userLayladcancel

7,547 Commits over 3,653 Days - 0.09cph!

4 Years Ago
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
4 Years Ago
Add skin material groups to dress.kneelength
4 Years Ago
fix shirt_shortsleeve.orange skin
4 Years Ago
Add skin material groups to shorts.cargo
4 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
4 Years Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
4 Years Ago
Fix ComputedStyle NRE
4 Years Ago
Fix compile errors
4 Years Ago
Render.DrawScene can set ambient color
4 Years Ago
Set avatar ambient color
4 Years Ago
Fix assert when going from menu to game
4 Years Ago
Hardcode a slight scene ambient color for now
4 Years Ago
Use UI.Scene for animated terry in main menu
4 Years Ago
Same for SkyboxObject and PhysicsBody
4 Years Ago
internal Light.CreateThisNative, this shouldn't be public
4 Years Ago
RenderScene stuff name consistency changes
4 Years Ago
RenderScene stuff name consistency changes
4 Years Ago
Clear only depth and stencil for scenes, fixes some initial render target errors
4 Years Ago
Don't clear the buffers when drawing scene
4 Years Ago
Update game
4 Years Ago
Update render scene ui test
4 Years Ago
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
4 Years Ago
Fix unnamed render target textures not working
4 Years Ago
Don't add runtime creates models or meshes to dictionary.
4 Years Ago
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
4 Years Ago
No need to delete buffers
4 Years Ago
Obsolete fixes
4 Years Ago
Fix basetool showing up in tool menu
4 Years Ago
Add PrismaticJointBuilder.WithLimit
4 Years Ago
Allow PhysicsBody to be created through constructor
4 Years Ago
Add AnimEntity.RootMotionAngle (needs testing)
4 Years Ago
Fix "Create Sound for" not filling out using vsnd ext
4 Years Ago
Create sound asset for balloon pop instead of defining it in code
4 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
4 Years Ago
Give IPhysicsJoint access to joint frames also
4 Years Ago
Add a few more useful things to IPhysicsJoint
4 Years Ago
Slight api change
4 Years Ago
All Joints have common IPhysicsJoint interface
4 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
4 Years Ago
Some compiled assets it keeps wanting me to commit
4 Years Ago
Add AnimEntity.RootMotion
4 Years Ago
Add PhysicsBody.AddMeshShape
4 Years Ago
Scale damage for headshot
4 Years Ago
Add ModelEntity.GetHitboxGroup
4 Years Ago
Set vertex/index buffer data directly after creating buffer if data exists
4 Years Ago
Use modelbuilder
4 Years Ago
Add ModelBuilder.WithLodDistance
4 Years Ago
ModelBuilder.AddMesh can optionally set a lod level
4 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
4 Years Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys