userLayladcancel
branchSandboxGame/mastercancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
7 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
7 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
7 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
7 Years Ago
Remove C++ map builder and model viewer
7 Years Ago
Fix uv on inset faces
7 Years Ago
Editable mesh inset face
7 Years Ago
Debug draw half edge mesh structure
7 Years Ago
Editable mesh flat vertex normal gen
7 Years Ago
Editable mesh face offsetting
7 Years Ago
Remove unused half edge mesh lib
7 Years Ago
Use Debug.Mesh for now to show editable mesh triangulation
7 Years Ago
Editable mesh face extruding
7 Years Ago
Added traits to half edge mesh to allow for texture planar mapping on brushes
7 Years Ago
Started to port over editable meshes to C#
7 Years Ago
Basic DynamicMeshEntity
7 Years Ago
Scriptable particle modules. ParticleModuleSizeByVelocity
7 Years Ago
Only cast hidden shadows for weapon world models when they are attached to player
7 Years Ago
Added BaseWorldEntity.GetFaceMaterial (only works on static mesh and brush models atm)
7 Years Ago
HitResult returns UV
7 Years Ago
Add morph targets to skeletal import data
7 Years Ago
Allow base materials to be used on meshes that use morph targets
7 Years Ago
Morph target bindings
7 Years Ago
Add weld option to BaseEntity.Attach
7 Years Ago
Add SoundStream. Add PlaySound2D that takes a sound object.
7 Years Ago
Separate sprite and billboard ribbon entity
7 Years Ago
Fixed billboard ribbon bounds
7 Years Ago
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
7 Years Ago
Use sort mode distance to view as default for particle emitters
7 Years Ago
Added BaseEntity.MoveTo that moves and sweeps, returning a hit result. Added BaseEntity.MasterEntity so collisions can choose to ignore it. RPG is moved manually instead of using physics.
7 Years Ago
Go through managed component to set entity location
7 Years Ago
Add sweep options to SetActorLocation so moving actors can trigger overlaps
7 Years Ago
Start on crossbow, not finished
7 Years Ago
Custom ammo pickup notifications
7 Years Ago
Fix typo
7 Years Ago
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
7 Years Ago
Don't shake player if it's pending destroy
7 Years Ago
BaseExplosive
7 Years Ago
Run mip map resize in tasks, bump up mip map level to 5.
7 Years Ago
Mipmap gen, limited to 2
7 Years Ago
Tweak lightmap importing
7 Years Ago
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
7 Years Ago
Unfucked texture loading. Cache++
7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
7 Years Ago
Add dummy light and light_spot hl1 entities
7 Years Ago
Directional, point and spot light entities. Add directional light to map builder
7 Years Ago
Move worldspawn ent to hl1
7 Years Ago
Add basic flying movement to map builder so it actually does something