userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Change shotgun holdtype as requested
3 Years Ago
Bump up gravgun pull force a bit
3 Years Ago
Weapon IsUsable also checks if it can be added to the users inventory
3 Years Ago
Fix NRE when shooting multiple bullets and owner dies before they're all shot
3 Years Ago
Add SMG and shotgun
3 Years Ago
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
3 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
3 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
3 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
3 Years Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
3 Years Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime
3 Years Ago
Fix info_overlay selection without messing up align to plane
3 Years Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
3 Years Ago
Add SceneObject.SetMaterialOverride
3 Years Ago
Add PhysicsBody.AddHullShape
3 Years Ago
Add SceneObject.CreateModel that takes model reference directly
3 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
3 Years Ago
Most likely fixed issue #208
3 Years Ago
now lets try this
3 Years Ago
bullshit commit to help diagnose issue #208
3 Years Ago
Add toolrenderutils to groups
3 Years Ago
add convar to try and find out fix for issue #208 which probably wont work
3 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
3 Years Ago
ModelDoc: Add CPU access setting to RenderMeshMarkup Render mesh keeps a copy of runtime buffers info if marked as needing cpu access
3 Years Ago
ModelDoc: Allow render mesh markup nodes to be added to render primitives too
3 Years Ago
Rubikon: Update debug shape scene object with unscaled xform, scale was being applied twice
3 Years Ago
Add PhysicsGroup.Mass setter
3 Years Ago
AssetBrowser: Support compile sound with looping enabled/disabled for multiple selected assets
3 Years Ago
Fix crash trying to compile invalid wav file
3 Years Ago
Compute orthographic areas on runtime created box shapes, fixes incorrect drag in water
3 Years Ago
Remove phys_fastaddcloneshape, always do it the fast way, should be both faster and more reliable Rebuild mass when welding and unwelding, should improve buoyancy on welded props
3 Years Ago
Add Model.HasData (json keydata) Only try to explode prop if the model has explosion behavior
3 Years Ago
Chain prop explosions with a delay
3 Years Ago
AddBoxShape sets default interacts layer to solid
3 Years Ago
abs box extent
3 Years Ago
Add PhysicsBody.AddBoxShape
3 Years Ago
woops
3 Years Ago
Initial commit Update description
3 Years Ago
Update description
3 Years Ago
Initial commit
3 Years Ago
Remove unused voxel material
3 Years Ago
Hammer: Map path now also checks any child selected when checking hit testable (fixes "Translate tool doesn't work properly with static cable nodes #256")
3 Years Ago
Recompile ball
3 Years Ago
Fixed RenderPrimitiveSphere rendering dodgy mesh in shadow pass somehow
3 Years Ago
Fix ModelEntity.GetMaterialGroup
3 Years Ago
Set sensible spring joint defaults Add updatable properties to SpringJoint Rubikon: Fix divide by zero in spring solver causing problems when frequency is zero
3 Years Ago
ModelDoc: Fix a few crashes when viewing a view only model
3 Years Ago
Hammer: Add frustum helper variant "frustum_boundless" for when you don't want frustum to contribute to parent bounds, fixes point_camera shooting off into space
3 Years Ago
Add Camera.Ortho and Camera.OrthoSize
3 Years Ago
ModelDoc: strip anything before @ when generating AnimFile node names