userLayladcancel

7,484 Commits over 3,622 Days - 0.09cph!

4 Months Ago
Make sure components are using IsValid too
4 Months Ago
Use !IsValid instead of == null or is null for any IValid
4 Months Ago
Use !IsValid instead of == null or is null for any IValid
4 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
Use IsValid instead of != null or is not null for any IValid
4 Months Ago
Apply primitive render attributes in animatables too
4 Months Ago
Don't run physics in editor
4 Months Ago
Get rid of this optional render attributes, add it when it's needed
4 Months Ago
DrawSceneObject can take attributes, by default these will come from Graphics.Attributes so Graphics.SetupLighting will now work with scene object render
4 Months Ago
Shadergraph: Add multiple outputs for float2, float3, float4 on Combine node
4 Months Ago
Shadergraph: Add distance node
4 Months Ago
Hide these properties on unary nodes
4 Months Ago
Shadergraph: Fix node menu not getting all nodes from plug drag, all nodes are relevant in shadergraph, at least for now
4 Months Ago
Shadergraph: Properties window uses the modern control sheet Comment node uses text area for description
4 Months Ago
Move fixed update to shared tick so it can execute in editor, the docs say it should
4 Months Ago
Shadergraph: Add world tangent node, U and V tangent outputs
4 Months Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
4 Months Ago
Fix terrain paint compute shader num threads, double the size of the brush so it matches the preview Balance weights on imported splatmap, bias against alpha
4 Months Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
4 Months Ago
Top and bottom caps for SolidCylinder Draw SolidCapsule directly instead of 2 spheres and a cylinder
4 Months Ago
Same fix needed for SolidCylinder
4 Months Ago
Get rid of upgraders log. If cloud prefabs have a component upgrade, we don't want to be spammed with this
4 Months Ago
Fix mistakes in Gizmo.SolidSphere, any segment count should now work
4 Months Ago
Make TabWidget state cookie restore functional Give particle effect tab bar a state cookie so the current tab is restored
4 Months Ago
Component upgrader for particle effect, apply alpha if we're applying color so that color and alpha can be properly decoupled
4 Months Ago
Allow particle alpha to be applied without applying color (Alpha is still applied when applying color to avoid breaking existing behaviour)
4 Months Ago
Fix video background-image rendering with incorrect aspect ratio - Rect needs to be recomputed once video texture has loaded
4 Months Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
4 Months Ago
Add more protection in circular buffer write causing a pretty common audio crash
4 Months Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
4 Months Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
4 Months Ago
Add more common image formats to texture editor
4 Months Ago
Remove invalid sounds from ceramic surface
4 Months Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
4 Months Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
4 Months Ago
Fix the two remaining places where game resource is assumed to be json
4 Months Ago
Fix FindClosestPoint for scaled meshes
4 Months Ago
Experimental support for FindClosestPoint on mesh collision https://files.facepunch.com/layla/1b2111b1/sbox-dev_RvmEK7htSt.mp4
4 Months Ago
Add CallbackEntry in the right place relative to .Order so that game object system listen order is respected
4 Months Ago
Don't clamp flex override when getting it
4 Months Ago
Oops, missed this weight clamp
4 Months Ago
Null check hulls here
4 Months Ago
Fix PhysicsBody.CheckOverlap crash when checking overlap against mesh
4 Months Ago
Hull collider cone and cylinder respect game object scale
4 Months Ago
Missing null check in NavMeshAgent
4 Months Ago
Don't clamp flex overrides to flex controller min max
4 Months Ago
Try set hover on the voxel terrain so it can be selected in editor
4 Months Ago
Probably should set material normal here
4 Months Ago
Test vox renderer component to render a vox resource
4 Months Ago
Voxel model creates a material copy to avoid palette batching issues