userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
WAV sound importer
7 Years Ago
OGG sound importer
7 Years Ago
Started on audio importer. Fixed editable mesh updating.
7 Years Ago
Physical material asset importer
7 Years Ago
Load face materials from vmap
7 Years Ago
Create meshes in map groups
7 Years Ago
Fixed face winding when converting from vmap
7 Years Ago
Fix vmap to half edge mesh structure
7 Years Ago
Creating editable meshes from vmap experiment
7 Years Ago
Parse QAngle in datamodel
7 Years Ago
Move little map entity to sandbox gamemode Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Add Datamodel lib
7 Years Ago
Removed unused asset cache loaders
7 Years Ago
Don't let dead players pick up inventory package
7 Years Ago
Fixed material uv channel data ensure for real this time
7 Years Ago
Make sure managed mesh initializes all uv channel data to true
7 Years Ago
BaseWorldEntity replicates AttachSocketName seperately so it can attach correctly if it's out of sync
7 Years Ago
oops
7 Years Ago
Try a bunch of attachment fixes to see what works
7 Years Ago
Try not attaching entity to null skeletal mesh
7 Years Ago
Try to init player model before attaching weapon on spawn
7 Years Ago
Fix NRE on dedicated server, fixes No SkeletalMesh for PrimitiveComponent spam
7 Years Ago
Add warning logs to help debug dedicated server
7 Years Ago
Fixed triangulation error
7 Years Ago
Delete mesh when all faces are deleted
7 Years Ago
Remove faces. Detach faces (shift+delete for now)
7 Years Ago
Improved face inset scaling
7 Years Ago
Fix mesh scaling when mesh has been rotated
7 Years Ago
Fix mesh scaling
7 Years Ago
Fixed face scaling and grid snapping on relative scale gizmo axis
7 Years Ago
Editable meshes can be scaled with scale gizmos Scale faces with gizmo Inset face on scale addition
7 Years Ago
Add BaseEntity.TickEnabled
7 Years Ago
SanAndreas importer to test importers loading from archives
7 Years Ago
Add global axis editor setting
7 Years Ago
Add LineOrientedBoxIntersection. Add AxisBasis to TransformGizmo so translate gizmo can work in any local space. Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Selection mode UI
7 Years Ago
Block tool uses active material
7 Years Ago
Editable mesh supports multiple materials. Added ghetto material picker UI.
7 Years Ago
Offset multiple faces at the same time so only distinct vertices are offset
7 Years Ago
Fix translate gizmo snapping to 0 when moving cursor outside window
7 Years Ago
Draw selected faces
7 Years Ago
Cleaned up shift copy code Merge branch 'master' of github.com:Facepunch/SandboxGame Dragging translate gizmo offsets faces while in face edit mode, shift drag extrudes
7 Years Ago
Shift dragging selection gizmo will make a copy of the selection
7 Years Ago
Fix runtime mesh occlusion check when using custom depth stencil
7 Years Ago
Add moved event to translate gizmo. Calculate selection bounds on change instead of on tick. Position gizmo at the selection bounds center.
7 Years Ago
Useable translate gizmo
7 Years Ago
Block tool can cancel block with delete key Added selection modes. Face selection extrudes face on addition modifier down and left click. Only draw bounds for items for the current selection mode Face selection. Drawing face selection bounds.
7 Years Ago
Adjustable grid snap sizes. Block selection with bounding box calculation. Delete selectables
7 Years Ago
Block tool uses mouse position for picking ray Block tool uses world origin plane when picking ray fails to hit something Take editable mesh rotation into consideration when generating UV basis, this gives desirable results regardless of plane orientation the block is created on.
7 Years Ago
Fix attachment transform replication issues. Keep attaching pants every tick to make sure they don't fall off.
7 Years Ago
Only create clothing on client for now (Player model attachments aren't getting replicated properly, means you'll be naked when playing as a listen server tho)