7,549 Commits over 3,653 Days - 0.09cph!
Fix player not switching to weapon_tool when selecting tool from menu
Make health UI functional
+Use toggles lamps on/off
Add IRemovable to allow non props to be removed with remover tool
Don't flicker light if light is disabled
Add fog settings to light entities
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Bind more light component stuff to make them sexy
Add inner and outter cone radius to spot light entity
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
Deal damage to props on physics impact
Wake all bodies when gravity changes
Add PhysicsWorld.WakeAllBodies
Add PhysicsWorld.Sleeping
Scale gravity gun push force by distance
Add gravity gun push force
Add Entity.ApplyLocalAngularImpulse
Directional gravity restores default gravity on destroy
Add PhysicsWorld.UseDefaultGravity
Only allow one directional gravity to be spawned at a time
Add toolscene to groups.vgc, this somehow fixes modeldoc gizmos
Bind lightcomponent Brightness, BrightnessMultiplier, Range and Flicker
Managed spot light entity
Add SceneObject.RenderingEnabled
Replace tools splash screen so it's not dota
Hammer: Don't snap entity placement to work plane if snapping is disabled
Hammer: Add random pitch and roll to entity placement also
Hammer: Fix "random yaw" on entity placement not working
Add entity tool metadata to lightortho
Add PhysicsWorld.Gravity (Vector3)
Add directional gravity entity
Entity list also uses virtual scroll panel
Fix authority errors in car entity
Create .gitignore
Hammer: Fix drag and drop operations being offset
Propagate tint color to meshes and props on tilemesh collapse
Temp fix for tilemesh properties
ModelDoc: Sanitize bone name before adding it to the anim stream
Hammer: Allow per tile instance of tilemesh to be tinted https://files.facepunch.com/layla/1b1511b1/sf2XHaw2l8_Trim.mp4
Add non range sliders to int and float edit box
Add validators to property editor int and float sliders
Add slider labels to Vector3 and Vector4 edit boxes https://files.facepunch.com/layla/1b1311b1/property_sliders.mp4
Add PhysicsBody.SpeculativeContactEnabled
Add box helper gizmos to light_ortho https://files.facepunch.com/layla/1b1211b1/light_ortho.mp4
Use AddAngularVelocity for ragdoll blast force
Add PhysicsGroup.AngularVelocity and PhysicsGroup.AddAngularVelocity
Hammer: Update geometry when changing cable path type