userLayladcancel

7,276 Commits over 3,592 Days - 0.08cph!

3 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
3 Years Ago
Fix unnamed render target textures not working
3 Years Ago
Don't add runtime creates models or meshes to dictionary.
3 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
3 Years Ago
No need to delete buffers
3 Years Ago
Obsolete fixes
3 Years Ago
Fix basetool showing up in tool menu
3 Years Ago
Add PrismaticJointBuilder.WithLimit
3 Years Ago
Allow PhysicsBody to be created through constructor
3 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
3 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
3 Years Ago
Create sound asset for balloon pop instead of defining it in code
3 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
3 Years Ago
Give IPhysicsJoint access to joint frames also
3 Years Ago
Add a few more useful things to IPhysicsJoint
3 Years Ago
Slight api change
3 Years Ago
All Joints have common IPhysicsJoint interface
3 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
3 Years Ago
Some compiled assets it keeps wanting me to commit
3 Years Ago
Add AnimEntity.RootMotion
3 Years Ago
Add PhysicsBody.AddMeshShape
3 Years Ago
Scale damage for headshot
3 Years Ago
Add ModelEntity.GetHitboxGroup
3 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
3 Years Ago
Use modelbuilder
3 Years Ago
Add ModelBuilder.WithLodDistance
3 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
3 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
3 Years Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
3 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
3 Years Ago
Change ModelBuilder API so it uses a struct
3 Years Ago
Change PhysicsBuilder to a class
3 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
3 Years Ago
Flashlight can't reload
3 Years Ago
BaseWeapon.CanReload
3 Years Ago
Fix flashlight world light being enabled before it's active
3 Years Ago
Add Mesh.Bounds setter (bbox)
3 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
3 Years Ago
3 Years Ago
Check best msaa mode when creating textures with msaa
3 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
3 Years Ago
PhysicsBuilder.AddMesh uses uint indices
3 Years Ago
Fix possible crash in ModelBuilder.Create
3 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
3 Years Ago
Mesh api update
3 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
3 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
3 Years Ago
Fix ModelEntity.CopyMaterialGroup
3 Years Ago
Disable unused particle function
3 Years Ago
ModelDoc: Fix viewing compiled models