userLayladcancel

7,108 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Some compiled assets it keeps wanting me to commit
3 Years Ago
Add AnimEntity.RootMotion
3 Years Ago
Add PhysicsBody.AddMeshShape
3 Years Ago
Scale damage for headshot
3 Years Ago
Add ModelEntity.GetHitboxGroup
3 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
3 Years Ago
Use modelbuilder
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
3 Years Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
3 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
3 Years Ago
Change ModelBuilder API so it uses a struct
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
Flashlight can't reload
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
Fix flashlight world light being enabled before it's active
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
3 Years Ago
PhysicsBuilder.AddMesh uses uint indices
3 Years Ago
Fix possible crash in ModelBuilder.Create
3 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
3 Years Ago
Mesh api update
3 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Disable unused particle function
3 Years Ago
ModelDoc: Fix viewing compiled models
3 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
3 Years Ago
Update vertex color shader
3 Years Ago
Update vertex color shader
3 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
3 Years Ago
Try moving wood flecks texture to core
3 Years Ago
Recompile impact.wood.fibers to see if that fixes it
3 Years Ago
Add simple vertex color shader
3 Years Ago
Remove unused log
3 Years Ago
Ragdoll force on physics impact damage
3 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
3 Years Ago
Flashlight attack sound
3 Years Ago
Flashlight attack sound
3 Years Ago
Flashlight can be used as melee weapon with secondary attack
3 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
3 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
3 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
3 Years Ago
Change shotgun holdtype as requested
3 Years Ago
Bump up gravgun pull force a bit