7,547 Commits over 3,653 Days - 0.09cph!
Fix CLightComponent::GetColor by returning uint instead of color structure (should look more into why returning Color32 is crashing)
Add skin material groups to dress.kneelength
fix shirt_shortsleeve.orange skin
Add skin material groups to shorts.cargo
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
Remove sv_gravity change callback on game shutdown. Fixes #418
Render.DrawScene can set ambient color
Fix assert when going from menu to game
Hardcode a slight scene ambient color for now
Use UI.Scene for animated terry in main menu
Same for SkyboxObject and PhysicsBody
internal Light.CreateThisNative, this shouldn't be public
RenderScene stuff name consistency changes
RenderScene stuff name consistency changes
Clear only depth and stencil for scenes, fixes some initial render target errors
Don't clear the buffers when drawing scene
Update render scene ui test
Remove bullshit SceneCapture, replaced with Render.DrawScene and UI.Scene control
Fix unnamed render target textures not working
Don't add runtime creates models or meshes to dictionary.
Remove Mesh.DeleteBuffers not needed as Meshes seem to be refcounted and cleaned up automatically
No need to delete buffers
Fix basetool showing up in tool menu
Add PrismaticJointBuilder.WithLimit
Allow PhysicsBody to be created through constructor
Add AnimEntity.RootMotionAngle (needs testing)
Fix "Create Sound for" not filling out using vsnd ext
Create sound asset for balloon pop instead of defining it in code
Fix NRE in Panel.AddEvent (why has this started happening though?)
Give IPhysicsJoint access to joint frames also
Add a few more useful things to IPhysicsJoint
All Joints have common IPhysicsJoint interface
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
Some compiled assets it keeps wanting me to commit
Add AnimEntity.RootMotion
Add PhysicsBody.AddMeshShape
Scale damage for headshot
Add ModelEntity.GetHitboxGroup
Set vertex/index buffer data directly after creating buffer if data exists
Add ModelBuilder.WithLodDistance
ModelBuilder.AddMesh can optionally set a lod level
Create new meshes through mesh ctor instead of a lame static mesh create func
Fixed not being able to select inventory slots 7-9 with slot keys
Merge pull request #15 from gvarados1/patch-1
Fixed not being able to select inventory slots 7-9 with slot keys