userLayladcancel

7,534 Commits over 3,712 Days - 0.08cph!

4 Years Ago
Remove copy of tracksuit trousers in wrong place
4 Years Ago
Remove broken pants path
4 Years Ago
Remove citizen ghost, doesn't work anymore
4 Years Ago
Set a low znear for viewmodels to avoid clipping
4 Years Ago
Hammer: Fix grid dots when zoomed out
4 Years Ago
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
4 Years Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
4 Years Ago
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
4 Years Ago
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
4 Years Ago
Remove toolscene lightrigs that don't exist
4 Years Ago
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
4 Years Ago
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
4 Years Ago
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
4 Years Ago
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
4 Years Ago
Change default prop explosion particle to new one
4 Years Ago
Fix applying decals on world from server side
4 Years Ago
Add sharedassets to .addon so assets are sent to clients Remove [Library] from Game class, not required anymore Remove reference to GenerateProjects in readme, just run the game Merge pull request #6 from handsomematt/master Fix clients not recieving assets, remove obsolete stuff
4 Years Ago
Fix some potential access violations in CSceneAnimatableObject::Update
4 Years Ago
Throw exception when trying to create sound stream on an invalid sound
4 Years Ago
Throw exception when trying to write data to an invalid sound stream
4 Years Ago
Add SoundStream.QueuedSampleCount
4 Years Ago
Add audio streaming proof of concept
4 Years Ago
Add audiostream.default.sound
4 Years Ago
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
4 Years Ago
AnimGraph: Add viewmodel camera option to preview window
4 Years Ago
Fix access violation in CModelHelper::InitModel
4 Years Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
4 Years Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
4 Years Ago
Disable viewmodel bobbing when noclipping
4 Years Ago
Car camera orientates to car on activate
4 Years Ago
Rubikon: Null check mesh root node in mesh shape cast sphere
4 Years Ago
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
4 Years Ago
Fix access violation in CQMaterialEditor::SaveMaterial
4 Years Ago
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
4 Years Ago
Try using spotlights for home avatar
4 Years Ago
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
4 Years Ago
Add D_SRGB_IMAGE combo to ui_cssbox shader
4 Years Ago
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
4 Years Ago
Prop particles created with func with entity param so they get added to that entity
4 Years Ago
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
4 Years Ago
Fix WithScreenMultiSample typo
4 Years Ago
Add ModelEntity.SetupPhysicsFromSphere
4 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
4 Years Ago
RenderScene uses srgb color space when using no multisampling
4 Years Ago
Remove model tinting from home avatar, shouldn't be needed now
4 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
4 Years Ago
Render scenes to render target
4 Years Ago
Bump up zfar for now until we have a better way for maps to control it
4 Years Ago
Allow complete 360 mouse look while in firstperson car camera
4 Years Ago
Update Game.cs