userLayladcancel

7,543 Commits over 3,653 Days - 0.09cph!

3 Years Ago
Invalidate PhysicsShape when removed. Throw exception when removing invalid shape on body or body doesn't own the shape
3 Years Ago
Don't make build map window dockable, more annoying than useful
3 Years Ago
Fix possibly redundant safety checks in BaseWeapon.Simulate
3 Years Ago
Hammer: Fix build map window expanding to massive sizes without enforcing a max height
3 Years Ago
Hammer: Make build map window less shit
3 Years Ago
Set locales on QDoubleValidator (only for attribute editor to see if it fixes #149)
3 Years Ago
propagate explosion forces to gibs that were created from an explosion (example: barrel blows up wall, wall gibs are forced back)
3 Years Ago
Still apply damage forces to invulnerable props
3 Years Ago
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
3 Years Ago
Hammer: Completely remove game feature sets Hammer: Disable test terrain item
3 Years Ago
Update toolhelp_hammer_commands_english.txt
3 Years Ago
Hammer: Disable bake AO tool, it's bullshit
3 Years Ago
Hammer: Remove some restrictions on dota tilegrid
3 Years Ago
Hammer: Remove obsolete game specific message when preparing to build
3 Years Ago
Hammer: Fix decal drag and drop not using info_overlay
3 Years Ago
Update gameinfo.gi
3 Years Ago
Hammer: Disable game feature sets, we don't want this
3 Years Ago
GetAttachment API change
3 Years Ago
Model.GetAttachment returns nullable transform to stay consistent with ModelEntity.GetAttachment
3 Years Ago
Fix CModel::GetAttachmentTransform returning junk on invalid attachment instead of identity
3 Years Ago
Hammer: FBX export defaults to binary fbx
3 Years Ago
Car restores prevelocity when breaking something on physics impact
3 Years Ago
Change default fbx writer to binary instead of ascii. Add exportsystem to sbox_game groups.vgc.
3 Years Ago
Fix light cookie ref counting
3 Years Ago
Rebuild tool list on hotload
3 Years Ago
Fix NRE in physicsjoint when attaching to entity that has no physics group When attaching worldentity to joint, use PhysicsWorld.WorldBody instead
3 Years Ago
Set flashlight cookie
3 Years Ago
Set light cookies for lamps and lights server side to see if it fucks up for anyone
3 Years Ago
Add PointLightEntity.LightCookie
3 Years Ago
Add 2d light cookie texture
3 Years Ago
Add some client asserts to Texture so they can be loaded on server safely Allow Texture.Load on server, add them to precache list
3 Years Ago
Fix NRE in SetLightCookieInternal. Network m_lightCookie as FIELD_HRENDERTEXTURE instead of FIELD_UTLSTRING
3 Years Ago
Add TextEntry.CaretColor
3 Years Ago
Delete head_lod0_vmorf.vtex_c
3 Years Ago
Remove copy of tracksuit trousers in wrong place
3 Years Ago
Remove broken pants path
3 Years Ago
Remove citizen ghost, doesn't work anymore
3 Years Ago
Set a low znear for viewmodels to avoid clipping
3 Years Ago
Hammer: Fix grid dots when zoomed out
3 Years Ago
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
3 Years Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
3 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
3 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
3 Years Ago
Remove toolscene lightrigs that don't exist
3 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
3 Years Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
3 Years Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
3 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
3 Years Ago
Change default prop explosion particle to new one
3 Years Ago
Fix applying decals on world from server side