7,534 Commits over 3,712 Days - 0.08cph!
Remove copy of tracksuit trousers in wrong place
Remove citizen ghost, doesn't work anymore
Set a low znear for viewmodels to avoid clipping
Hammer: Fix grid dots when zoomed out
RubikonI: Ignore contacts with zero TOI in CRnBody::SolveTOI, this fixes physics getting completely stuck but worse case is CCD fails
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
Fix incorrect DECLARE_BINDABLE on CAnimGraphEditorApp
Allow znear and zfar to be changed on Render.DrawScene and UI.Scene
Remove toolscene lightrigs that don't exist
ModelDoc: Add manipulator under mouse flag when there's a body under cursor, fixes grabbing not working when physics simulation is enabled
ModelDoc: Add all common node wizards to default archetype, we always want to see all of them regardless of archetype selected
Remove entries from modeldoc_editor_presets.txt that either don't work/don't care about
ModelDoc: Fix "shoot" tool, just do a simple trace + impulse instead of going through CBaseCombatCharacter
Change default prop explosion particle to new one
Fix applying decals on world from server side
Add sharedassets to .addon so assets are sent to clients
Remove [Library] from Game class, not required anymore
Remove reference to GenerateProjects in readme, just run the game
Merge pull request #6 from handsomematt/master
Fix clients not recieving assets, remove obsolete stuff
Fix some potential access violations in CSceneAnimatableObject::Update
Throw exception when trying to create sound stream on an invalid sound
Throw exception when trying to write data to an invalid sound stream
Add SoundStream.QueuedSampleCount
Add audio streaming proof of concept
Add audiostream.default.sound
Hammer: Add grid dots setting for 2d view https://files.facepunch.com/layla/1b0111b1/sbox_7JkbhWwAbW.png
AnimGraph: Add viewmodel camera option to preview window
Fix access violation in CModelHelper::InitModel
Include citizen thumbnail in this repo so it should be spawnable on steam version
PhysGun: Unfreeze all bodies in physics group with Reload input
Disable viewmodel bobbing when noclipping
Car camera orientates to car on activate
Rubikon: Null check mesh root node in mesh shape cast sphere
Rubikon: Check for null shape proxy when building proxy bounds. Could potentially fix access violation in CRnDynamicTree::GetBounds
Fix access violation in CQMaterialEditor::SaveMaterial
Fix CSoundEventManager::ProcessSoundEvent cocking up when vsnd_files is null or has no elements
Try using spotlights for home avatar
Set D_SRGB_IMAGE to 1 when drawing multisampled scene to UI. Fixes color banding.
Add D_SRGB_IMAGE combo to ui_cssbox shader
Particles.Create with entity param adds particle to that entity so they get cleaned up when the entity does
Prop particles created with func with entity param so they get added to that entity
Initial support for spawning particles for props "particles_list" (note: doesn't yet support all attachment types and doesn't clean up when entity is deleted)
Fix WithScreenMultiSample typo
Add ModelEntity.SetupPhysicsFromSphere
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
RenderScene uses srgb color space when using no multisampling
Remove model tinting from home avatar, shouldn't be needed now
Add UI.Scene.RenderOnce scene will only draw once when content size changes
Render scenes to render target
Bump up zfar for now until we have a better way for maps to control it
Allow complete 360 mouse look while in firstperson car camera