userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

3 Months Ago
Fix bone objects not being created, don't need this check here
3 Months Ago
Just run FinishBoneUpdate here instead of progressing animation
3 Months Ago
Initial bone merge to the root merge target Skinned renderer updates scene model and bone objects on Model change or CreateBoneObjects change - Fixes bone objects not having their transform set when trying to parent an object directly after creating the component
3 Months Ago
Cache ObjectEntry keyvalues so we're not having to call into managed every time
3 Months Ago
Add MapInstance.OnCreateObject to give users a chance to implement map objects that are unimplemented
3 Months Ago
Don't finish bone update for scene models with a parent, bone merge does all the work
3 Months Ago
Skinned renderer merges child descendants so everything gets merged to a root merge target https://files.facepunch.com/layla/1b1611b1/sbox-dev_aMH7Swm3RU.mp4 Fix prop trying to access gameobject of destroyed component when breaking into components
3 Months Ago
Animgraph: Fix aim matrix pitch not calculating correct weights
3 Months Ago
Animgraph: Add support for face direction parameters in mover node Animgraph: Add support for turn to face parameters in turn helper node
3 Months Ago
Teleport keyframed colliders when interpolation is cleared https://files.facepunch.com/layla/1b1611b1/sbox-dev_A3vzpv1ell.mp4
3 Months Ago
Unlink component game object at the end of destroy so component IsValid is false after destroying it
3 Months Ago
Fix skinned renderer not bone merging children if it's bone merged itself
3 Months Ago
Prop.CreateGibs returns the list of gibs
3 Months Ago
Drop object create and grid snap in one place instead of everywhere Add ParticleSystem.Bounds to get static bounds of the resource Add ParticleSystem.LoadAsync Add ParticleDropObject https://files.facepunch.com/layla/1b1511b1/sbox-dev_vLyJncgR0y.mp4
3 Months Ago
Fix skinned model renderers using incorrect bounds when switching from a model with bones to a model without bones - use rigid bounds type for boneless models
3 Months Ago
sceneanimatableobject uses animation helper for models without animgraph too, fixes ragdolls without animgraph not working Don't create model physics in editor on model change, make sure physics is removed on destroy ModelDropObject creates game object at correct transform before adding any components, also fix grid snap on drop
3 Months Ago
Add directional light and better cubemap to shadergraph preview
3 Months Ago
Seal all shader nodes that can be sealed
3 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
3 Months Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
3 Months Ago
Legacy particles with collision use physics traces instead of mesh traces, (should) be faster and work on terrain https://files.facepunch.com/layla/1b1211b1/sbox-dev_ZaiiI5fZ10.mp4
3 Months Ago
Add Additive (Model Space) blend mode to aim matrix blend node https://files.facepunch.com/layla/1b1111b1/sbox-dev_GcsQxAEM2k.mp4
3 Months Ago
Delete blobulator
3 Months Ago
Delete choreoobjects and scenefilecache
3 Months Ago
Add Mixer.StopAll
3 Months Ago
Add SubtractModelSpace to ModelAnimUtils, use it for AnimSubtractModelSpace
3 Months Ago
Add AnimSubtractModelSpace modeldoc node
3 Months Ago
Fix modelspace blending in SubtractPoses and AddPoses https://files.facepunch.com/layla/1b1111b1/sbox-dev_zpJENXQ2mT.mp4
3 Months Ago
Animgraph: Add modelspace blending support to Add and Subtract nodes https://files.facepunch.com/layla/1b1011b1/sbox-dev_DkWD1KYUFD.mp4
3 Months Ago
Fix NRE in vertex bevel
3 Months Ago
Add rib select to edge selection
3 Months Ago
Start splitting up half edge code to make it easier to maintain
3 Months Ago
Make C# hotspot editor a editor app, delete native version
3 Months Ago
Also only show push to talk input in push to talk activate mode
3 Months Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
3 Months Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
3 Months Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
3 Months Ago
Calculate dominant control map indices to use for per triangle surface indices
3 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
3 Months Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
3 Months Ago
Fix possible NRE's in SetVelocityFromRendererBones
3 Months Ago
Support collision on terrain component https://files.facepunch.com/layla/1b0711b1/sbox-dev_o1zZIhIEEB.jpg
3 Months Ago
Range check bone gizmos, don't need to render ones far away
3 Months Ago
Add connect operation to vertex selection https://files.facepunch.com/layla/1b0711b1/sbox-dev_k94KMmxHkm.mp4
3 Months Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
3 Months Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
3 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
3 Months Ago
Remove Preferences.VoipVolume from voice component, handled through the mixer now
3 Months Ago
Add VoiceVolume to game settings
3 Months Ago
Add voice mixer, set voice chat to use voice mixer