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7,103 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Fix inconsistent car camera when scaled
3 Years Ago
Player use distance respects scale
3 Years Ago
Add a short cooldown before player can enter car again
3 Years Ago
Ducking respects player scale
3 Years Ago
Only apply extra car camera pitch when car is grounded
3 Years Ago
Add car_accelspeed convar
3 Years Ago
Smooth out extra car camera pitch. Add screenshake when going very fast.
3 Years Ago
Car camera adds clamped car pitch to orbit pitch
3 Years Ago
Update CarCamera.cs
3 Years Ago
Disable self collisions on car and pickup trigger so they never interact with each other when driving
3 Years Ago
Don't ignore owner hierarchy when using tracing with physgun or gravgun Copy car model to this repo
3 Years Ago
Trace.Ignore can optionally ignore hierarchy or not
3 Years Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
3 Years Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
3 Years Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
3 Years Ago
Only allow air control when car is sufficient distance away from surface
3 Years Ago
Turn wheels even when stationary
3 Years Ago
Rework air control input
3 Years Ago
Car air control and uprighting when you're upside down
3 Years Ago
Slightly better car camera for all orientations
3 Years Ago
Update car chassis
3 Years Ago
Use car driver as attacker
3 Years Ago
Add ModelEntity.EnableTraceAndQueries
3 Years Ago
Modify chassis a bit
3 Years Ago
Fix incorrect wheel distance
3 Years Ago
Add tag to player while driving so wheel traces can filter it out
3 Years Ago
Use physics world global gravity for car grounded gravity
3 Years Ago
Resizer tool can reset scale with reload button
3 Years Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Years Ago
Don't damage player from vehicle if they're driving one
3 Years Ago
Support scaled cars a bit better
3 Years Ago
Reset car input when driver is removed
3 Years Ago
Don't noclip while driving car
3 Years Ago
Don't take damage from car while you're driving it
3 Years Ago
Add basic car entity
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
3 Years Ago
Handle sitting tag in standard player animator
3 Years Ago
Fix balloon tool initial color
3 Years Ago
Remove RecipientsFilter from m_EmbedLocal to see if it resolves (CFlattenedSerializer:Decode Error #416)
3 Years Ago
Add PhysicsBody.DragEnabled
3 Years Ago
Disable solid collisions on player when they have a noclip tag
3 Years Ago
Add PhysicsWorld.WorldBody, this is the static body used for the level which can be used for fixed joints
3 Years Ago
Add joint builder funcs for generic joint
3 Years Ago
Dump watermelon thumbnail
3 Years Ago
Add PhysicsBody.GravityEnabled
3 Years Ago
Trigger attack anim param when using physgun
3 Years Ago
Event rename fixes
3 Years Ago
Event.PhysicsPostStep to Event.Physics.PostStep
3 Years Ago
Fix obsolete warnings
3 Years Ago
Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity