7,549 Commits over 3,653 Days - 0.09cph!
Add modeldoc_editor back as a last attempt fix
Don't enable EnableTouchPersists for trigger_hurt, isn't needed
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
Do a full recompile on hats
Spawning an entity will put it straight into the inventory if it's a carriable
Can also pickup weapons with +Use
Give weapons a pickup trigger
Don't add ents to hurt list if they can't take damage
Never transmit trigger_hurt to clients, they don't need it
Add basic trigger_hurt entity
Fix NRE when removing car
Fix tool hit particle not having a decay
Tool can create hit effects
Make thirdperson camera less dependant on hard coded values
Add some nice viewmodel movement
Fix Particles.Destroy typo
Fix Particles.Destroy typo
Fix Particles.Destroy typo
Destroy physgun effects on physgun deactivate
Add option to walk controller to enable jump on input down, not input pressed
Add better collision for citizen chairs
Give some citizen hats a physics hull
Add LightQuery.GetLightForPoint (calculates light at a single point)
Wrap gravgun and physgun in prediction off, fixes some particle effects
Fix ragdoll collision not excluding player
Don't allow toolgun or physgun to be dropped
Discharge gun on physics impact
Don't add duplicate items to inventory
Clothes with hidden body groups
Add ModelEntity.BodyGroupMask so that all body groups can be copied to other entities
Keep chainlink_fence_3x3_gate modular origin
Fix alignment on all rust tires
Split chainlink_fence_3x3_gate into two models
Fix rock_ledge_a alignment
Fix alignment on remaining citizen props
Fix models/citizen_props/cardboardbox01.vmdl origin
Set gibs collision layer if they're debris
Remove an annoying assert when spawning a bot
Allow some tools to interact with debris
Scale a few things based on player scale
Scale player animation speed with player scale
Allow resizer tool to trace hitboxes
Break gravgun joint when there's too much linear impulse