userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Split chainlink_fence_3x3_gate into two models
3 Years Ago
Fix rock_ledge_a alignment
3 Years Ago
Fix alignment on remaining citizen props
3 Years Ago
Fix models/citizen_props/cardboardbox01.vmdl origin
3 Years Ago
Set gibs collision layer if they're debris
3 Years Ago
Remove an annoying assert when spawning a bot
3 Years Ago
Allow some tools to interact with debris
3 Years Ago
Scale a few things based on player scale
3 Years Ago
Scale player animation speed with player scale
3 Years Ago
Allow resizer tool to trace hitboxes
3 Years Ago
Break gravgun joint when there's too much linear impulse
3 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
3 Years Ago
Block player use when physgunning or gravgunning
3 Years Ago
Allow thrusters to be toggled with +use for now
3 Years Ago
Fix BaseInventory.DeleteContents not clearing list
3 Years Ago
Remove some things that could fix tools but probably wont
3 Years Ago
Fix server side ragdolls not scaling properly
3 Years Ago
Transfer scale to gibs
3 Years Ago
body grab check uses physics group, should handle ragdolls
3 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
3 Years Ago
Gravgun throws ragdolls better
3 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
3 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
3 Years Ago
Also make sure entity has physics group
3 Years Ago
Gravgun picks up ragdolls using their main physics body
3 Years Ago
API changes
3 Years Ago
Add PhysicsGroup.RebuildMass
3 Years Ago
Rebuild mass of every body in physics group after resize
3 Years Ago
Don't copy bone scale when copying bones to ragdoll
3 Years Ago
Copy world scale to ragdoll
3 Years Ago
Add simple resizer tool
3 Years Ago
Add Entity WorldScale and LocalScale
3 Years Ago
Add hit entity to OnPhysicsCollision
3 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
3 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
3 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
3 Years Ago
Balloon tool can spawn balloon without a rope with attack2
3 Years Ago
Make wheel entities indestructible even though the prop model may not be
3 Years Ago
Balloon entity keeps maintaining gravity scale incase something external messes with it
3 Years Ago
Don't allow multiple people to physgun or gravgun the same body (although it technically works)
3 Years Ago
Update API changes
3 Years Ago
Use Sandbox.Joints
3 Years Ago
Move physics joints under a shared namespace
3 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
3 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
3 Years Ago
Add back unweld with attack2 and unweld all with reload
3 Years Ago
Reset weld target on deactivation of tool
3 Years Ago
Ignore inventory slot switching if physgun is active
3 Years Ago
Switch inventory bar client side so switching slots always corresponds to what you selected
3 Years Ago
Whitelist System.StringComparison