7,549 Commits over 3,653 Days - 0.09cph!
Add extra check to make sure directional gravity is reset on destroy
Make drawtriggers_toggle an admin cmd
oops, forgot to update this
Reset water level fraction when not touching water
Add more collision info to Entity.OnPhysicsCollision
Make trigger_hurt be the attacker when dealing damage
Fix jittery transforms getting bone transforms from client only ents
Add getters for anim graph params
Handle blast forces on ragdoll
add explosive rust barrel prop
Add citizen props spawn icons to here as a temp workaround
boost the physgun angular damping when snapping
PhysGun needs to inherit IFrameUpdate for effects
Merge pull request #5 from handsomematt/physgun-iframeupdate
PhysGun needs to inherit IFrameUpdate for effects
Add rotation snapping to PhysGun
Merge pull request #4 from handsomematt/physgun-snap
Add rotation snapping to PhysGun
Update flashlight animgraph
Use rust flashlight viewmodel
Add a slight flashlight toggle cooldown
Admire flashlight with attack2
Add rust flashlight viewmodel
Split up player logic some more
Lights and lamps play a sound when toggled on/off
Player checks for use disabled by asking the active child
Let's get rid of the car entity for now until it's remade properly
Fix drone not scaling properly
phys_debug_draw FCVAR_CHEAT
Make light and lamp ents spawnable in ent menu
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Remove _c when listing models in spawn menu
asset system change
update broken assets
super clean flashlight ent
leaf blower sucks with attack2
Spawn particle when something is removed with tool
Try and fix modeldoc same way as last time
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity
Disable voice_loopback so we can use it
Comment out sv_voiceenable
Remove modeldoc dll and hope it doesn't break again
Add RenderColorAndAlpha instead, for when you want to set both
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
Disable voice polling in engine, we handle voice
voice_hearself false by default
Add physics hulls to rust crates so they can be used as physics props
try and force modeldoc to rebuild?