userLayladcancel

7,549 Commits over 3,653 Days - 0.09cph!

4 Years Ago
Bind PhysicsJoint.IsActive to check if a joint has broken
4 Years Ago
Block player use when physgunning or gravgunning
4 Years Ago
Allow thrusters to be toggled with +use for now
4 Years Ago
Fix BaseInventory.DeleteContents not clearing list
4 Years Ago
Remove some things that could fix tools but probably wont
4 Years Ago
Fix server side ragdolls not scaling properly
4 Years Ago
Transfer scale to gibs
4 Years Ago
body grab check uses physics group, should handle ragdolls
4 Years Ago
Remove copy paste mistake in Game.PlayerDisconnected
4 Years Ago
Gravgun throws ragdolls better
4 Years Ago
Add PhysicsGroup ApplyImpulse and ApplyAngularImpulse
4 Years Ago
Add PhysicsGroup.Mass (only getter for now, unwise to set total mass through this probably)
4 Years Ago
Also make sure entity has physics group
4 Years Ago
Gravgun picks up ragdolls using their main physics body
4 Years Ago
API changes
4 Years Ago
Add PhysicsGroup.RebuildMass
4 Years Ago
Rebuild mass of every body in physics group after resize
4 Years Ago
Don't copy bone scale when copying bones to ragdoll
4 Years Ago
Copy world scale to ragdoll
4 Years Ago
Add simple resizer tool
4 Years Ago
Add Entity WorldScale and LocalScale
4 Years Ago
Add hit entity to OnPhysicsCollision
4 Years Ago
Add Drop and Contains to IBaseInventory Add some extra safety to BaseWeapon.OnPlayerControlTick if Owner changes
4 Years Ago
Fix small but annoying text entry bug that stops double click highlight from working when you expect it to
4 Years Ago
Delete overlap results when finished with it in GetEntitiesInSphere
4 Years Ago
Balloon tool can spawn balloon without a rope with attack2
4 Years Ago
Make wheel entities indestructible even though the prop model may not be
4 Years Ago
Balloon entity keeps maintaining gravity scale incase something external messes with it
4 Years Ago
Don't allow multiple people to physgun or gravgun the same body (although it technically works)
4 Years Ago
Update API changes
4 Years Ago
Use Sandbox.Joints
4 Years Ago
Move physics joints under a shared namespace
4 Years Ago
Remove Overlap class and instead have Physics.GetEntitiesInSphere
4 Years Ago
Override ActiveChild for Player to return the real active child for non local players (fixes physgun beam for other players)
4 Years Ago
Add back unweld with attack2 and unweld all with reload
4 Years Ago
Reset weld target on deactivation of tool
4 Years Ago
Ignore inventory slot switching if physgun is active
4 Years Ago
Switch inventory bar client side so switching slots always corresponds to what you selected
4 Years Ago
Whitelist System.StringComparison
4 Years Ago
Fix potential NRE
4 Years Ago
Fix viewmodel lights for real this time
4 Years Ago
Fix previous commit
4 Years Ago
Disable light when EnableViewmodelRendering is enabled and not in firstperson
4 Years Ago
Add PhysicsBody.AddCapsuleShape Merge branch 'master' of sbox
4 Years Ago
Fix creating point and spot lights clientside
4 Years Ago
Disable light when entity is hidden in firstperson
4 Years Ago
Fix light pivot point
4 Years Ago
Lights can be attached with rope
4 Years Ago
Point light entity + tool
4 Years Ago
Tools can decide if a preview trace is valid