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7,103 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Fix incorrect rope anchors, only rope particle points need scaling
3 Years Ago
Attach ropes to scaled objects properly
3 Years Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
3 Years Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
3 Years Ago
Add OnBreak handler for all the other joints
3 Years Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
3 Years Ago
Reset orbit when changing car camera mode
3 Years Ago
Cleanup some hardcoded values in car camera
3 Years Ago
Allow mouse look in first person car camera
3 Years Ago
Zero out roll in base camera build input so cameras can't permanently mess it up
3 Years Ago
Use joint onbreak handler for ropes
3 Years Ago
Rubikon: Destroying a body with a joint will trigger an OnBreak for the joint Add PhysicsJoint.OnBreak handler (only supported on springs until proven it works without issue)
3 Years Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
3 Years Ago
Set reference mass for spring ropes used for balloons and lights
3 Years Ago
Add Entity.RemoveAllDecals
3 Years Ago
Don't attempt to setup model again in skeleton instance activate if we already set the model previously, fixes a ghost scene object when setting proc model client side
3 Years Ago
Allow procedural models to be built without meshes (server may just want the collision)
3 Years Ago
Add ModelBuilder.AddBones
3 Years Ago
Support uint8 blend weights
3 Years Ago
Fix runtime mesh skinning
3 Years Ago
Vertex size mismatch with vertex layout ArgumentException includes the sizes
3 Years Ago
Add ModelBuilder.AddBone
3 Years Ago
Finalize modelbuilder properly
3 Years Ago
Add BlendIndices and BlendWeights vertex attribute type
3 Years Ago
Only delete children if they're client only
3 Years Ago
Don't manually destroy cars client side models, this is handled now
3 Years Ago
Destroy client side children on non client only entities
3 Years Ago
Car camera never includes roll in input view angles
3 Years Ago
Reset camera rot on car camera deactivate
3 Years Ago
Basic firstperson car camera (toggle with view key)
3 Years Ago
Fix breaking
3 Years Ago
Improved car sliding
3 Years Ago
Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout
3 Years Ago
Compile error
3 Years Ago
Make car sliding a bit less extreme
3 Years Ago
Car sliding and downforce attempt
3 Years Ago
Better car collision model
3 Years Ago
give car a tiny bit of friction so it doesn't slide forever
3 Years Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
3 Years Ago
Fix car flying away when props are welded to it
3 Years Ago
Fix auto complete in console not showing up
3 Years Ago
Add BBox.ToString
3 Years Ago
Oops, actually make it calculate the bounds
3 Years Ago
Mesh.CreateBuffers can optionally calculate bounds for you
3 Years Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
3 Years Ago
Allow VertexBuffer.AddCube to set a color
3 Years Ago
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
3 Years Ago
Fix local eye pos in car controller
3 Years Ago
Scale air control calculations
3 Years Ago
Remove left over debug overlay