6,929 Commits over 3,469 Days - 0.08cph!
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
Shadergraph: Add world space to tangent space to TransformNormal node
Add Mesh.UvDensity, needs to be calculated for texture streaming
Calculate uv density for scene meshes
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
Shadergraph: Add Tint node to grab the tint of the sceneobject
Shadergraph: Named branch nodes are attributes
Fix loading old polygon mesh when texture origin wasn't per face
Fix face texture origin not loading
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
Rework planar mapping so each face has their own texture transform
Add face align (grid, face, view)
Add face uv shift (based on grid spacing)
Fix polygon mesh texture offset not serializing
Move shatterglass to a library
Fix shadergraph node drag drop, drag data needs to be full class name now
Fix trying to access null asset metadata, because of 0bc9a60
Fix asset publish widget not properly checking if source file doesn't exist, fixes inspector not working for cloud assets
Loop select https://files.facepunch.com/layla/1b0111b1/sbox-dev_EaJSH5kbqn.mp4
Fix wireframe toolbar button not setting checked state
Fix music player spectrum returning 512 samples when only 256 is being used
Stop sounds on sound asset reload
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
Refactor halfedge for safer component checking and easier access to components from handles
Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
Recompute texture axis when copying face data
Edge connect allocates new face with data from source face
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
Bridge edges will try to create a triangle face if the edges share a vertex
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations
Allow edges and vertices to be deleted
Fix node graph comment not saving position after resize
Shadergraph: Add OneMinus node
Shadergraph: float2 and float3 can specify ranges
Stop sound handle when stopping or disposing music player
Shadergraph: Add depth node
Clamp navmesh heightfield size to sane values to avoid alloc crash
Add serialized array collection
Fix lists (in structs?) not saving when list is empty, parent property not setting target object
Add append shadergraph node
Allow node result functions to spit out errors
Fix nav mesh generate trying to add bodies with no shapes
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
Fix concave shapes not combining friction and restitution
Fix shadergraph render option popup not constrained to screen
Put edge smoothing data in a new data stream to avoid old data not being able to load
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
Add smoothing angle to mesh component
Edges can be hard, soft or default, smoothing angles are used for default
Smooth vertex normals based on edge smoothing
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
Fix pivot point getting reset on edge extrude
Only select "full" edges, not each half edge
Add edge data for soft normals