userLayladcancel
repoSandboxGamecancel

2,064 Commits over 944 Days - 0.09cph!

7 Years Ago
Add spectator info hud
7 Years Ago
Add dof method bindings (bokeh, gaussian, circle)
7 Years Ago
Add depth of field post process bindings
7 Years Ago
Emit weapon sounds with no attenuation when local view target is the owner, otherwise emit from the weapons world model
7 Years Ago
Only burst fire with glock if it has 3 or more bullets
7 Years Ago
Give ammo to base weapon controllable, show total ammo count on hud
7 Years Ago
Fix OnPhysicsCollide callback
7 Years Ago
Add PhysicsCollideInfo.CalculateImpactSpeed
7 Years Ago
Add vitals hud
7 Years Ago
Increment kills/deaths counter
7 Years Ago
Add projectile weapon and weapon types
7 Years Ago
Add scoreboard to shooterbase Add ammo counter hud, also shows for spectator target
7 Years Ago
Add optional channel byte to text chat so gamemodes can support team chat etc
7 Years Ago
Add team color to team info. Color name in chat with team color.
7 Years Ago
Clear active weapon on drop just incase there's no other weapon to switch to
7 Years Ago
Better impact speed detection, play impact sound volume depending on speed
7 Years Ago
Add zooming and roll to camera controllable, left click to take screenshot
7 Years Ago
Add CameraControllable, Add World.DeltaTimeUnscaled
7 Years Ago
Use date and time for screenshot filenames
7 Years Ago
Better ragdoll impact sounds, play harder sound depending on impact speed
7 Years Ago
Add ragdoll impact sounds
7 Years Ago
Add target info hud
7 Years Ago
Change global pitch modulation with timescale command
7 Years Ago
Only focus highlight pickups if the local view target is a weapon controllable
7 Years Ago
Add suicides to death log
7 Years Ago
Add death log to shooterbase
7 Years Ago
Enable chatbox for shooterbase
7 Years Ago
Add Weapon.HasCrosshair to disable crosshair for things that don't need it (melee weapons)
7 Years Ago
Despawn weapon pickups dropped from player (default 10 seconds)
7 Years Ago
Switch weapon on pickup if it's higher inventory order and same slot
7 Years Ago
Only show crosshair if view target has an active weapon Add HudComponent.IsActive and CheckIsActive so each hud component doesn't have to repeat the code for it Weapon selection hud uses IsActive Add pickup hud back Add DropInventory that gets called on death, by default drops active weapon Don't switch or place weapon if dropping active weapon of a dead player Don't take damage when dead
7 Years Ago
Add skeletal body LinearDamping and AngularDamping bindings. Give ragdolls a default angular damping
7 Years Ago
Use game time for timings that care about time dilation
7 Years Ago
Fix weapon selection hud selecting weapon twice, breaking quick switch Call SetActive when quick switching to update hud Disable weapon selection hud when not controlling someone with an inventory Don't render weapon selection when disabled (skips hidden blur fadeout) Change death camera collision profile to ignore player colliders Add death camera lerp from target position to orbit position so it's not as jarring
7 Years Ago
Better linq for GetClosestInventoryItem
7 Years Ago
Filter out null entities in inventory in GetClosestInventoryItem
7 Years Ago
Switch to closest inventory item on active weapon drop
7 Years Ago
Add Q quick weapon switch
7 Years Ago
Add BaseWeapon.EquipDuration
7 Years Ago
Replicate Weapon.IsActiveWeapon to control visibility and equip/holster events instead of multicast rpc (shouldn't use rpc for persistent state)
7 Years Ago
Move AutoKeyedDictionary to Engine addon
7 Years Ago
Remove gamemode player join team accept/refuse and use callbacks in Player.JoinTeam instead. Close team selection hud on accepted callback.
7 Years Ago
Add Gamemode.OnPlayerJoinTeamRefused Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Gamemode.FindSpawnPoint takes player arg so gamemodes can choose different spawn points depending on team etc
7 Years Ago
Allow spectator team on hud
7 Years Ago
Hook up team selection hud to Player.JoinTeam
7 Years Ago
Compile fix
7 Years Ago
Add Player.JoinTeam and Gamemode.OnPlayerJoinTeam (it's up to gamemodes to allow the team join or not)
7 Years Ago
Make characters walk around in circles when not controlled or controlled by bot
7 Years Ago
Take damage from phys collide