userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

3 Years Ago
Propagate tint color to meshes and props on tilemesh collapse
3 Years Ago
Temp fix for tilemesh properties
3 Years Ago
ModelDoc: Sanitize bone name before adding it to the anim stream
3 Years Ago
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
3 Years Ago
Add non range sliders to int and float edit box
3 Years Ago
Add validators to property editor int and float sliders
3 Years Ago
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
3 Years Ago
Add PhysicsBody.SpeculativeContactEnabled Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
3 Years Ago
Use AddAngularVelocity for ragdoll blast force
3 Years Ago
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
3 Years Ago
Hammer: Update geometry when changing cable path type
3 Years Ago
Hammer: Add UI for initial path tool settings (cable radius and offset by radius)
3 Years Ago
Add basic LOS check to prop explosions
3 Years Ago
Hammer: Add hole primitive https://files.facepunch.com/layla/1b0811b1/sbox_P0oMYcGFO3.png
3 Years Ago
Revert "AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)" might have issues when there's no content src
3 Years Ago
Smarter death camera collision to avoid clipping
3 Years Ago
Add Overlap.Sphere (uses physics query to get entities inside radius)
3 Years Ago
Fade out ragdoll when death camera is close to it to avoid clipping
3 Years Ago
Apply explosion force to ragdoll without stretching the fuck out of it
3 Years Ago
Add vsnd asset type icon
3 Years Ago
Add import parent bone bind pose transform to render mesh compile time transform Merge branch 'master' of sbox
3 Years Ago
citizen.vmdl compile Whitelist TimeSpan
3 Years Ago
Explosion screen shake
3 Years Ago
Apply explosion force to ragdoll
3 Years Ago
Add DamageInfo.Explosion
3 Years Ago
Compile testmap. Add explosive force to barrel model data
3 Years Ago
Add explosive_force to explosion_behavior gamedata
3 Years Ago
Player ragdoll, death camera, testmap
3 Years Ago
Add ModelEntity.GetBoneIndex (from bone name)
3 Years Ago
Change barrel surface property to metal sheet
3 Years Ago
Cleanup viewmodel code
3 Years Ago
Use barrel prop just for explosion effect and not for the actual player model
3 Years Ago
Add explosion behavior data to ModelExtensions. Handle explosion behavior in props
3 Years Ago
Initial commit
3 Years Ago
Initial commit
3 Years Ago
Fix NRE in StartTouch if player doesn't have an inventory
3 Years Ago
AssetBrowser: Fix selected types not restoring properly
3 Years Ago
Fix up some citizen clothes
3 Years Ago
Allow scene worlds to be deleted if they were created by user
3 Years Ago
get bone world transforms from anim scene object
3 Years Ago
Make sure previous world space render bones are set when updating bone merge Take scene object transform into account when updating anim graph
3 Years Ago
Initial support for bone merging anim scene objects
3 Years Ago
AnimGraph Editor: Ensure a min width on preview widget so toolbar items don't collapse
3 Years Ago
Bind model bodygroup funcs. Add SceneObject.MeshGroupMask
3 Years Ago
Anim scene objects can be animated with the anim graph
3 Years Ago
ModelDoc: Add HUD Display setting "Modifier Warning" to disable annoying "Document contains modifiers which may impede viewport editing" message
3 Years Ago
AssetBrowser: gridview and listview shows correct image ext (not just jpg for everything)
3 Years Ago
Add SceneCapture ClearColor and AmbientColor
3 Years Ago
Add UI render scene test back
3 Years Ago
Create anim scene objects from managed. Bind setting of bone world transforms on anim scene objects