential access violations in CSceneAnimatableObject::Update
3 Years Ago
Throw exception when trying to create sound stream on an invalid sound
3 Years Ago
Throw exception when trying to write data to an invalid sound stream
3 Years Ago
Add SoundStream.QueuedSampleCount
3 Years Ago
Add audio streaming proof of concept
3 Years Ago
Add audiostream.default.sound
3 Years Ago
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
3 Years Ago
AnimGraph: Add viewmodel camera option to preview window
3 Years Ago
Fix access violation in CModelHelper::InitModel
3 Years Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
3 Years Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
3 Years Ago
Disable viewmodel bobbing when noclipping
3 Years Ago
Car camera orientates to car on activate
3 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
3 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
3 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
3 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
3 Years Ago
Try using spotlights for home avatar
3 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
3 Years Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
3 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
3 Years Ago
Prop particles created with func with entity param so they get added to that entity
3 Years Ago
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
3 Years Ago
Fix WithScreenMultiSample typo
3 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Remove model tinting from home avatar, shouldn't be needed now
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Render scenes to render target
3 Years Ago
Bump up zfar for now until we have a better way for maps to control it
3 Years Ago
Allow complete 360 mouse look while in firstperson car camera
3 Years Ago
Update Game.cs
3 Years Ago
Fix compile error
3 Years Ago
Look forward when not orbiting in thirdperson car camera
3 Years Ago
Add PhysicsBody.Scale, PhysicsBody.Transform includes Scale
3 Years Ago
Fix incorrect rope anchors on ragdolls
3 Years Ago
Rope length is distance between the two anchor points instead of a fixed length
3 Years Ago
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
3 Years Ago
Fix incorrect rope anchors, only rope particle points need scaling
3 Years Ago
Attach ropes to scaled objects properly