userLayladcancel

7,549 Commits over 3,653 Days - 0.09cph!

4 Years Ago
Create new meshes through mesh ctor instead of a lame static mesh create func
4 Years Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
4 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
4 Years Ago
Change ModelBuilder API so it uses a struct
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
Flashlight can't reload
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
Fix flashlight world light being enabled before it's active
4 Years Ago
Add Mesh.Bounds setter (bbox)
4 Years Ago
4 Years Ago
Remove all other shitty ways of creating models. Creating models is now done through Mesh and ModelBuilder
4 Years Ago
Check best msaa mode when creating textures with msaa
4 Years Ago
Mesh.CreateVertexBuffer and Mesh.CreateIndexBuffer can optionally set initial data
4 Years Ago
PhysicsBuilder.AddMesh uses uint indices
4 Years Ago
Fix possible crash in ModelBuilder.Create
4 Years Ago
PhysicsBuilder.AddBox and PhysicsBuilder.AddHull now take a center and rotation instead of a transform because scale isn't used
4 Years Ago
Mesh api update
4 Years Ago
Add some safety checks in CRenderMesh::DestroyBufferResources New mesh API. Removed VertexBufferHandle and IndexBufferHandle. Creating and updating of buffers is now handled in the Mesh class
4 Years Ago
AnimGraph: Allow notes to be added to nodes https://files.facepunch.com/layla/1b1611b1/notes.mp4
4 Years Ago
Fix ModelEntity.CopyMaterialGroup
4 Years Ago
Disable unused particle function
4 Years Ago
ModelDoc: Fix viewing compiled models
4 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
4 Years Ago
Update vertex color shader
4 Years Ago
Update vertex color shader
4 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale
4 Years Ago
Try moving wood flecks texture to core
4 Years Ago
Recompile impact.wood.fibers to see if that fixes it
4 Years Ago
Add simple vertex color shader
4 Years Ago
Remove unused log
4 Years Ago
Ragdoll force on physics impact damage
4 Years Ago
Add WithPosition and WithForce to DamageInfo Set damage force on physics impacts so ragdolls can use it
4 Years Ago
Flashlight attack sound
4 Years Ago
Flashlight attack sound
4 Years Ago
Flashlight can be used as melee weapon with secondary attack
4 Years Ago
Update flashlight animgraph Merge branch 'master' of sbox
4 Years Ago
AnimGraph: Start renaming newly added params/motors/tags when added
4 Years Ago
Add ModelBuilder API Setting mesh buffers also sets the ranges to max element count
4 Years Ago
Change shotgun holdtype as requested
4 Years Ago
Bump up gravgun pull force a bit
4 Years Ago
Weapon IsUsable also checks if it can be added to the users inventory
4 Years Ago
Fix NRE when shooting multiple bullets and owner dies before they're all shot
4 Years Ago
Add SMG and shotgun
4 Years Ago
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
4 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
4 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
4 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
4 Years Ago
"Reveal in Surface Property Editor" now opens surface asset in inspector tool
4 Years Ago
Check if preview model is valid in CModelPreviewRoot::NewCycleToDeltaTime